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main.py
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main.py
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import pbge
import game
import pygame
import os
import gears
import random
import sys
# import timeit
import glob
import pickle
import copy
VERSION = "v0.612"
class TitleScreenRedraw(object):
TITLE_DEST = pbge.frects.Frect(-325, -175, 650, 100)
MENU_DEST = pbge.frects.Frect(-150, 0, 300, 226)
def __init__(self):
self.title = pbge.image.Image("sys_maintitle.png")
self.sky = pbge.image.Image("sys_dzd_ts_skyburn.png")
self.rubble = pbge.image.Image("sys_dzd_ts_rubble.png")
self.mecha = pbge.image.Image("sys_dzd_ts_dielancer.png")
self.cameo = pbge.image.Image("sys_silhouette.png")
self.cameo_pos = (random.randint(-400,400),random.randint(-300,50))
self.mecha_x = 600
self.sky_x = 0
self.rubble_x = 0
def __call__(self):
pbge.my_state.screen.fill((0, 0, 0))
w,h = pbge.my_state.screen.get_size()
bigrect = pygame.Rect(0,(h-600)//2,w,600)
rubblerect = pygame.Rect(0,(h-600)//2+600-self.rubble.frame_height,w,self.rubble.frame_height)
self.sky.tile(bigrect,x_offset=self.sky_x)
self.sky_x += 1
if self.sky_x >= self.sky.frame_width:
self.sky_x = 0
self.cameo.render((w//2+self.cameo_pos[0],h//2+self.cameo_pos[1]))
self.rubble.tile(rubblerect, x_offset=self.rubble_x)
self.rubble_x += 2
if self.rubble_x >= self.rubble.frame_width:
self.rubble_x = 0
self.mecha.render((self.mecha_x,(h-600)//2))
self.mecha_x -= 1
if self.mecha_x < -self.mecha.frame_width:
self.mecha_x = w
self.title.render(self.TITLE_DEST.get_rect())
versid = pbge.render_text(pbge.my_state.medium_font, VERSION, 120, justify=1)
pbge.my_state.screen.blit(versid, versid.get_rect(
bottomright=(pbge.my_state.screen.get_width() - 8, pbge.my_state.screen.get_height() - 8)))
TITLE_THEME = 'A wintertale.ogg'
def start_game(tsrd):
myfiles = glob.glob(pbge.util.user_dir("egg_*.sav"))
mymenu = pbge.rpgmenu.Menu(TitleScreenRedraw.MENU_DEST.dx,
TitleScreenRedraw.MENU_DEST.dy,
TitleScreenRedraw.MENU_DEST.w, TitleScreenRedraw.MENU_DEST.h,
predraw=tsrd, font=pbge.my_state.huge_font
)
for fname in myfiles:
with open(fname, "rb") as f:
# Why deepcopy the freshly loaded pickle? Because that will update any gears involved
# to the latest version, and at this point in time it'll hopefully keep save games working
# despite rapid early-development changes.
egg = copy.deepcopy(pickle.load(f))
if egg:
mymenu.add_item(str(egg.pc), egg)
if not mymenu.items:
mymenu.add_item('[No characters found]', None)
mymenu.sort()
egg = mymenu.query()
if egg:
if not pbge.util.config.getboolean( "GENERAL", "dev_mode_on" ):
egg.backup()
os.remove(pbge.util.user_dir("egg_{}.sav".format(egg.pc.name)))
game.start_campaign(egg, tsrd)
def load_game(tsrd):
myfiles = glob.glob(pbge.util.user_dir("rpg_*.sav"))
mymenu = pbge.rpgmenu.Menu(TitleScreenRedraw.MENU_DEST.dx,
TitleScreenRedraw.MENU_DEST.dy,
TitleScreenRedraw.MENU_DEST.w, TitleScreenRedraw.MENU_DEST.h,
predraw=tsrd, font=pbge.my_state.huge_font
)
for fname in myfiles:
#with open(fname, "rb") as f:
