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vizconnect_config2.py
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vizconnect_config2.py
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"""
This module was generated by Vizconnect.
Version: 1.01
Generated on: 2014-10-18 12:16:05.453000
"""
import viz
import vizconnect
#################################
# Parent configuration, if any
#################################
def getParentConfiguration():
#VC: set the parent configuration
_parent = ''
#VC: return the parent configuration
return _parent
#################################
# Pre viz.go() Code
#################################
def preVizGo():
return True
#################################
# Pre-initialization Code
#################################
def preInit():
"""Add any code here which should be called after viz.go but before any initializations happen.
Returned values can be obtained by calling getPreInitResult for this file's vizconnect.Configuration instance."""
return None
def initGroups(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawGroup = vizconnect.getRawGroupDict()
#VC: return values can be modified here
return None
#################################
# Display Code
#################################
def initDisplays(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawDisplay = vizconnect.getRawDisplayDict()
#VC: initialize a new display
_name = 'main_display'
if vizconnect.isPendingInit('display', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set the window for the display
_window = viz.MainWindow
#VC: set some parameters
autoDetectMonitor = True
#VC: create the raw object
import oculus
_window.displayNode = oculus.Rift(window=_window, autoDetectMonitor=autoDetectMonitor)
viz.window.setFullscreen(True)
rawDisplay[_name] = _window
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addDisplay(rawDisplay[_name], _name, make='Oculus VR', model='Rift')
#VC: set the parent of the node
if initFlag&vizconnect.INIT_PARENTS:
vizconnect.getDisplay(_name).setParent(vizconnect.getAvatar('head_and_hand').getAttachmentPoint('head'))
#VC: return values can be modified here
return None
#################################
# Tracker Code
#################################
def initTrackers(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawTracker = vizconnect.getRawTrackerDict()
#VC: initialize a new tracker
_name = 'rift_orientation_tracker'
if vizconnect.isPendingInit('tracker', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: create the raw object
import oculus
index=0
sensorList = oculus.getSensors()
if index < len(sensorList):
orientationTracker = sensorList[index]
else:
viz.logWarn("** WARNING: Oculus VR Rift Orientation Tracker not present.")
orientationTracker = viz.addGroup()
orientationTracker.invalidTracker = True
rawTracker[_name] = orientationTracker
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTracker(rawTracker[_name], _name, make='Oculus VR', model='Rift Orientation Tracker')
#VC: init the offsets
if initFlag&vizconnect.INIT_OFFSETS:
_link = vizconnect.getTracker(_name).getLink()
#VC: clear link offsets
_link.reset(viz.RESET_OPERATORS)
#VC: reset orientation
_link.preEuler([0, 0, 0], target=viz.LINK_ORI_OP, priority=-20)
#VC: apply offsets
_link.postTrans([0, 1.68, 0])
#VC: init the mappings for the wrapper
if initFlag&vizconnect.INIT_WRAPPER_MAPPINGS:
#VC: on-state mappings
if initFlag&vizconnect.INIT_MAPPINGS_ON_STATE:
vizconnect.getTracker(_name).setOnStateEventList([
vizconnect.onstate(lambda rawInput: rawInput['joystick'].isButtonDown(2), vizconnect.getTracker(_name).resetHeading),# make=Generic, model=Joystick, name=joystick, signal=Button 2
])
#VC: return values can be modified here
return None
#################################
# Input Code
#################################
def initInputs(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawInput = vizconnect.getRawInputDict()
#VC: initialize a new input
_name = 'joystick'
if vizconnect.isPendingInit('input', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: create the raw object
import vizjoy
rawInput[_name] = vizjoy.add()
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addInput(rawInput[_name], _name, make='Generic', model='Joystick')
#VC: return values can be modified here
return None
#################################
# Event Code
#################################
def initEvents(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawEvent = vizconnect.getRawEventDict()
#VC: return values can be modified here
return None
#################################
# Transport Code
#################################
def initTransports(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawTransport = vizconnect.getRawTransportDict()
#VC: initialize a new transport
_name = 'wandmagiccarpet'
if vizconnect.isPendingInit('transport', _name, initFlag, initList):
#VC: request that any dependencies be created
if initFlag&vizconnect.INIT_INDEPENDENT:
initTrackers(vizconnect.INIT_INDEPENDENT, ['rift_orientation_tracker'])
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
orientationTracker = vizconnect.getTracker('rift_orientation_tracker').getNode3d()
debug = False
acceleration = 20
maxSpeed = 20
rotationAcceleration = 60
maxRotationSpeed = 65
autoBreakingDragCoef = 0
dragCoef = 0.5
rotationAutoBreakingDragCoef = 0
rotationDragCoef = 0.5
usingPhysics = False
parentedTracker = False
transportationGroup = None
#VC: create the raw object
from transportation import wand_magic_carpet
rawTransport[_name] = wand_magic_carpet.WandMagicCarpet( orientationTracker=orientationTracker,
