/
robot.py
519 lines (466 loc) · 17.7 KB
/
robot.py
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from tamproxy import Sketch, SyncedSketch, Timer
from tamproxy.devices import DigitalOutput, Motor, Gyro, Encoder, AnalogInput, Servo, Color
import time
import threading
import sys
from collections import deque
from red_detector import CalculateBlocks
import numpy as np
import cv2
GOAL_COLOR = "RED"
class MyRobot(SyncedSketch):
runtime = 180000 #ms
DOOR_OPEN_POS = 40
DOOR_CLOSE_POS = 144
GRIPPER_OPEN_POS = 0
GRIPPER_CLOSE_POS = 180
GRIPPER_DOWN = 1
GRIPPER_UP = 0
def setup(self):
# initialize sensors, settings, start timers, etc.
self.gameTimer = Timer()
# Pins (7,22); (3,23); (0,21) work.
# Problem was with the Double Motor controller.
self.motorGripper = Motor(self.tamp, 23, 3)
self.motorLeft = Motor(self.tamp, 7, 22)
self.motorRight = Motor(self.tamp, 0, 21) # good
self.motorval = 0
self.motorLeft.write(1,0)
self.motorRight.write(1,0)
self.motorGripper.write(1,0)
self.currentGripperLevel = 2
print "Motors connected."
self.servoDoor = Servo(self.tamp, 20)
self.servovalDoor = self.DOOR_CLOSE_POS
self.servoDoor.write(self.DOOR_CLOSE_POS)
self.timerDoor = Timer()
self.servoGripper = Servo(self.tamp, 10)
self.servovalGripper = self.GRIPPER_CLOSE_POS
self.servoGripper.write(self.servovalGripper)
self.timerGripper = Timer()
print "Servos connected."
left_pins = 6,5
right_pins = 3,4
# Encoder doesn't work when after gyro
self.encoderLeft = Encoder(self.tamp, 6,5, continuous=False)
self.encoderRight = Encoder(self.tamp, 3,4, continuous=True)
print "Encoders connected."
# TODO: set encoder to 0
self.timer = Timer()
self.gyro = Gyro(self.tamp, 9)
print "Gyro connected."
self.theta = self.gyro.val
self.dT = .01
self.cam = cv2.VideoCapture(0)
print "Camera connected."
# self.color = Color(self.tamp,
# integrationTime=Color.INTEGRATION_TIME_101MS,
# gain=Color.GAIN_1X)
self.encoderLeft.start_continuous()
self.encoderRight.start_continuous()
frontLeftIR_pin = 14
self.frontLeftIR = AnalogInput(self.tamp, frontLeftIR_pin)
frontRightIR_pin = 15
self.frontRightIR = AnalogInput(self.tamp, frontRightIR_pin)
leftIR_pin = 16
self.leftIR = AnalogInput(self.tamp, leftIR_pin)
rightIR_pin = 17
self.rightIR = AnalogInput(self.tamp, rightIR_pin)
# Initialize PID Values
self.P = 10
self.I = 5
self.D = 5
self.last_diff = 0
self.integral = 0
self.desiredAngle = self.theta
self.finishedCollectingBlock = False
self.finishedDiscardingBlock = False
self.timer = Timer()
self.state = ExploreState()
# self.state = CollectBlockState()
self.blocksCollected = 0
self.leftIRVals = deque([])
self.rightIRVals = deque([])
self.frontRightIRVals = deque([])
self.frontLeftIRVals = deque([])
self.goIntoTimeoutState = False
self.timeoutCounter = 0
# Starts the robot
print "Robot setup complete."
def loop(self):
if self.timer.millis() > self.dT*1000:
# print("GameTimer:", self.gameTimer.millis())
if (self.gameTimer.millis() > self.runtime - 5000): # 5 seconds left in the game
self.openDoorAndBuildTower()
inputs = self.readSensors()
process = self.state.process(inputs)
print "Process: " + process.__class__.__name__
if self.goIntoTimeoutState:
self.state = TimeoutState()
elif self.timeoutCounter == 3000:
self.state = ExploreState()
self.timeoutCounter = 0
self.goIntoTimeoutState = False
else:
self.state = process.get_next_state()
self.processOutputs(process.get_outputs())
self.timer.reset()
def readSensors(self):
# Calculate the distance traveled, change in theta, and then reset sensors
distance_traveled = (self.encoderLeft.val + self.encoderRight.val) / 2.0
#encoder_omega = self.encoderLeft.val - self.encoderRight.val
print('frontRightIR: ', self.frontRightIR.val)
print("frontLeftIR: ", self.frontLeftIR.val)
print("leftIR: ", self.leftIR.val)
print("rightIR: ", self.rightIR.val)
blocks = [] #CalculateBlocks(); #what should CalculateBlocks return?
