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screens.py
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screens.py
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#
# screens.py
#
# Copyright (C)2011 Julian Ceipek and Patrick Varin
#
# Redistribution is permitted under the BSD license. See LICENSE for details.
#
import pygame
import random
import math
from engine.screen import Screen
from engine.functions import pathJoin
from engine.background import Background
#For GameScreen:
from engine.bar import Bar
from gameObjects.ship import Ship, TestShip
from gameObjects.boulder import Boulder
from gameObjects.boulderFragment import BoulderFragment
from backgrounds import ScrollingCodeBackground
class MenuScreen(Screen):
def __init__(self, size, ui):
background = Background((0,0,0))
Screen.__init__(self, background, size, ui)
MenuItem.textCache = Screen.textCache
MenuItem.imageCache = Screen.imageCache
MenuItem.resolution = Screen.resolution
self.menuItems = []
self.title = MenuItem('MindRush',(self.resolution[0]//2,int(self.resolution[1]/4)), scaleSize=1.5)
self.addMenuItem(MenuItem('Play',(int(self.resolution[0]*(1/3.0)),self.resolution[1]//2,)))
self.addMenuItem(MenuItem('Options',(int(self.resolution[0]*.5),self.resolution[1]//2)))
self.addMenuItem(MenuItem('Exit',(int(self.resolution[0]*(2/3.0)),self.resolution[1]//2)))
self.organizeMenuItems()
def initializeCallbackDict(self):
self.callbackDict = {}
self.callbackDict['left_click'] = ('deviceString', self.leftClick)
self.callbackDict['connectionQuality'] = ('deviceString', self.printConnectionQuality)
def addMenuItem(self,item):
self.menuItems.append(item)
def draw(self, surf):
Screen.draw(self, surf)
self.title.draw(surf)
for menuItem in self.menuItems:
menuItem.draw(surf)
def leftClick(self):
for item in self.menuItems:
if item.rect.collidepoint(pygame.mouse.get_pos()):
if item.text == 'Exit':
pygame.event.post(pygame.event.Event(pygame.QUIT,{}))
elif item.text == 'Play':
self.play()
elif item.text == 'Options':
self.displayOptionsScreen()
def organizeMenuItems(self):
screenWidth = self.resolution[0]
itemsLength = 0
for item in self.menuItems:
itemsLength += item.rect.width
if itemsLength >= screenWidth:
pass#FIXME, Handle this case
else:
itemSpace = (screenWidth-itemsLength)/(len(self.menuItems)+1)
nextPosition = itemSpace
for i in range(len(self.menuItems)):
self.menuItems[i].rect.topleft = (nextPosition,self.menuItems[i].rect.topleft[1])
nextPosition += itemSpace + self.menuItems[i].rect.width
def play(self):
gameScreen = GameScreen(self.resolution, self._ui)
self._ui.addActiveScreens(gameScreen)
def displayOptionsScreen(self):
optionsScreen = OptionsScreen(self.resolution, self._ui)
self._ui.addActiveScreens(optionsScreen)
def printLook(self, event):
print event.values
def printConnectionQuality(self, event):
print event.values
class MenuItem:
def __init__(self, text, pos, scaleSize=None):
self.text = text
self.fontname = pathJoin(('fonts','orbitron',
'orbitron-black.ttf'))
self.size = int(self.resolution[1]*(1/15.0))
if scaleSize != None:
self.size *= scaleSize
self.size = int(self.size)
self.color = (255,255,255)
self.antialias = True
self.textSurface = self.textCache.getText(text, self.fontname,
self.size, self.color, antialias=self.antialias)
self.rect = self.textSurface.get_rect()
self.rect.center = int(pos[0]), int(pos[1])
def draw(self, surf):
surf.blit(self.textSurface, self.rect)
class InputScreen(Screen):
def __init__(self):
pass
class GameScreen(Screen):
def __init__(self, size, ui):
Ship.imageCache = Screen.imageCache
Boulder.imageCache = Screen.imageCache
BoulderFragment.imageCache = Screen.imageCache
ScrollingCodeBackground.textCache = Screen.textCache
ScrollingCodeBackground.resolution = Screen.resolution
Counter.textCache = Screen.textCache
Counter.resolution = Screen.resolution
background = ScrollingCodeBackground()
Screen.__init__(self, background, size, ui)
self.ships = pygame.sprite.Group()
ship = Ship(self, pos=(size[0]/2,size[1]), screenBoundaries=(0,0)+size)
self.ships.add(ship) #May change if we add more ships (multiplayer?)
