ainzero/Ghosts-In-A-Gymnasium
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3/17/2017 - This is a silly game I wrote using pygame back when I first started programming. I've been thinking about actually making the code architecture "reasonable", as well as numerous other improvements to it. Stick around for changes in the future. -Anthony Ghosts in A Gymnasium Gameplay: Before the game starts, the player has the opportunity to move blocks (Chairs) around anyway he or she wishes. Once finished, two Ghosts will spawn, along with three mice. The player must kill mice and feed the ghosts to buy time before they catch him or her. The ghosts will move fast enough before the first feeding where they will catch the player. Gaining time for yourself involves feeding the ghosts without being eaten by them. The goal in the game is to see how long you can survive without being eaten. Code Notes: Theres some needless duplication and inefficency here and there, mainly because I just wanted to get something working. game.py - main game object, runs game. Ghostman,Mouse,Player - objects pertaining to given name Sprite Data: /data/sprites/<spritename>/<action i,e stand,walk etc>/<direction>/<spritename>0.png for first frame of animation, 1 for next etc TODO: Major code cleanup better collision detection between sprites enhanced pathfinding for ghosts and mice, taking into account chairs
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A high school janitor encounters ghosts in his High School's Gymnasium the night before graduation! See how long you can survive by feeding the ghosts mice running around, and avoid the ghosts as they move faster and faster.
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