leftIR = self.leftIR.val
rightIR = self.rightIR.val
frontLeftIR = self.frontLeftIR.val
frontRightIR = self.frontRightIR.val
# if len(self.leftIRVals) == 100:
# print("Reading from averaged values")
# self.leftIRVals.append(leftIR)
# self.leftIRVals.popleft()
# leftIR = sum(leftIRVals)/100
# if len(self.rightIRVals) == 100:
# self.rightIRVals.append(rightIR)
# self.rightIRVals.popleft()
# rightIR = sum(self.rightIRVals)/100
# if len(self.frontLeftIRVals) == 100:
# self.frontLeftIRVals.append(frontLeftIR)
# self.frontLeftIRVals.popleft()
# frontLeftIR = sum(self.frontLeftIRVals)/100
# if len(self.frontRightIRVals) == 100:
# self.frontRightIRVals.append(frontRightIR)
# self.frontRightIRVals.popleft()
# frontRightIR = sum(self.frontRightIRVals)/100
ret, frame = self.cam.read()
img = cv2.resize(frame,None,fx=0.25, fy=0.25, interpolation = cv2.INTER_AREA)
print("VideoFrame captured: ", ret)
return Inputs(distance_traveled, self.gyro.val, frontRightIR, frontLeftIR, leftIR, rightIR, self.finishedCollectingBlock, img)
# self.leftIR.val, self.rightIR.val, self.color.r, self.color.g, self.color.b)
# distance_traveled, theta, frontRightIR, frontLeftIR, leftIR, rightIR
def processOutputs(self, Outputs):
# TODO Missing servo outputs
if (Outputs.driving == True):
self.motorval = 50 #25?
else:
self.motorval = 0
if (Outputs.turning == True):
# if we turn, then update self.desiredAngle
self.desiredAngle = self.gyro.val
if (Outputs.turn_clockwise == True):
self.PID(self.desiredAngle + 3) # originally = 5
else:
self.PID(self.desiredAngle - 3 ) # originally = 5
else:
# self.PID(self.gyro.val)
self.PID(self.desiredAngle)
if Outputs.isCollectingBlock and not self.finishedCollectingBlock:
# Gripper is at level 2 and closed
if self.currentGripperLevel == 2 and self.servovalGripper == self.GRIPPER_CLOSE_POS:
self.closeOrOpenGripper()
# Gripper is at level 2 and open
elif self.currentGripperLevel == 2 and self.servovalGripper == self.GRIPPER_OPEN_POS:
self.moveGripper()
# Gripper is at level 1 and open
elif self.currentGripperLevel == 1 and self.servovalGripper == self.GRIPPER_OPEN_POS:
self.closeOrOpenGripper()
# Gripper is at level 1 and closed
elif self.currentGripperLevel == 1 and self.servovalGripper == self.GRIPPER_CLOSE_POS:
self.moveGripper()
# self.finishedCollectingBlock = True
time.sleep(2)
self.blocksCollected += 1
if (self.blocksCollected == 4):
self.finishedCollectingBlock = True
if Outputs.isDiscardingBlock and not self.finishedDiscardingBlock:
# Gripper level 2, closed
if self.currentGripperLevel == 2 and self.servovalGripper == self.GRIPPER_CLOSE_POS:
self.moveGripper()
# Gripper level 1, closed
elif self.currentGripperLevel == 1 and self.servovalGripper == self.GRIPPER_CLOSE_POS:
self.closeOrOpenGripper()
# Gripper level 1, open
elif self.currentGripperLevel == 1 and self.servovalGripper == self.GRIPPER_OPEN_POS:
self.moveGripper()
# Gripper level 2, open
elif self.currentGripperLevel == 2 and self.servovalGripper == self.GRIPPER_OPEN_POS:
self.closeOrOpenGripper()
self.finishedDiscardingBlock = True
def PID(self, desired_theta):
# Set encoder to 0 after turning.
# To turn in place, set bias (i.e. motorval to 0)
estimated = self.gyro.val # TODO: calculate estimated with encoder
# print(self.gyro.val)
diff = desired_theta - estimated
# print diff
self.integral += diff * self.dT
derivative = (diff - self.last_diff)/self.dT
print(derivative) # check this for timeout?