for ship in self.ships:
ship.move((0,-ship.rect.height/2))
ship.targetPosition = ship.position
self.boulders = pygame.sprite.Group()
self.nextBoulderTime = 0
self.boulderFragments = pygame.sprite.Group()
self.healthBar = Bar(100,int(size[0]*0.72),int(size[1]*0.05),fullColor=(255,0,0),emptyColor=(0,0,0), borderSize=int(size[1]*0.005), borderColor=(255,255,255))
self.scoreDisplay = Counter(0,(self.healthBar.surface.get_rect().width,0))
musicPath = pathJoin(('music','Music.ogg'))
pygame.mixer.music.load(musicPath)
pygame.mixer.music.play(-1)
def initializeCallbackDict(self):
self.callbackDict = {}
self.callbackDict['look'] = ('deviceString', self.steer)
self.callbackDict['exit'] = ('deviceString', self.exit)
def steer(self, event):
#move the spaceship in this method
if hasattr(self._ui, 'getShipPosition'):
for ship in self.ships:
ship.targetPosition = (self._ui.getShipPosition(event.values[0]), ship.targetPosition[1])
else:
for ship in self.ships:
ship.targetPosition = (event.values[0], ship.targetPosition[1])
def exit(self):
self._ui.clearTopScreen()
pygame.mixer.music.stop()
def addBoulderFragment(self, pos=(0,0), vel=(0,0), id=0):
newBoulderFragment = BoulderFragment(self,
pos=pos,
vel=vel,
id=id,
screenBoundaries=(0,0)+self.resolution)
self.boulderFragments.add(newBoulderFragment)
def killBoulder(self, boulder):
for ship in self.ships:
ship.score += boulder.value
self.scoreDisplay.updateValue(ship.score)
boulder.kill()
def draw(self, surf):
Screen.draw(self, surf)
self.ships.draw(surf)
self.boulders.draw(surf)
self.boulderFragments.draw(surf)
self.healthBar.draw(surf,(0,0))
self.scoreDisplay.draw(surf)
def update(self, *args):
gameTime, frameTime = args[:2]
Screen.update(self, *args)
self.ships.update(*args)
self.boulders.update(*args)
self.boulderFragments.update(*args)
#For every boulder colliding with a ship,
#kill the boulder & lose health
for ship in self.ships:
for boulder in ship.testMaskCollision(self.boulders):
ship.health -= boulder.damage
self.healthBar.updateBarWithValue(ship.health)
boulder.kill()
if ship.health <= 0:
#Kill ship, etc...
for ship in self.ships:
deadScreen = DeadScreen(self.resolution, self._ui, ship.score)
self._ui.clearTopScreen()
self._ui.addActiveScreens(deadScreen)
pygame.mixer.music.stop()
if gameTime >= self.nextBoulderTime:
boulderPos = random.randint(0,self.resolution[0]), 0
a = (4**random.random()-1)/2
boulderVel = (a,abs(1-a))
self.boulders.add(Boulder(self, pos=boulderPos, vel=boulderVel, screenBoundaries=(0,0)+self.resolution))
self.nextBoulderTime = gameTime + random.randint(200,1000)
class Counter:
def __init__(self, value, pos, digits=8, scaleSize=None):
self.digits = digits
self.value = value
self.pos = pos
self.fontname = pathJoin(('fonts','orbitron',
'orbitron-black.ttf'))
self.size = int(self.resolution[1]*(1/15.0))
if scaleSize != None:
self.size *= scaleSize
self.size = int(self.size)
self.color = (255,255,255)
self.antialias = True
self.updateValue(self.value)
def updateValue(self, value):
self.textCache.clearText(self.pad(self.value), self.fontname,
self.size, self.color, antialias=self.antialias)
self.value = value
self.textSurface = self.textCache.getText(self.pad(self.value),
self.fontname, self.size, self.color,
antialias=self.antialias)
self.rect = self.textSurface.get_rect()
self.rect.move_ip((int(self.pos[0]),int(self.pos[1])))
def pad(self, value):
l = len(str(value))
if l <= self.digits:
return '0'*(self.digits-l)+str(value)
else:
return '9'*(self.digits)
def draw(self, surf):
surf.blit(self.textSurface, self.rect)
class DeadScreen(Screen):
def __init__(self, size, ui, score):
background = Background((0,0,0))
Screen.__init__(self, background, size, ui)
MenuItem.textCache = Screen.textCache
self.menuItems = []
self.title = MenuItem('Game Over',(self.resolution[0]//2,int(self.resolution[1]*.15)), scaleSize=1.5)
self.addMenuItem(MenuItem('Score: %d' % (score,),(self.resolution[0]//2, int(self.resolution[1]*.3))))
self.addMenuItem(MenuItem('Replay',(int(self.resolution[0]*.3),self.resolution[1]//2)))
self.addMenuItem(MenuItem('Main Menu',(int(self.resolution[0]*.7),self.resolution[1]//2)))
def initializeCallbackDict(self):
self.callbackDict = {}
self.callbackDict['left_click'] = ('deviceString', self.leftClick)
def addMenuItem(self,item):
self.menuItems.append(item)
def draw(self, surf):
Screen.draw(self, surf)
self.title.draw(surf)
for menuItem in self.menuItems:
menuItem.draw(surf)
def leftClick(self):
for item in self.menuItems:
