/
testgui.py
302 lines (266 loc) · 13.1 KB
/
testgui.py
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from tkinter import *
import threading
from Deck import *
#from Util import *
from Player import *
from Util import *
import tkinter.messagebox
import hoonWork
class MainGame(Frame):
#__isPullCardMode = False
def moveListOrder(self,listv):
if(type(listv) == list and listv!=[]):
listv = listv[1:]+[listv[0]]
return listv
def chooseDirection(self,playerNameList,dir=True):
if(len(playerNameList)>2 and dir == False):
temp = playerNameList[1:]
temp.reverse()
playerNameList=[playerNameList[0]]+temp
return playerNameList
else:
return playerNameList
def distributeCardToPlayers(self,players,deck):
deck.shuffle()
idx = 0
playercount = len(players)
while(deck!=[]):
idx %=playercount
players[idx].importCard(deck[0])
idx += 1
deck = deck[1:]
return players
def __init__(self,master):
super().__init__(master)
self.columnconfigure(0, weight=1)
self.rowconfigure(0, weight=1)
self.grid_rowconfigure(0, weight=1)
self.grid_columnconfigure(0, weight=1)
players = [Player("p"+str(i)) for i in range(1,5)]
players = self.chooseDirection(players,False)
self.__playerNames = [p.name for p in players ]
self.__maxWidth =master.winfo_screenwidth()
self.__players={p.name:p for p in players}
self.__recordRank=[]
deck = Deck()
self.distributeCardToPlayers(players,deck)
#self.__failFrame = hoonWork.FailFrame(self)
#self.__failFrame.grid(row=0,column=0,sticky="news")
self.__failFrame=None
self.create_widgets()
self.pack(fill=BOTH,padx=10,pady=10,expand=True)
#isDropCardMode=False
@staticmethod
def main():
window = Tk()
screen_width = int(window.winfo_screenwidth()*0.97)
screen_height = int(window.winfo_screenheight()*0.95)
window.geometry(str(screen_width)+"x"+str(screen_height))
mg = MainGame(window)
#th = threading.Thread(target=mg.auto,args=(50,))
#th.start()
window.mainloop()
isDropCardsMode=True
def auto(self,count):
import time
for _ in range(count):
self.changeText()
time.sleep(0.5)
def getPlayerOrder(self):
result = ""
for i in range(len(self.__playerNames)):
result += self.__playerNames[i]+"\n"
return result
def ExistRemoveablePlayer(self):
if(len(self.__playerNames) >1 and len(self.__players[self.__playerNames[1]].getDeck() )==0 and self.__failFrame==None and len(self.winfo_children())>0):
#현재 플레이어가 다음 플레이어의 마지막으로 남은 1장을 뽑아 다음 플레이어의 순서가 필요없어진경우 플레이어제거
name = str(self.__playerNames[1])
remaincardcount = str(len(self.__players[self.__playerNames[1]].getDeck()))
self.__playerNames.remove(self.__playerNames[1])
self.porderlv.delete(1)
self.__recordRank.append(name+"\n"+remaincardcount)
if(len(self.__playerNames) >0 and len(self.__players[self.__playerNames[0]].getDeck() )==0 and len(self.winfo_children())>0):
name = str(self.__playerNames[0])
remaincardcount = str(len(self.__players[name].getDeck()))
self.__playerNames = self.__playerNames[1:]
self.porderlv.delete(0)
self.__recordRank.append(name+"\n"+remaincardcount)
if(len(self.__playerNames)==1):
for fr in self.winfo_children():
fr.destroy()
self.__failFrame = hoonWork.FailFrame(self,self.__playerNames[0]).setName(self.__playerNames[0])
self.__failFrame.tkraise()
print("erp")
def isDropCardMode(self):
c=False
for pn in self.__playerNames:
b=self.__players[pn].hasSameLevelCard
print(b)
c= (c or b)
if(not c and MainGame.isDropCardsMode):
MainGame.isDropCardsMode=False
if(not MainGame.isDropCardsMode):
return False
return c
def checkPublicFrameNeedToDisable(self,publicframe):
print("checkPublicFrameNeedToDisable",self.isPlayerPopedCard)