# # See note above for why the deepcopy is here. TLDR: keeping pickles fresh and delicious.
# camp = copy.deepcopy(cPickle.load(f))
start_index = fname.find("rpg_")
mymenu.add_item(fname[start_index+4:-4], fname)
if not mymenu.items:
mymenu.add_item('[No campaigns found]', None)
mymenu.sort()
fname = mymenu.query()
if fname:
pbge.please_stand_by()
with open(fname, "rb") as f:
# See note above for why the deepcopy is here. TLDR: keeping pickles fresh and delicious.
camp = copy.deepcopy(pickle.load(f))
camp.play()
def import_arena_character(tsrd):
myfiles = gears.oldghloader.GH1Loader.seek_gh1_files()
mymenu = pbge.rpgmenu.Menu(TitleScreenRedraw.MENU_DEST.dx,
TitleScreenRedraw.MENU_DEST.dy,
TitleScreenRedraw.MENU_DEST.w, TitleScreenRedraw.MENU_DEST.h,
predraw=tsrd, font=pbge.my_state.huge_font
)
for f in myfiles:
mygears = gears.oldghloader.GH1Loader(f)
mygears.load()
egg = mygears.get_egg()
mymenu.add_item(str(egg.pc), egg)
mymenu.sort()
if not mymenu.items:
mymenu.add_item('[No GH1 characters found]', None)
myegg = mymenu.query()
if myegg:
myegg.save()
pbge.BasicNotification("{} has been imported.".format(myegg.pc.name))
def open_config_menu(tsrd):
myconfigmenu = game.configedit.ConfigEditor(tsrd, dy=0)
myconfigmenu()
def open_cosplay_menu(tsrd):
game.cosplay.ColorEditor.explo_invoke(tsrd)
def open_chargen_menu(tsrd):
game.chargen.CharacterGeneratorW.create_and_invoke(tsrd)
def play_the_game():
try:
# running in a bundle
gamedir = sys._MEIPASS
except Exception:
# running live
gamedir = os.path.dirname(__file__)
# print '"'+gamedir+'"'
pbge.init('GearHead Caramel', 'ghcaramel', gamedir, poster_pattern='eyecatch_*.png')
pbge.please_stand_by()
gears.init_gears()
game.init_game()
#myfoo = game.content.ghplots.test.Foo()
#with open(pbge.util.user_dir('bar.p'), "wb") as f:
# pickle.dump(myfoo, f, -1)
#with open(pbge.util.user_dir('bar.p'), "rb") as f:
# foo2 = pickle.load(f)
# print timeit.timeit("""mypic = pbge.image.Image('mecha_buruburu.png',color=(gears.color.ArmyDrab,gears.color.ShiningWhite,gears.color.ElectricYellow,gears.color.GullGrey,gears.color.Terracotta),flags=pygame.RLEACCELOK)""",setup='import pygame, pbge, gears',number=10)
# print timeit.timeit("""mypic = pbge.image.Image('mecha_buruburu.png',color=(gears.color.ArmyDrab,gears.color.ShiningWhite,gears.color.ElectricYellow,gears.color.GullGrey,gears.color.Terracotta))""",setup='import pbge, gears',number=10)
#mypic = pbge.image.Image('Zerosaiko.png',color=gears.factions.ProDuelistAssociation.mecha_colors)
#mydest = pygame.Surface((mypic.frame_width, mypic.frame_height))
#mydest.fill((0, 0, 255))
#mypic.render((0,0),dest_surface=mydest)
#pygame.image.save(mydest, pbge.util.user_dir("out_Kerebos.png"))
# mypor = gears.portraits.Portrait()
# mypor.bits = ["FBA NoBody","Haywire B3 Head"]
# mypic = mypor.build_portrait(None,False,True)
# pygame.image.save(mypic.bitmap, pbge.util.user_dir("out.png"))
tsrd = TitleScreenRedraw()
mymenu = pbge.rpgmenu.Menu(TitleScreenRedraw.MENU_DEST.dx,
TitleScreenRedraw.MENU_DEST.dy,
TitleScreenRedraw.MENU_DEST.w, TitleScreenRedraw.MENU_DEST.h,
predraw=tsrd, font=pbge.my_state.huge_font
)
mymenu.add_item("Load Campaign", load_game)
mymenu.add_item("Start Campaign", start_game)
mymenu.add_item("Create Character", open_chargen_menu)
mymenu.add_item("Import GH1 Character", import_arena_character)
mymenu.add_item("Config Options", open_config_menu)
mymenu.add_item("Browse Mecha", game.mechabrowser.MechaBrowser())
mymenu.add_item("Edit Mecha", game.geareditor.LetsEditSomeMeks)
if pbge.util.config.getboolean("GENERAL", "dev_mode_on"):
mymenu.add_item("Eggzamination", game.devstuff.Eggzaminer)
mymenu.add_item("Quit", None)
action = True
while action:
pbge.my_state.start_music(TITLE_THEME)
action = mymenu.query()
if action:
action(tsrd)
if __name__ == "__main__":
# clay = gears.Loader.load_design_file('Trailblazer.txt')
# for item in clay:
# item.termdump()
# clay[0].statusdump()
play_the_game()
pygame.quit()