Status: Current broken while moving towards MVC
- Need to add automated building, testing and all those other git plugins
Schwarzschild Radius is a multiplayer turn-based strategy game. It is loosely based on a game I played almost a decade ago called Dark Galaxy. If you remember the game, this may be for you.
I will never put this into 'production' unless someone desperately wants me to release it. I will, however, allow users to join once a proper database is up. Be aware that it will always be under develoment.
So what is in a name? That's a typical question that often gets asked on almost every application. So why did I choose Schwarzschild Radius? Well, the name is based on the theoretical limit of an objection compressed to form a black hole. Earth, once shrunk, forms a blackhole when the size reaches 9 mm. Absolutely fascinating.
I would like to implement this idea into a weapon that can be utilised in the game.
- Simple menu GUI - Not really but you can edit parameters :)
- Save and load objects
- Limited turns
- Turn system [1]
- Queue system [2]
- Current method: Pickle
- Automatically store and import objects [COMPLETED]
- Migrate to SQL [5] //This is very low on the agenda
- visualise the galaxy.
- Have in place obstacles similar to how FTL that affect systems.
- This will make gameplay a bit more tactical
- Have in place obstacles similar to how FTL that affect systems.
- Population dynamics
- Resource Dynamics
- None
- None
Well to be honest, this list will be huge so I'm not going to write it all down. I'll write a comprehensive road map in the months or years a head.
- Trade
- Combat
- etc