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rps.py
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rps.py
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import random
import SimpleGUICS2Pygame.simpleguics2pygame as simplegui
COMPUTER_SCORE = 0
HUMAN_SCORE = 0
human_choice = ""
computer_choice = ""
def choice_to_number(choice):
if(choice=='rock'):
return 0
elif(choice=='paper'):
return 1
elif(choice=='scissors'):
return 2
def number_to_choice(number):
if(number==0):
return 'rock'
elif(number==1):
return 'paper'
elif(number==2):
return 'scissors'
def random_computer_choice():
options=['rock','paper','scissors']
return random.choice(options)
def choice_result(computer_choice, human_choice):
global COMPUTER_SCORE
global HUMAN_SCORE
if human_choice == 'rock' and computer_choice == 'paper':
COMPUTER_SCORE = COMPUTER_SCORE + 1
print("computer wins")
elif human_choice == 'rock' and computer_choice == 'scissors':
HUMAN_SCORE = HUMAN_SCORE +1
print("human wins")
elif human_choice == 'rock' and computer_choice == 'rock':
print("Tie")
elif human_choice == 'paper' and computer_choice == 'scissors':
COMPUTER_SCORE = COMPUTER_SCORE + 1
print("computer wins")
elif human_choice == 'paper' and computer_choice == 'rock':
HUMAN_SCORE = HUMAN_SCORE +1
print("human wins")
elif human_choice == 'paper' and computer_choice == 'paper':
print("Tie")
elif human_choice == 'scissors' and computer_choice == 'scissors':
print("Tie")
elif human_choice == 'scissors' and computer_choice == 'rock':
COMPUTER_SCORE = COMPUTER_SCORE + 1
print("computer wins")
elif human_choice == 'scissors' and computer_choice == 'paper':
HUMAN_SCORE = HUMAN_SCORE +1
print("human wins")
# This code is for the GUI part of the game.
def rock():
global human_choice, computer_choice
global HUMAN_SCORE, COMPUTER_SCORE
human_choice = 'rock'
computer_choice = random_computer_choice()
choice_result(computer_choice, human_choice)
def paper():
global human_choice, computer_choice
global HUMAN_SCORE, COMPUTER_SCORE
human_choice = 'paper'
computer_choice = random_computer_choice()
choice_result(computer_choice, human_choice)
# Handler for mouse click on paper button.
def scissors():
global human_choice, computer_choice
global HUMAN_SCORE, COMPUTER_SCORE
human_choice = 'scissors'
computer_choice = random_computer_choice()
choice_result(computer_choice, human_choice)
# Handler to draw on canvas
def draw(canvas):
try:
# Draw choices
canvas.draw_text("You: " + human_choice, [10,40], 48, "Green")
canvas.draw_text("Comp: " + computer_choice, [10,80], 48, "Red")
# Draw scores
canvas.draw_text("Human Score: " + str(HUMAN_SCORE), [10,150], 30, "Green")
canvas.draw_text("Comp Score: " + str(COMPUTER_SCORE), [10,190], 30, "Red")
except TypeError:
pass
# Create a frame and assign callbacks to event handlers
def play_rps():
frame = simplegui.create_frame("Home", 300, 200)
frame.add_button("Rock", rock)
frame.add_button("Paper", paper)
frame.add_button("Scissors", scissors)
frame.set_draw_handler(draw)
# Start the frame animation
frame.start()
play_rps()