debug=debug,
acceleration=acceleration,
maxSpeed=maxSpeed,
rotationAcceleration=rotationAcceleration,
maxRotationSpeed=maxRotationSpeed,
autoBreakingDragCoef=autoBreakingDragCoef,
dragCoef=dragCoef,
rotationAutoBreakingDragCoef=rotationAutoBreakingDragCoef,
rotationDragCoef=rotationDragCoef,
usingPhysics=usingPhysics,
parentedTracker=parentedTracker,
node=transportationGroup)
#VC: init the mappings for the raw object
if initFlag&vizconnect.INIT_MAPPINGS:
#VC: per frame mappings
if initFlag&vizconnect.INIT_MAPPINGS_PER_FRAME:
#VC: get the raw input dict so we have access to signals
import vizact
rawInput = vizconnect.getConfiguration().getRawDict('input')
#VC: set the update function which checks for input signals
def update(transport):
if rawInput['joystick'].getPosition()[1] < -0.05:# make=Generic, model=Joystick, name=joystick, signal=Analog Up
transport.moveForward(mag=abs(rawInput['joystick'].getPosition()[1]))
if rawInput['joystick'].getPosition()[1] > 0.05:# make=Generic, model=Joystick, name=joystick, signal=Analog Down
transport.moveBackward(mag=abs(rawInput['joystick'].getPosition()[1]))
if rawInput['joystick'].getPosition()[0] < -0.05:# make=Generic, model=Joystick, name=joystick, signal=Analog Left
transport.moveLeft(mag=abs(rawInput['joystick'].getPosition()[0]))
if rawInput['joystick'].getPosition()[0] > 0.05:# make=Generic, model=Joystick, name=joystick, signal=Analog Right
transport.moveRight(mag=abs(rawInput['joystick'].getPosition()[0]))
rawTransport[_name].setUpdateFunction(update)
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addTransport(rawTransport[_name], _name, make='Virtual', model='WandMagicCarpet')
#VC: return values can be modified here
return None
#################################
# Tool Code
#################################
def initTools(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawTool = vizconnect.getRawToolDict()
#VC: return values can be modified here
return None
#################################
# Avatar Code
#################################
def initAvatars(initFlag=vizconnect.INIT_INDEPENDENT, initList=None):
#VC: place any general initialization code here
rawAvatar = vizconnect.getRawAvatarDict()
#VC: initialize a new avatar
_name = 'head_and_hand'
if vizconnect.isPendingInit('avatar', _name, initFlag, initList):
#VC: init the raw object
if initFlag&vizconnect.INIT_RAW:
#VC: set some parameters
rightHandFilename = ''
leftHandFilename = ''
#VC: create the raw object
# base avatar
avatar = viz.addGroup()
avatar._bodyPartDict = {}
avatar._handModelDict = {}
# head
head = viz.addGroup()
head.setParent(avatar)
avatar._bodyPartDict[vizconnect.AVATAR_HEAD] = head
# left hand
if leftHandFilename:
leftHand = avatar.add(leftHandFilename)
avatar.leftHandFilename = leftHandFilename
else:
leftHand = viz.addGroup()
avatar.leftHandFilename = None
leftHand.setParent(avatar)
avatar._bodyPartDict[vizconnect.AVATAR_L_HAND] = leftHand
# right hand
if rightHandFilename:
rightHand = avatar.add(rightHandFilename)
avatar.rightHandFilename = rightHandFilename
else:
rightHand = viz.addGroup()
avatar.rightHandFilename = None
rightHand.setParent(avatar)
avatar._bodyPartDict[vizconnect.AVATAR_R_HAND] = rightHand
# done
rawAvatar[_name] = avatar
#VC: init the wrapper (DO NOT EDIT)
if initFlag&vizconnect.INIT_WRAPPERS:
vizconnect.addAvatar(rawAvatar[_name], _name, make='Generic', model='Head and Hand')
#VC: init the animator
if initFlag&vizconnect.INIT_ANIMATOR:
# need to get the raw tracker dict for animating the avatars
from vizconnect.util.avatar import animator
from vizconnect.util.avatar import skeleton
# get the skeleton from the avatar
_skeleton = skeleton.Disembodied(rawAvatar[_name])
#VC: set which trackers animate which body part
# format is: bone: (tracker, parent, degrees of freedom used)
_trackerAssignmentDict = {
vizconnect.AVATAR_HEAD:(vizconnect.getTracker('rift_orientation_tracker').getNode3d(), None, vizconnect.DOF_ORI),
}
#VC: create the raw object
_rawAnimator = animator.Disembodied(rawAvatar[_name], _skeleton, _trackerAssignmentDict)
#VC: set animator in wrapper (DO NOT EDIT)
vizconnect.getAvatar(_name).setAnimator(_rawAnimator, make='Virtual', model='Disembodied')
#VC: set the parent of the node
if initFlag&vizconnect.INIT_PARENTS:
vizconnect.getAvatar(_name).setParent(vizconnect.getTransport('wandmagiccarpet'))
#VC: return values can be modified here
return None
#################################
# Application Settings
#################################
def initSettings():
#VC: apply general application settings
viz.mouse.setTrap(False)
viz.mouse.setVisible(viz.MOUSE_AUTO_HIDE)
vizconnect.setMouseTrapToggleKey('')
#VC: return values can be modified here
return None
#################################
# Post-initialization Code
#################################
def postInit():
"""Add any code here which should be called after all of the initialization of this configuration is complete.
Returned values can be obtained by calling getPostInitResult for this file's vizconnect.Configuration instance."""
return None
#################################
# Stand alone configuration
#################################
def initInterface():
#VC: start the interface
vizconnect.interface.go(__file__,
live=True,
openBrowserWindow=True,
startingInterface=vizconnect.interface.INTERFACE_STARTUP)
#VC: return values can be modified here
return None
###############################################
if __name__ == "__main__":
initInterface()
viz.add('piazza.osgb')
viz.add('piazza_animations.osgb')