# if derivative > x:
# self.goIntoTimeoutMode = True
power = self.P*diff + self.I*self.integral + self.D*derivative # NOTE: Cap self.D*derivative, use as timeout
# print("motorLeft: ", min(255, abs(self.motorval + power)))
# print("motorRight: ", min(255, abs(self.motorval - power)))
self.motorLeft.write((self.motorval + power)>0, min(255, abs(self.motorval + power)))
self.motorRight.write((self.motorval - power)>0, min(255, abs(self.motorval - power)))
# print "EncoderLeft: " + str(self.encoderLeft.val)
# print "EncoderRight: " + str(self.encoderRight.val)
def moveGripper(self):
if self.currentGripperLevel == 1:
self.motorGripper.write(self.GRIPPER_UP, 100)
timeToSleep = 1.3
if (self.blocksCollected == 1):
timeToSleep = 1.4
elif (self.blocksCollected == 2):
timeToSleep = 1.55
elif (self.blocksCollected == 3):
timeToSleep = 1.7
elif self.currentGripperLevel == 2:
self.motorGripper.write(self.GRIPPER_DOWN, 100)
timeToSleep = 0.9
time.sleep(timeToSleep)
self.motorGripper.write(1,0)
if self.currentGripperLevel == 1:
self.currentGripperLevel = 2
else:
self.currentGripperLevel = 1
def closeOrOpenGripper(self):
if (self.servovalGripper > self.GRIPPER_OPEN_POS):
while(self.servovalGripper > self.GRIPPER_OPEN_POS):
if (self.timerGripper.millis() > 1):
self.timerGripper.reset()
self.servovalGripper -= 1
self.servoGripper.write(abs(self.servovalGripper))
elif (self.servovalGripper < self.GRIPPER_CLOSE_POS):
while(self.servovalGripper < self.GRIPPER_CLOSE_POS):
if (self.timerGripper.millis() > 1):
self.timerGripper.reset()
self.servovalGripper += 1
self.servoGripper.write(abs(self.servovalGripper))
time.sleep(.1)
def openDoorAndBuildTower(self):
self.moveGripper() # should be blocking
self.closeOrOpenGripper()
while(self.servovalDoor > self.DOOR_OPEN_POS):
if (self.timerDoor.millis() > 10):
self.timerDoor.reset()
self.servovalDoor -= 1
# print self.servovalDoor
self.servoDoor.write(abs(self.servovalDoor))
######################## States ###########################
class ExploreState:
found_block = False
left_wall_following = False
right_wall_following = False
facing_wall = False
def process(self, Inputs):
WALL_IN_FRONT = 14000 # orig: 20000
if (Inputs.rightIR >= WALL_IN_FRONT):
right_wall_following = True # True
else:
right_wall_following = False # False
if (Inputs.leftIR >= WALL_IN_FRONT):
left_wall_following = False # False
else:
left_wall_following = True # True
if (self.found_block == False):
if Inputs.frontRightIR >= WALL_IN_FRONT and Inputs.rightIR >= WALL_IN_FRONT:
return TurnFromWall(self)
elif Inputs.frontLeftIR >= WALL_IN_FRONT and Inputs.leftIR >= WALL_IN_FRONT:
return TurnFromWall(self)
elif (Inputs.frontRightIR >= WALL_IN_FRONT and Inputs.frontLeftIR >= WALL_IN_FRONT): #originall and
facing_wall = True
print("Wall in front.")
