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q3dcontroller.py
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q3dcontroller.py
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# -*- coding: utf-8 -*-
"""
/***************************************************************************
Q3DController
-------------------
begin : 2016-02-10
copyright : (C) 2016 Minoru Akagi
email : akaginch@gmail.com
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
"""
import time
from PyQt5.QtCore import QObject, QTimer, pyqtSignal, pyqtSlot, qDebug
from qgis.core import QgsApplication
from . import q3dconst
from .conf import DEBUG_MODE
from .build import ThreeJSBuilder
from .exportsettings import ExportSettings, Layer
from .qgis2threejstools import js_bool, logMessage
class Q3DControllerInterface(QObject):
# signals
dataReady = pyqtSignal(dict) # data
scriptReady = pyqtSignal(str, str) # script, msg_shown_in_log_panel
messageReady = pyqtSignal(str, int, bool) # message, timeout, show_in_msg_bar
progressUpdated = pyqtSignal(int, str)
loadScriptsRequest = pyqtSignal(list, bool) # list of script ID, force (if False, do not load a script that is already loaded)
def __init__(self, controller=None):
super().__init__(parent=controller)
self.controller = controller
self.iface = None
def connectToIface(self, iface):
"""iface: web view side interface (Q3DInterface or its subclass)"""
self.iface = iface
self.dataReady.connect(iface.loadJSONObject)
self.scriptReady.connect(iface.runScript)
self.loadScriptsRequest.connect(iface.loadScriptFiles)
self.messageReady.connect(iface.showMessage)
self.progressUpdated.connect(iface.progress)
if hasattr(iface, "abortRequest"):
iface.abortRequest.connect(self.controller.abort)
iface.updateSceneRequest.connect(self.controller.requestSceneUpdate)
iface.updateLayerRequest.connect(self.controller.requestLayerUpdate)
iface.updateDecorationRequest.connect(self.controller.requestDecorationUpdate)
iface.updateExportSettingsRequest.connect(self.controller.requestExportSettingsUpdate)
iface.switchCameraRequest.connect(self.controller.requestCameraSwitch)
iface.previewStateChanged.connect(self.controller.setPreviewEnabled)
iface.addLayerRequest.connect(self.controller.addLayer)
iface.removeLayerRequest.connect(self.controller.removeLayer)
def disconnectFromIface(self):
self.dataReady.disconnect(self.iface.loadJSONObject)
self.scriptReady.disconnect(self.iface.runScript)
self.loadScriptsRequest.disconnect(self.iface.loadScriptFiles)
self.messageReady.disconnect(self.iface.showMessage)
self.progressUpdated.disconnect(self.iface.progress)
if hasattr(self.iface, "abortRequest"):
self.iface.abortRequest.disconnect(self.controller.abort)
self.iface.updateSceneRequest.disconnect(self.controller.requestSceneUpdate)
self.iface.updateLayerRequest.disconnect(self.controller.requestLayerUpdate)
self.iface.updateDecorationRequest.disconnect(self.controller.requestDecorationUpdate)
self.iface.updateExportSettingsRequest.disconnect(self.controller.requestExportSettingsUpdate)
self.iface.switchCameraRequest.disconnect(self.controller.requestCameraSwitch)
self.iface.previewStateChanged.disconnect(self.controller.setPreviewEnabled)
self.iface.addLayerRequest.disconnect(self.controller.addLayer)
self.iface.removeLayerRequest.disconnect(self.controller.removeLayer)
self.iface = None
def loadJSONObject(self, obj):
self.dataReady.emit(obj)
def runScript(self, script, msg=""):
self.scriptReady.emit(script, msg)
def showMessage(self, msg, timeout=0):
"""show message in status bar. timeout: in milli-seconds"""
self.messageReady.emit(msg, timeout, False)
def clearMessage(self):
"""clear message in status bar"""
self.messageReady.emit("", 0, False)
def showMessageBar(self, msg="", timeout=10):
"""show message bar (error message only). timeout: in seconds"""
msg = msg or "An error has occurred. See log messages panel for details."