if(self.isPlayerPopedCard):
for chd in publicframe.winfo_children():
chd.configure(state='disable')
def nextPlayerOrder(self,lvChange=False):
self.isPlayerPopedCard=False
if(len(self.__playerNames) >0 and len(self.__players[self.__playerNames[0]].getDeck() )==0 and self.__failFrame==None and len(self.winfo_children())>0):
self.__playerNames = self.__playerNames[1:]
else:
self.__playerNames=self.moveListOrder(self.__playerNames)
if(lvChange):
self.porderlv.insert(self.porderlv.size(),self.porderlv.get(0))
self.__players[self.__playerNames[0]].getCardFrame().tkraise()
if(len(self.__playerNames)>1 and self.__failFrame==None):
if(self.isDropCardMode()):
self.__preparingFrame.tkraise()
else:
self.__players[self.__playerNames[1]].getPublicCardFrame().tkraise()
if(lvChange and len(self.winfo_children())>0):
self.porderlv.delete(0)
return self.__playerNames
isPlayerPopedCard=False
def refreshPlayerRank(self):
if(self.__failFrame==None and len(self.winfo_children())>0):
playerns = self.__playerNames
players = self.__players
stackrank = self.__recordRank
temprst = {}
for i in range(len(playerns)):
p=players[playerns[i]]
if(not len(p.getDeck()) in temprst):
temprst[len(p.getDeck())] = []
temprst[len(p.getDeck())].append(p.name)
keys = list(temprst.keys())
keys.sort()
rst = []
self.pranklv.delete(0, max(self.pranklv.size()-1,0))
for sr in stackrank:
name,count=sr.split('\n')
self.pranklv.insert( self.pranklv.size(),(name +", "+str(count)+"장"))
for k in keys:
for n in temprst[k]:
self.pranklv.insert( self.pranklv.size(),(n +", "+str(k)+"장"))
print("rpr")
def changeText(self,forceMode=False):
if(len(self.__playerNames)>0 and (self.__players[self.__playerNames[0]].hasSameLevelCard) and not(forceMode or MainGame.isDropCardsMode)):
tkinter.messagebox.showinfo("error","버릴 수 있는 카드가 존재합니다")
else:
self.nextPlayerOrder(True)
def threadWork(self,f5c,f2c):
import time
time.sleep(0.2)
f5c.configure(scrollregion = f5c.bbox("all"))
f2c.configure(scrollregion = f2c.bbox("all"))
def doThread(self,f5c,f2c):
t = threading.Thread(target=self.threadWork ,args=(f5c,f2c,))
t.start()
def popCards(self):
p = self.__players[self.__playerNames[0]]
if(MainGame.isDropCardsMode):
isSuccess = p.delSelectedCardsFromFrame()
#self.isPlayerPopedCard = isSuccess
if(isSuccess):
self.nextPlayerOrder(True)
else:
isSuccess = p.delSelectedCardsFromFrame()
print("self.isPlayerPopedCard",self.isPlayerPopedCard)
if(not self.isPlayerPopedCard):
self.isPlayerPopedCard = isSuccess
self.refreshDisplayedCardFrame()
def resize_frame(self, e):
self._canvas.itemconfig(self._frame_id, height=e.height)
def transmitCard(self,card,nextTurn=False):
self.__players[self.__playerNames[0]].importCard(card)
self.isPlayerPopedCard=True
if(nextTurn):
self.changeText()
def refreshDisplayedCardFrame(self):
if(len(self.winfo_children())>0 and self.__failFrame==None):
self.__players[self.__playerNames[0]].getCardFrame().tkraise()
if(len(self.__playerNames)>1):
if(self.isDropCardMode()):
self.__preparingFrame.tkraise()
else:
pcf=self.__players[self.__playerNames[1]].getPublicCardFrame()
pcf.tkraise()
self.checkPublicFrameNeedToDisable(pcf)
def shuffleCurrentHand(self):
#print(self.__players[self.__playerNames[0]].getDeck()[0])
print("sch")
self.__players[self.__playerNames[0]].shuffleDeck()
self.__players[self.__playerNames[0]].getCardFrame().update()
def sortCurrentHand(self):
self.__players[self.__playerNames[0]].sortDeck()
self.__players[self.__playerNames[0]].getCardFrame().update()
def create_widgets(self):
deck = Deck()
