Python multiplayer client-server hack-and-slash game, using pyglet and non-blocking sockets. Just for fun and self-education. Tiles grabbed from wesnoth and other internets
REQUIRMENTS:
server: python2.7
client: python 2.6>= python-pyglet version for windows
if you want to build extensions with cython: cython, python-dev, gcc
RUN:
python server.py
for game server
python client.py
for game client
and enter hostname
or use '-d' for default hostname, defined in config.py
python server.py -d
python client.py -d
building c-extensions(optional)
./tools/compile.sh
CONTROL:
left mouse click or arrow keys(with right shift for acceleration) for move
right mouse click for shooting
SPACE for special ability
F[1-8] to use items in slots