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main.py
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main.py
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import curses
import game
import math
curses_colors = [
curses.COLOR_WHITE,
curses.COLOR_CYAN,
curses.COLOR_BLUE,
curses.COLOR_GREEN,
curses.COLOR_YELLOW,
curses.COLOR_MAGENTA,
curses.COLOR_RED,
curses.COLOR_RED,
curses.COLOR_RED,
curses.COLOR_RED,
curses.COLOR_RED,
]
class MainWindow:
def __init__(self, spielfeld):
self.spielfeld = spielfeld
self.width = 4
self.inp = "nix gedrueckt"
self.gameover = False
self.win = False
def __enter__(self):
self.myscreen = curses.initscr()
curses.curs_set(0)
curses.start_color()
for i in range(1, 11):
curses.init_pair(i, curses_colors[i], curses.COLOR_BLACK)
def __exit__(self, type, value, traceback):
curses.endwin()
def application(self):
while 1:
self.myscreen.clear()
self.check_input()
self.dims = self.myscreen.getmaxyx()
dims = self.myscreen.getmaxyx()
self.draw_surroundings()
if self.gameover:
self.draw("GAME OVER")
elif self.win:
self.draw("YOU WIN!")
else:
self.inp = self.myscreen.getch()
self.myscreen.refresh()
def check_input(self):
if self.inp == 65:
s = "up"
elif self.inp == 66:
s = "down"
elif self.inp == 68:
s = "left"
elif self.inp == 67:
s = "right"
else:
s = "?"
if s != "?":
merged = [[] for i in range(4)]
tempscore, factor = 0, 0
if self.spielfeld.lines_movable(s, merged):
while self.spielfeld.lines_movable(s, merged):
tempscore, factor = self.spielfeld.single_step(
s, merged, tempscore, factor
)
self.myscreen.clear()
self.draw_surroundings()
self.myscreen.refresh()
curses.napms(50)
self.spielfeld.add_numbers()
self.spielfeld.score += factor * tempscore
if self.spielfeld.gameover(merged):
self.gameover = True
elif self.spielfeld.win():
self.win = True
def draw(self, text):
self.myscreen.border(0)
self.myscreen.addstr(4, self.dims[1] // 2, text, curses.A_BOLD)
self.draw_field()
curses.napms(50)
def draw_surroundings(self):
self.myscreen.border(0)
self.myscreen.addstr(1, 1, "2048", curses.color_pair(1)) # curses.A_BOLD)
self.draw_field()
def draw_field(self):
for i in range(5):
self.myscreen.hline(
self.dims[0] // 2 + (i - 2) * self.width,
self.dims[1] // 2 - 9,
"-",
8 * self.width - 1,
)
for i in range(5):
self.myscreen.vline(
self.dims[0] // 2 - 2 * self.width + 1,
self.dims[1] // 2 - 10 + i * 2 * self.width,
"|",
4 * self.width,
)
for i, number in enumerate(self.spielfeld.field.flat):
if number != 0:
self.draw_number(number, i)
self.myscreen.addstr(
self.dims[0] // 2 - 2 * self.width - 1,
self.dims[1] // 2 - 10,
"Score: " + str(self.spielfeld.score),
)
def draw_number(self, number, index):
pos = (
self.dims[0] // 2 + 2 + (index // 4 - 2) * self.width,
self.dims[1] // 2 - 6 + (index % 4) * 2 * self.width,
)
self.myscreen.addstr(
pos[0],
pos[1],
str(number),
curses.color_pair(int(math.log(number, 2))) | curses.A_BOLD,
)