/
simulate_keyboard_input.py
294 lines (248 loc) · 16 KB
/
simulate_keyboard_input.py
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import keyboard
import time
practice = True
replay_state = False
current_role = 2
turtle_2 = 0
turtle_4 = 1
long = 2
total_role = 3
chat_model = False
role_list = ["2龟", "4龟", "龙"]
def release_all_keys():
event_list = []
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0.01, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.03, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def long_lr_flag():
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.01, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 17, name='w',time = 0.03, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.12, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.12, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 31, name='s',time = 0.13, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 36, name='j',time = 0.13, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 36, name='j',time = 0.19, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0.19, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def long_rl_flag():
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.01, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 17, name='w',time = 0.03, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.12, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.12, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 31, name='s',time = 0.13, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 36, name='j',time = 0.13, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 36, name='j',time = 0.19, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0.19, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def long_up_down_flag():
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 17, name='w',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 31, name='s',time = 0.04, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 36, name='j',time = 0.04, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 36, name='j',time = 0.14, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0.14, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def t2_lr_flag_bisha():
# print("2龟从左到右 飞腿+必杀")
event_list = []
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.03, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 37, name='k',time = 0.03, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.09, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 37, name='k',time = 0.09, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 36, name='j',time = 0.10, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 17, name='w',time = 0.10, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 36, name='j',time = 0.15, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.15, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def t2_rl_flag_bisha():
# print("2龟从右到左 飞腿+必杀")
event_list = []
event_list.append(keyboard.KeyboardEvent('up', 30, name='d',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.05, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 37, name='k',time = 0.05, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.09, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 37, name='k',time = 0.09, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 36, name='j',time = 0.10, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 17, name='w',time = 0.10, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 36, name='j',time = 0.15, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.15, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def t4_rl_flag_bisha():
# print("4龟从右到左 飞腿+必杀")
event_list = []
event_list.append(keyboard.KeyboardEvent('up', 30, name='d',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.04, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 37, name='k',time = 0.04, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.06, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 37, name='k',time = 0.06, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 17, name='w',time = 0.07, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.09, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def t4_lr_flag_bisha():
# print("4龟从左到右 飞腿+必杀")
event_list = []
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.03, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 37, name='k',time = 0.05, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.06, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 37, name='k',time = 0.06, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 17, name='w',time = 0.08, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 17, name='w',time = 0.09, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def run():
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.03, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def lr_flyLag():
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.03, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 37, name='k',time = 0.04, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.07, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 37, name='k',time = 0.07, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def rl_flyLag():
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.05, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 37, name='k',time = 0.05, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.08, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 37, name='k',time = 0.08, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def bailie():
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 36, name='j',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 36, name='j',time = 0.01, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 36, name='j',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 36, name='j',time = 0.20, modifiers=False, is_keypad=False))
keyboard.play(event_list)
def qianmenhuanshu():
cnt = 0
# print("千门幻术...")
release_all_keys()
event_list = []
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.0, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.02, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 32, name='d',time = 0.05, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 32, name='d',time = 0.20, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 30, name='a',time = 0.20, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('down', 31, name='s',time = 0.20, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 30, name='a',time = 0.20, modifiers=False, is_keypad=False))
event_list.append(keyboard.KeyboardEvent('up', 31, name='s',time = 0.20, modifiers=False, is_keypad=False))
keyboard.play(event_list)
cnt += 1
def tuQiu():
e1 = keyboard.KeyboardEvent('down',31, name='s',time = 0.94, modifiers=False, is_keypad=False)
e2 = keyboard.KeyboardEvent('down',32, name='d',time = 0.96, modifiers=False, is_keypad=False)
e3 = keyboard.KeyboardEvent('down',36, name='j',time = 0.98, modifiers=False, is_keypad=False)
e4 = keyboard.KeyboardEvent('up',32, name='d',time = 1.00, modifiers=False, is_keypad=False)
e5 = keyboard.KeyboardEvent('up',36, name='j',time = 1.03, modifiers=False, is_keypad=False)
e6 = keyboard.KeyboardEvent('up',31, name='s',time = 1.07, modifiers=False, is_keypad=False)
event_list = [e1, e2, e3, e4, e5, e6]
keyboard.play(event_list)
def flayLay_tuQiu():
lr_flyLag()
time.sleep(0.15)
tuQiu()
# event 类型是keyboard.KeyboardEvent
def on_triggered(event):
interval= 0.04
global current_role
global chat_model
if event.name == 'esc' and event.event_type == "down":
chat_model = bool(1 - chat_model)
print("chat model: ", chat_model)
if chat_model:
return
# Shred 百裂拳
if event.name == "y" and event.event_type == "down":
bailie()
# Shred 千门幻术
if event.name == 'm' and event.event_type == "down":
qianmenhuanshu()
# 跑起来 成功
elif event.name == 'r'and event.event_type == "down":
run()
# 左飞腿
elif event.name == 'h'and event.event_type == "down":
if current_role == turtle_2 or current_role == turtle_4:
rl_flyLag()
elif current_role == long:
long_rl_flag()
# 右飞腿
elif event.name == 'l'and event.event_type == "down":
if current_role == turtle_2 or current_role == turtle_4:
lr_flyLag()
elif current_role == long:
long_lr_flag()
elif event.name == 'i' and event.event_type == "down":
if current_role == long:
long_up_down_flag()
# 龟飞腿必杀从左到右
elif event.name =="e" and event.event_type == "down":
if current_role == turtle_2:
t2_lr_flag_bisha()
elif current_role == turtle_4:
t4_lr_flag_bisha()
# 龟飞腿必杀从右到左
elif event.name =="q" and event.event_type == "down":
if current_role == turtle_4:
t4_rl_flag_bisha()
elif current_role == turtle_2:
t2_rl_flag_bisha()
elif event.name == '=' and event.event_type == "down":
current_role = (current_role+1) % (total_role)
print("current role : ", role_list[current_role])
## 录制技能
def recordSkill():
keyboard.start_recording();
time.sleep(5);
eventlist = keyboard.stop_recording();
i = 0
first_time = 0
print("event_list = []")
if eventlist[0].event_type== "down" and eventlist[0].name == 'x':
global practice
global replay_state
practice = bool(1- practice)
replay_state = bool(1 - replay_state)
print("Practice state")
else:
for e in eventlist:
if first_time == 0:
first_time = e.time
t = e.time - first_time
print("event_list.append(keyboard.KeyboardEvent('{}', {}, name='{}',time = {}, modifiers={}, is_keypad={}))".format(e.event_type, e.scan_code, e.name, round(t, 2), False, False));
print("keyboard.play(event_list)")
keyboard.play(eventlist)
if __name__ == "__main__":
f = keyboard.hook(on_triggered)
print("current role : ", role_list[current_role])
time.sleep(2000)
# recordSkill()