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yahtr

Yet Another Hex Tactical RPG

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Humble attempt at building a Tactical RPG I would play.

Core concepts:

  • Hex grid, because I want to toy with it
  • Twist on attack system: not based on hex tiles but edges instead
  • Units evolution is for diversity: each unit class has its own purpose so you may not want to evolve them without thinking about it

Contributions:

  • Code: not needed for features, but any code advice is welcome!
  • Art/Sounds/Music: I'm not set on a universe/setting yet, so feel free to propose!
  • Localization: feel free to contribute here: POEditor

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