self.messageReady.emit(msg, timeout, True)
def progress(self, percentage=100, msg=""):
self.progressUpdated.emit(percentage, msg)
def loadScriptFile(self, id, force=False):
self.loadScriptsRequest.emit([id], force)
def loadScriptFiles(self, ids, force=False):
self.loadScriptsRequest.emit(ids, force)
class Q3DController(QObject):
# requests
BUILD_SCENE_ALL = 1 # build scene
BUILD_SCENE = 2 # build scene, but do not update background color, coordinates display mode and so on
def __init__(self, settings=None, thread=None, parent=None):
super().__init__(parent)
if settings is None:
defaultSettings = {}
settings = ExportSettings()
settings.loadSettings(defaultSettings)
err_msg = settings.checkValidity()
if err_msg:
logMessage("Invalid settings: " + err_msg)
self.settings = settings
self.builder = ThreeJSBuilder(settings)
self.iface = Q3DControllerInterface(self)
self.enabled = True
self.aborted = False # layer export aborted
self.updating = False
self.updatingLayerId = None
self.layersNeedUpdate = False
self.mapCanvas = None
self.requestQueue = []
self.timer = QTimer(self)
self.timer.setInterval(1)
self.timer.setSingleShot(True)
# move to worker thread
if thread:
self.moveToThread(thread)
self.timer.timeout.connect(self._processRequests)
def __del__(self):
self.timer.stop()
def connectToIface(self, iface):
"""iface: Q3DInterface or its subclass"""
self.iface.connectToIface(iface)
def disconnectFromIface(self):
self.iface.disconnectFromIface()
# self.iface = Mock()
def connectToMapCanvas(self, canvas):
self.mapCanvas = canvas
self.mapCanvas.renderComplete.connect(self._requestSceneUpdate)
self.mapCanvas.extentsChanged.connect(self.updateExtent)
def disconnectFromMapCanvas(self):
if self.mapCanvas:
self.mapCanvas.renderComplete.disconnect(self._requestSceneUpdate)
self.mapCanvas.extentsChanged.disconnect(self.updateExtent)
self.mapCanvas = None
def buildScene(self, update_scene_all=True, build_layers=True, build_scene=True, update_extent=True, base64=False):
if self.updating:
logMessage("Previous building is still in progress. Cannot start to build scene.")
return
self.updating = True
self.settings.base64 = base64
self.layersNeedUpdate = self.layersNeedUpdate or build_layers
self.iface.progress(0, "Updating scene")
if update_extent and self.mapCanvas:
self.builder.settings.setMapSettings(self.mapCanvas.mapSettings())
if build_scene:
self.iface.loadJSONObject(self.builder.buildScene(False))
if update_scene_all:
sp = self.settings.sceneProperties()
# automatic z shift adjustment
self.iface.runScript("Q3D.Config.autoZShift = {};".format("true" if sp.get("checkBox_autoZShift") else "false"))
# outline effect
self.iface.runScript("setOutlineEffectEnabled({});".format("true" if sp.get("checkBox_Outline") else "false"))
# update background color
params = "{0}, 1".format(sp.get("colorButton_Color", 0)) if sp.get("radioButton_Color") else "0, 0"
self.iface.runScript("setBackgroundColor({0});".format(params))
# coordinate display (geographic/projected)
if sp.get("radioButton_WGS84", False):
self.iface.loadScriptFile(q3dconst.SCRIPT_PROJ4, True)
else:
self.iface.runScript("proj4 = undefined;", "// proj4 not enabled")
if build_layers:
self.iface.runScript('loadStart("LYRS", true);')
layers = self.settings.getLayerList()
for layer in sorted(layers, key=lambda lyr: lyr.geomType):
