forked from gcheng-appen/pytris
-
Notifications
You must be signed in to change notification settings - Fork 0
/
pytris.py
327 lines (309 loc) · 8.3 KB
/
pytris.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
#!/usr/bin/python
import sys, random, threading, curses, time
from curses.textpad import rectangle
class PyTrisError(Exception):
pass
_BLOCK_TYPE_A = 0 # I-bar
_BLOCK_TYPE_B = 1 # L
_BLOCK_TYPE_C = 2 # L mirror
_BLOCK_TYPE_D = 3 # T
_BLOCK_TYPE_E = 4 # S
_BLOCK_TYPE_F = 5 # Z
_BLOCK_TYPE_G = 6 # o-block
_BLOCKS = (
(curses.COLOR_RED, (3840, 8738)),
(curses.COLOR_BLUE, (3712, 17504, 11776, -15296)),
(curses.COLOR_MAGENTA, (1808, 12832, 18176, 8800)),
(curses.COLOR_GREEN, (3648, 17984, 19968, 19520)),
(curses.COLOR_WHITE, (864, 561)),
(curses.COLOR_YELLOW, (3168, 1224)),
(curses.COLOR_CYAN, (1632,)),
)
_TICKS = (60, 55, 50, 45, 40, 35, 30, 25, 20)
GAME_ACTION_UP = curses.KEY_UP
GAME_ACTION_DOWN = curses.KEY_DOWN
GAME_ACTION_LEFT = curses.KEY_LEFT
GAME_ACTION_RIGHT = curses.KEY_RIGHT
def getAttr(value):
return curses.color_pair(value + 1)
class Descender:
def __init__(self):
self.x = 5
self.y = 0
self.state = 0
self.type = random.randint(0, len(_BLOCKS) - 1)
self.attr = getAttr(self.type)
def getyx(self):
return (self.y, self.x)
def getType(self):
return self.type
def moveLeft(self):
self.x -= 1
def moveRight(self):
self.x += 1
def moveDown(self):
self.y += 1
def moveUp(self):
self.y -= 1
def changeState(self, reverse=False):
if reverse:
self.state -= 1
else:
self.state += 1
self.state %= len(_BLOCKS[self.type][1])
def getMagic(self):
return _BLOCKS[self.type][1][self.state]
def paint(self, win):
'''draw self in the given curses window object.'''
mask = 32768
magic = self.getMagic()
for j in range(4):
for i in range(4):
if mask & magic:
win.addstr(j, i * 2, " ", self.attr)
mask >>= 1
def __str__(self):
return "Descender type=%d, x=%d, y=%d, state=%d, magic=%d" % \
(self.type, self.x, self.y, self.state, self.getMagic())
class Pool:
def __init__(self, startrow=0):
'''Initialize pool, radomly fill lowest rows.'''
self._pool = tuple([[] for i in range(14)])
for i in range(14):
for j in range(22):
if (i >= 2 and i <=11 and j <= 19):
self._pool[i].append(-1)
else:
self._pool[i].append(-2)
for j in range(20 - startrow, 20):
for i in range(2, 12):
self._pool[i][j] = random.randint(-1, \
len(_BLOCKS) - 1)
self._pool[random.randint(2, 11)][j] = -1
def isAcceptable(self, aDescender):
'''Return true if aDescender can be accepted.'''
y, x = aDescender.getyx()
magic = aDescender.getMagic()
mask = 32768
flag = True
for j in range(y, y+4):
for i in range(x, x+4):
if (magic & mask) and (self._pool[i][j] != -1):
flag = False
break
mask >>= 1
if not flag: break
return flag
def accept(self, aDescender):
'''Add aDescender to the pool.'''
y, x = aDescender.getyx()
magic = aDescender.getMagic()
mask = 32768
t = aDescender.getType()
for j in range(y, y+4):
for i in range(x, x+4):
if magic & mask:
self._pool[i][j] = t
mask >>= 1
def clean(self, y=0):
'''Return number of line get cleared.'''
cleared = 0
for j in range(y, y+4):
flag = True
for i in range(2, 12):
if self._pool[i][j] < 0:
flag = False
break
if flag:
#curses.flash()
for i in range(2, 12):
for k in range(j, 0, -1):
self._pool[i][k] = self._pool[i][k-1]
self._pool[i][0] = -1
cleared += 1
return cleared
def paint(self, win):
'''Paint self in the given curses window object.'''
