forked from kedean/blur_generator
/
testrun.py
51 lines (47 loc) · 1.44 KB
/
testrun.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
import blur
import pygame
import time
pygame.init()
disp = pygame.display.set_mode((1024, 768))
cpd = None
try:
cpd = raw_input("CPD Bound: ")
except:
cpd = input("CPD Bound: ")
try:
cpd = float(cpd)
except:
print("CPD must be a valid decimal number.")
else:
image = ""
try:
image = raw_input("Path of image: ")
except:
image = input("Path of image: ")
print("")
s = time.time()
gen = blur.open(image, blur.Types.PYGAME)
# print "loading took {0}".format((time.time() - s) * 1000.0)
s2 = time.time()
gen.calcPixelsPerDegree((1024, 768), (36, 27), 61)
# print "calc took {0}".format((time.time() - s2) * 1000.0)
s2 = time.time()
gen = gen.applyLowPassFilter(cpd, concurrent=True)
print("filter took {0}".format((time.time() - s2) * 1000.0))
s2 = time.time()
out = blur.exportToPygame(gen)
# print "export took {0}".format((time.time() - s2) * 1000.0)
s2 = time.time()
disp.blit(out, (0,0))
pygame.display.flip()
# print "blit took {0}".format((time.time() - s2) * 1000.0)
# print "all took {0}".format((time.time() - s) * 1000.0)
running = True
while(running):
pygame.display.flip()
for evt in pygame.event.get():
if evt.type == pygame.QUIT:
running = False
elif evt.type == pygame.KEYDOWN:
if evt.key == pygame.K_ESCAPE:
running = False