if layer.updated or (self.layersNeedUpdate and layer.visible):
ret = self._buildLayer(layer)
if not ret or self.aborted:
break
self.iface.runScript('loadEnd("LYRS");')
if not self.aborted:
self.layersNeedUpdate = False
self.updating = False
self.updatingLayerId = None
self.aborted = False
self.iface.progress()
self.iface.clearMessage()
self.settings.base64 = False
return True
def buildLayer(self, layer):
if isinstance(layer, dict):
layer = Layer.fromDict(layer)
if self.updating:
logMessage('Previous building is still in progress. Cannot start building layer "{}".'.format(layer.name))
return False
self.updating = True
self.updatingLayerId = layer.layerId
self.iface.runScript('loadStart("LYR", true);')
aborted = self._buildLayer(layer)
self.iface.runScript('loadEnd("LYR");')
self.updating = False
self.updatingLayerId = None
self.aborted = False
self.iface.progress()
self.iface.clearMessage()
return aborted
def _buildLayer(self, layer):
self.iface.runScript('loadStart("L{}"); // {}'.format(layer.jsLayerId, layer.name))
pmsg = "Building {0}...".format(layer.name)
self.iface.progress(0, pmsg)
if layer.geomType == q3dconst.TYPE_POINT and layer.properties.get("comboBox_ObjectType") == "Model File":
self.iface.loadScriptFiles([q3dconst.SCRIPT_COLLADALOADER,
q3dconst.SCRIPT_GLTFLOADER])
elif layer.geomType == q3dconst.TYPE_POINTCLOUD:
self.iface.loadScriptFiles([q3dconst.SCRIPT_FETCH,
q3dconst.SCRIPT_POTREE,
q3dconst.SCRIPT_PCLAYER])
t0 = t4 = time.time()
dlist = []
i = 0
for builder in self.builder.builders(layer):
self.iface.progress(i / (i + 4) * 100, pmsg)
if self.aborted:
self.iface.runScript("loadAborted();")
logMessage("***** layer building aborted *****", False)
return False
t1 = time.time()
obj = builder.build()
t2 = time.time()
self.iface.loadJSONObject(obj)
QgsApplication.processEvents() # NOTE: process events only for the calling thread
i += 1
t3 = time.time()
dlist.append([t1 - t4, t2 - t1, t3 - t2])
t4 = t3
layer.updated = False
self.iface.runScript('loadEnd("L{}");'.format(layer.jsLayerId))
if DEBUG_MODE:
dlist = "\n".join([" {:.3f} {:.3f} {:.3f}".format(d[0], d[1], d[2]) for d in dlist])
qDebug("{0} layer updated: {1:.3f}s\n{2}\n".format(layer.name,
time.time() - t0,
dlist).encode("utf-8"))
return True
def hideLayer(self, layer):
"""hide layer and remove all objects from the layer"""
self.iface.runScript('hideLayer("{}", true)'.format(layer.jsLayerId))
def hideAllLayers(self):
"""hide all layers and remove all objects from the layers"""
self.iface.runScript("hideAllLayers(true)")
def processRequests(self):
self.timer.stop()
if self.requestQueue:
self.timer.start()
def _processRequests(self):
if not self.enabled or self.updating or not self.requestQueue:
return
try:
if self.BUILD_SCENE_ALL in self.requestQueue:
self.requestQueue.clear()
self.buildScene()
elif self.BUILD_SCENE in self.requestQueue:
self.requestQueue.clear()
self.buildScene(update_scene_all=False)
else:
layer = self.requestQueue.pop(0)
if layer.visible:
self.buildLayer(layer)
else:
self.hideLayer(layer)
except Exception as e:
import traceback
logMessage(traceback.format_exc())
self.iface.showMessageBar()
self.processRequests()
@pyqtSlot(bool)
def abort(self, clear_queue=True):
if clear_queue:
self.requestQueue.clear()
if self.updating and not self.aborted:
self.aborted = True
self.iface.showMessage("Aborting processing...")