for j in range(20):
for i in range(2, 12):
win.addstr(j, (i - 2) * 2, " ", \
getAttr(self._pool[i][j]))
def __str__(self):
s = ""
for j in range(22):
for i in range(14):
s += "% 2d " % self._pool[i][j]
s += "\n"
return s
# end of class Pool
class TimerThread(threading.Thread):
def __init__(self, gameMgr):
threading.Thread.__init__(self)
self.gameMgr = gameMgr
self.setName = "Game timer"
def run(self):
while not self.gameMgr.paused:
time.sleep(0.01)
self.gameMgr.run()
class PyTrisGame:
def __init__(self, win, startrow=0, startlevel=1, preview=True):
self.win = win
self.level = startlevel
self.preview = preview
self.pool = Pool(startrow)
self.ap = Descender()
self.np = Descender()
self.score = 0
self.tick = 0
self.paused = True
self.timer = None
self.prevwin = win.subwin(4, 8, 3, 2)
self.poolwin = win.subwin(20, 21, 1, 13)
self.paint()
def _paintPrev(self):
uly, ulx = self.prevwin.getbegyx()
lry, lrx = self.prevwin.getmaxyx()
lry += uly; lrx += ulx
rectangle(self.win, uly - 1, ulx - 1, lry, lrx)
self.np.paint(self.prevwin)
#self.prevwin.refresh()
def _paintScore(self):
self.win.attron(curses.A_BOLD)
self.win.addstr(15, 2, "Score".center(9))
self.win.addstr(18, 2, "Level".center(9))
self.win.attroff(curses.A_BOLD)
self.win.addstr(16, 2, ("%d" % self.score).center(9))
self.win.addstr(19, 2, ("%d" % self.level).center(9))
def _paintPool(self):
uly, ulx = self.poolwin.getbegyx()
lry, lrx = self.poolwin.getmaxyx()
lry += uly; lrx += ulx
rectangle(self.win, uly - 1, ulx - 1, lry, lrx - 1)
self.pool.paint(self.poolwin)
self.poolwin.refresh()
def _paintPiece(self):
y, x = self.ap.getyx()
by, bx = self.poolwin.getbegyx()
y += by
x = (x - 2) * 2 + bx
# allow more more column for block S state 1
w = self.win.subwin(4, 9, y, x)
self.ap.paint(w)
w.refresh()
def paint(self):
self.win.clear()
#curses.beep()
if self.preview: self._paintPrev()
self._paintScore()
self._paintPool()
self._paintPiece()
def startGame(self):
'''create timer thread.'''
self.paused = False
self.timer = TimerThread(self)
self.timer.start()
def pauseGame(self):
'''set pause flag to stop timer.'''
self.paused = True
self.timer.join()
self.timer = None
def stopGame(self):
'''stop game when game is over.'''
self.paused = True
def run(self):
'''callback routine for GameTimer.'''
self.tick = (self.tick + 1) % _TICKS[self.level - 1]
if self.tick == 0:
self.handleGameAction(GAME_ACTION_DOWN)
def changePiece(self):
y, x = self.ap.getyx()
lc = self.pool.clean(y)
self.score += lc * 100
if self.pool.isAcceptable(self.np):
self.ap = self.np
self.np = Descender()
else:
self.stopGame()
def handleGameAction(self, act):
_lock.acquire()
if act == GAME_ACTION_LEFT:
self.ap.moveLeft()
if self.pool.isAcceptable(self.ap):
self.paint()
else:
self.ap.moveRight()
elif act == GAME_ACTION_RIGHT:
self.ap.moveRight()
if self.pool.isAcceptable(self.ap):
self.paint()
else:
self.ap.moveLeft()
elif act == GAME_ACTION_UP:
self.ap.changeState()
if self.pool.isAcceptable(self.ap):
self.paint()
else:
self.ap.changeState(True)
elif act == GAME_ACTION_DOWN:
self.ap.moveDown()
if not self.pool.isAcceptable(self.ap):
self.ap.moveUp()
self.pool.accept(self.ap)
self.changePiece()
self.paint()
_lock.release()
_lock = None
def main(stdscr):
global _lock
# check terminal size
h, w = stdscr.getmaxyx()
if w < 34 or h < 22: raise PyTrisError, \
"Terminal size must be greater than 34x22"
# initialize color pairs
for i in range(1, len(_BLOCKS) + 1):
curses.init_pair(i, curses.COLOR_WHITE, _BLOCKS[i - 1][0])
curses.init_pair(20, curses.COLOR_BLACK, curses.COLOR_WHITE)
# allocate RLock
_lock = threading.RLock()
assert _lock
# start a new game
startrow = 5
startlevel = 1
preview = True
gameMgr = PyTrisGame(stdscr, startrow, startlevel, preview)
gameMgr.startGame()
while 1:
c = stdscr.getch()
if c == ord("q"):
gameMgr.pauseGame()
break
elif c == curses.KEY_RESIZE:
gameMgr.paint()
else:
gameMgr.handleGameAction(c)
time.sleep(0.000001)
# end of main
if __name__ == "__main__":
try:
try:
stdscr=curses.initscr()
curses.noecho()
curses.cbreak()
stdscr.keypad(1)
curses.curs_set(0)
try:
curses.start_color()
except:
pass
main(stdscr)
finally:
curses.curs_set(1)
stdscr.keypad(0)
curses.echo()
curses.nocbreak()
curses.endwin()
except PyTrisError, e:
print >> sys.stderr, e
else:
print "Thank you for playing pytris"
# end of program