return TurnFromWall(self)
elif (Inputs.leftIR >= WALL_IN_FRONT or Inputs.rightIR >= WALL_IN_FRONT):
return WallFollowing(self)
else:
return DrivingStraight(self)
else:
return FoundBlock()
class DriveToBlockState:
def process(self, Inputs):
# Move to cube
# In Position
return BlockInPosition(self)
# Lost Cube
# pass
class CollectBlockState:
def process(self, Inputs):
if Inputs.finishedCollectingBlock:
Inputs.finishedCollectingBlock = False
# If block collected is the correct color
return CollectedCorrectColorBlock()
# else
# return CollectedWrongColorBlock()
else:
return CollectingBlock(self)
class DiscardBlockState:
def process(self, Inputs):
if Inputs.finishedDiscardingBlock:
print("Inside DiscardBlockState")
#
class TimeoutState:
def process(self, Inputs):
self.timeoutCounter += 1
return DriveBackwards(self)
####################### Processes #########################
# --------------- ExploreState Processes -----------------#
class FoundBlock():
# Change to state->Drive to block without moving
def get_next_state(self):
return DriveToBlockState()
def get_outputs(self):
driving = False
turning = False
turn_clockwise = False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
class WallFollowing():
def __init__(self, ExploreState):
self.state = ExploreState
def get_next_state(self):
return self.state
def get_outputs(self):
driving = True
turning = False
turn_clockwise = False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
class TurnFromWall():
def __init__(self, explore):
self.state = explore
def get_next_state(self):
return self.state
def get_outputs(self):
driving = False
turning = True
if (self.state.left_wall_following):
turn_clockwise = True # orig: True
else:
turn_clockwise = False # orig: False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
class DrivingStraight():
def __init__(self, explore):
self.state = explore
def get_next_state(self):
return self.state
def get_outputs(self):
driving = True
turning = False
turn_clockwise = False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
# --------------- DriveToBlockState Processes -----------------#
# TODO: Assign variable to track current color of block
# Gets reset to "" in CollectedCorrectColorBlock
# Change to state->CollectBlock without moving
class BlockInPosition():
def get_next_state(self):
return CollectBlockState()
def get_outputs(self):
driving = False
turning = False
turn_clockwise = False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
# --------------- CollectBlockState Processes -----------------#
class CollectingBlock():
def __init__(self,driveToBlockState):
self.state = driveToBlockState
def get_next_state(self):
return self.state
def get_outputs(self):
driving = False
turning = False
turn_clockwise = False
isCollectingBlock = True
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
class CollectedCorrectColorBlock():
# Change to state->Explore without moving
def get_next_state(self):
return ExploreState()
def get_outputs(self):
driving = False
turning = False
turn_clockwise = False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
# Change to state->DiscardBlockState without moving
class CollectedWrongColorBlock():
def get_next_state(self):
return DiscardBlockState()
def get_outputs(self):
driving = False
turning = False
turn_clockwise = False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
# --------------- DiscardBlockState Processes -----------------#
# Also TimeoutState
class DriveBackwards():
def get_next_state(self):
# maybe?
return self.state
def get_outputs(self):
driving = True
driving_backwards = True
turn_clockwise = False
isCollectingBlock = False
isDiscardingBlock = False
return Outputs(driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock)
# class Discard_Rotate90CounterClockwise():
# class Discard_DriveFoward():
# class
################## Seperate Classes #######################
# Represents the inputs returned from the sensors (gyro, encoders, and webcam)
class Inputs:
def __init__(self, distance_traveled, theta, frontRightIR, frontLeftIR, leftIR, rightIR, finishedCollectingBlock, img):
# def __init__(self, distance_traveled, theta, frontRightIR, frontLeftIR, leftIR, rightIR, colorR, colorG, colorB):
self.distance_traveled = distance_traveled
self.theta = theta
#self.blocks = blocks
self.frontLeftIR = frontLeftIR
self.frontRightIR = frontRightIR
self.leftIR = leftIR
self.rightIR = rightIR
self.finishedCollectingBlock = finishedCollectingBlock
self.img = img
# self.colorR = colorR
# self.colorG = colorG
# self.colorB = colorB
def get_distance_traveled():
return self.distance_traveled
def get_theta():
return self.theta
class Outputs:
def __init__(self, driving, driving_backwards, turning, turn_clockwise, isCollectingBlock, isDiscardingBlock):
self.driving = driving
self.turning = turning
self.turn_clockwise = turn_clockwise
self.isCollectingBlock = isCollectingBlock
self.isDiscardingBlock = isDiscardingBlock
self.driving_backwards = driving_backwards
# These can be written as updateable positions on the map
# For now they must be generated from every image
class Block:
def __init__(self, distance_from_bot, heading, color):
self.distance = distance_from_bot
self.heading = heading
self.goal_color = (color == GOAL_COLOR)
if __name__ == "__main__":
robot = MyRobot(5, -0.00001, 100)
sys.setrecursionlimit(10000)
robot.run()