@pyqtSlot(object, bool)
def requestSceneUpdate(self, properties=0, update_all=True):
if DEBUG_MODE:
logMessage("Scene update was requested: {}".format(properties))
if isinstance(properties, dict):
self.settings.setSceneProperties(properties)
self.requestQueue.append(self.BUILD_SCENE_ALL if update_all else self.BUILD_SCENE)
if self.updating:
self.abort(clear_queue=False)
else:
self.processRequests()
@pyqtSlot(Layer)
def requestLayerUpdate(self, layer):
if DEBUG_MODE:
logMessage("Layer update for {} was requested.".format(layer.layerId))
# update layer properties and its state in export settings
lyr = self.settings.getLayer(layer.layerId)
if lyr is None:
return
layer.copyTo(lyr)
self.requestQueue = [i for i in self.requestQueue if not isinstance(i, Layer) or i.layerId != layer.layerId]
if self.updatingLayerId == layer.layerId:
self.requestQueue.append(layer)
self.abort(clear_queue=False)
elif layer.visible:
self.requestQueue.append(layer)
if not self.updating:
self.processRequests()
else:
# immediately hide the layer
self.hideLayer(layer)
@pyqtSlot(str, dict)
def requestDecorationUpdate(self, name, properties):
if name == "NorthArrow":
self.iface.runScript("setNorthArrowColor({0});".format(properties.get("color", 0)))
self.iface.runScript("setNorthArrowVisible({0});".format(js_bool(properties.get("visible"))))
elif name == "Label":
self.iface.runScript('setHFLabel("{0}", "{1}");'.format(properties.get("Header", "").replace('"', '\\"'),
properties.get("Footer", "").replace('"', '\\"')))
else:
return
self.settings.setDecorationProperties(name, properties)
@pyqtSlot(ExportSettings)
def requestExportSettingsUpdate(self, settings):
if self.updating:
self.abort()
self.hideAllLayers()
settings.copyTo(self.settings)
# camera and decorations
self.requestCameraSwitch(self.settings.isOrthoCamera())
for name in ExportSettings.DECOR_LIST:
self.requestDecorationUpdate(name, self.settings.decorationProperties(name))
# scene
self.requestSceneUpdate()
@pyqtSlot(bool)
def requestCameraSwitch(self, is_ortho=False):
self.settings.setCamera(is_ortho)
self.iface.runScript("switchCamera({0});".format(js_bool(is_ortho)))
@pyqtSlot(bool)
def setPreviewEnabled(self, enabled):
self.enabled = enabled
self.iface.runScript("app.resume();" if enabled else "app.pause();")
elem = "document.getElementById('cover')"
self.iface.runScript("{}.style.display = '{}';".format(elem, "none" if enabled else "block"))
if not enabled:
self.iface.runScript("{}.innerHTML = '<img src=\"../Qgis2threejs.png\">';".format(elem))
self.abort()
else:
self.buildScene()
@pyqtSlot(Layer)
def addLayer(self, layer):
layer = self.settings.insertLayer(0, layer)
self.buildLayer(layer)
@pyqtSlot(str)
def removeLayer(self, layerId):
layer = self.settings.getLayer(layerId)
if layer:
self.hideLayer(layer)
self.settings.removeLayer(layerId)
# @pyqtSlot(QPainter)
def _requestSceneUpdate(self, _=None):
self.requestSceneUpdate(update_all=False)
# @pyqtSlot()
def updateExtent(self):
self.layersNeedUpdate = True
self.requestQueue.clear()
if self.updating:
self.abort(clear_queue=False)
class Mock:
def __init__(self, *args, **kwargs):
pass
def __getattr__(self, attr):
if DEBUG_MODE:
logMessage("Mock: {}".format(attr), False)
return Mock
def __bool__(self):
return False