deck.shuffle()
topframe = PanedWindow(self,orient=VERTICAL)
topframe.pack(fill=BOTH,anchor=CENTER,expand=True)
topframe.grid(row=0,column=0,sticky="news")
#topframe.columnconfigure(0, weight=1)
#topframe.columnconfigure(0, weight=1)
frame4 = PanedWindow(topframe)
topcardframe = Frame(topframe)
bottomcardframe = Frame(topframe)
self.frame5container = Canvas(bottomcardframe,scrollregion=(0,0,1500,0))
frame5 = Frame(self.frame5container)
frame5.pack(fill=BOTH,expand=TRUE,padx=10)
xscoller= Scrollbar(bottomcardframe,orient=HORIZONTAL,command=self.frame5container.xview)
xscoller.pack(side=BOTTOM,fill=X,padx=10)
self.frame5container.create_window((0,0), window=frame5, anchor=NW)
self.frame5container.pack(fill=BOTH,expand=TRUE)
self.frame5container.configure(xscrollcommand=xscoller.set)
self.frame5container.create_oval(0,0,400,300,fill='red')
frame2container = Canvas(topcardframe,scrollregion=(0,0,1500,0))
frame2 = Frame(frame2container)
frame2.pack(fill=BOTH,expand=TRUE)
xscollertop= Scrollbar(topcardframe,orient=HORIZONTAL,command=frame2container.xview)
xscollertop.pack(side=BOTTOM,fill=X,padx=10)
frame2container.create_window((0,0), window=frame2, anchor=NW)
frame2container.pack(side=TOP,fill=X,padx=10)
frame2container.configure(xscrollcommand=xscollertop.set)
topframe.add(topcardframe,stretch="always")
topframe.add(frame4,stretch="always")
topframe.add(bottomcardframe,stretch="always")
playerorderFrame = PanedWindow(frame4,orient=VERTICAL)
playerRankFrame = PanedWindow(frame4,orient=VERTICAL)
middleFrame = PanedWindow(frame4)
self.porderlv = Listbox(playerorderFrame,selectmode=NONE,height=8,width=20)
self.pranklv = Listbox(playerRankFrame,selectmode=NONE,height=8,width=22)
playerorderFrame.add(Label(playerorderFrame,text="플레이어 순서"))
playerRankFrame.add(Label(playerRankFrame,text="플레이어 현재 랭킹"))
playerorderFrame.add(self.porderlv)
playerRankFrame.add(self.pranklv)
frame4.add(playerorderFrame,stretch="always")
frame4.add(middleFrame,stretch="always")
frame4.add(playerRankFrame,stretch="always")
self.__preparingFrame = Frame(frame2)
#self.__preparingFrame.pack(fill=X,expand=TRUE)
self.__preparingFrame.pack(fill=X,expand=TRUE)
self.__preparingFrame.grid(row=0,column=0,stick="news")
Label(self.__preparingFrame,text="모든 플레이어들의 패에서 중복 숫자를 가진 카드들이 없을때 까지 기다리는중...").grid(row=0,column=0,columnspan=3)
#self.__preparingFrame.pack()
playerControllView = PanedWindow(middleFrame,orient=VERTICAL)
playerControllView.add(Button(middleFrame,text="턴넘기기 ",command=self.changeText),stretch="always")
playerControllView.add(Button(middleFrame,text="선택한 카드 버리기 ",command=self.popCards),stretch="always")
playerControllView.add(Button(middleFrame,text="패 섞기 ",command=self.shuffleCurrentHand),stretch="always")
playerControllView.add(Button(middleFrame,text="패 정렬",command=self.sortCurrentHand),stretch="always")
middleFrame.add(playerControllView,stretch="always")
for i in range(len(self.__players)):
self.porderlv.insert(self.porderlv.size(),self.__playerNames[i])
self.__players[self.__playerNames[i]].getCardFrame(parent=frame5,mgcls=self ,rootCanvas=self.frame5container)
self.__players[self.__playerNames[i]].getPublicCardFrame(parent=frame2,mgcls=self,rootCanvas=frame2container)
self.refreshDisplayedCardFrame()
self.refreshPlayerRank()
#topframe.pack(fill=BOTH,expand=TRUE)
self.frame5container.configure(scrollregion = self.frame5container.bbox("all"))
frame2container.configure(scrollregion = frame2container.bbox("all"))
self.doThread(self.frame5container,frame2container)
MainGame.main()