if item.rect.collidepoint(pygame.mouse.get_pos()):
if item.text == 'Replay':
self.play()
elif item.text == 'Main Menu':
self._ui.clearTopScreen()
def play(self):
gameScreen = GameScreen(self.resolution, self._ui)
self._ui.addActiveScreens(gameScreen)
class OptionsScreen(Screen):
def __init__(self, size, ui):
background = Background((0,0,0))
Screen.__init__(self, background, size, ui)
MenuItem.textCache = Screen.textCache
MenuItem.resolution = Screen.resolution
self.title = MenuItem('Options',(self.resolution[0]//2,int(self.resolution[1]/4)), scaleSize=1.5)
self.menuItems = []
self.addMenuItem(MenuItem('Back',(int(self.resolution[0]*(2/3.0)),self.resolution[1]//2)))
self.addMenuItem(MenuItem('Calibrate',(int(self.resolution[0]*(1/3.0)),self.resolution[1]//2,)))
#self.addMenuItem(MenuItem('Input Settings',(int(self.resolution[0]*.5),self.resolution[1]//2)))
self.organizeMenuItems()
def initializeCallbackDict(self):
self.callbackDict = {}
self.callbackDict['left_click'] = ('deviceString', self.leftClick)
def organizeMenuItems(self):
screenWidth = self.resolution[0]
itemsLength = 0
for item in self.menuItems:
itemsLength += item.rect.width
if itemsLength >= screenWidth:
pass#FIXME, Handle this case
else:
itemSpace = (screenWidth-itemsLength)/(len(self.menuItems)+1)
nextPosition = itemSpace
for i in range(len(self.menuItems)):
self.menuItems[i].rect.topleft = (nextPosition,self.menuItems[i].rect.topleft[1])
nextPosition += itemSpace + self.menuItems[i].rect.width
def addMenuItem(self,item):
self.menuItems.append(item)
def draw(self, surf):
Screen.draw(self, surf)
self.title.draw(surf)
for menuItem in self.menuItems:
menuItem.draw(surf)
def leftClick(self):
for item in self.menuItems:
if item.rect.collidepoint(pygame.mouse.get_pos()):
if item.text == 'Back':
self._ui.clearTopScreen()
elif item.text == 'Scores':
self.play(self._ui.addActiveScreens(ScoreScreen()))
elif item.text == 'Calibrate':
self._ui.addActiveScreens(CalibrationScreen(self.resolution, self._ui))
class CalibrationScreen(Screen):
def __init__(self, size, ui):
background = Background((0,0,0))
Screen.__init__(self, background, size, ui)
MenuItem.textCache = Screen.textCache
Ship.imageCache = Screen.imageCache
self.ship = TestShip(self, pos=(size[0]/2,size[1]), screenBoundaries=(0,0)+size)
self.ship.move((0,-self.ship.rect.height/2))
self.menuItems = []
self.addMenuItem(MenuItem('You are about to calibrate your eye circuit',(self.resolution[0]//2,int(self.resolution[1]*.1)),scaleSize=.75))
self.addMenuItem(MenuItem('Follow the ship with your eyes',(self.resolution[0]//2,int(self.resolution[1]*.17)),scaleSize=.75))
self.addMenuItem(MenuItem('Start',(self.resolution[0]//2,int(self.resolution[1]*.31)),scaleSize=.75))
self.shipPositions = []
self.eyePositions = []
self.running = False
def gatherData(self, event):
if self.running:
self.shipPositions.append(self.ship.position[0])
self.eyePositions.append(event.values[0])
def initializeCallbackDict(self):
self.callbackDict = {}
self.callbackDict['startCalibration'] = ('deviceString', self.start)
self.callbackDict['left_click'] = ('deviceString', self.leftClick)
self.callbackDict['look'] = ('deviceString', self.gatherData)
def addMenuItem(self,item):
self.menuItems.append(item)
def draw(self, surf):
Screen.draw(self, surf)
for menuItem in self.menuItems:
menuItem.draw(surf)
self.ship.draw(surf)
def update(self, *args):
self.ship.update(*args)
if self.ship.finished:
self.finish()
def leftClick(self):
for item in self.menuItems:
if item.rect.collidepoint(pygame.mouse.get_pos()):
if item.text == 'Retry' or item.text == 'Start':
self.start()
elif item.text == 'Continue':
self.close()
def close(self):
if len(self.eyePositions):
eyeAve = math.fsum(self.eyePositions)/len(self.eyePositions)
shipAve = math.fsum(self.shipPositions)/len(self.shipPositions)
slopeTot = 0
for eyeP, shipP in zip(self.eyePositions, self.shipPositions):
slopeTot += (shipP-shipAve)/(eyeP-eyeAve)
slopeAve = slopeTot/len(self.eyePositions)
def getShipPosition(eyePosition):
return slopeAve * (eyePosition - eyeAve) + shipAve
self._ui.getShipPosition = getShipPosition
print 's = %f*(e-%f)+%f' % (slopeAve, eyeAve, shipAve)
else:
print 'Calibration failed'
#create the calibration function here
self._ui.clearTopScreen()
def finish(self):
self.running = False
self.menuItems = []
self.addMenuItem(MenuItem('You have calibrated your eye circuit',(self.resolution[0]//2,int(self.resolution[1]*.1)),scaleSize=.75))
self.addMenuItem(MenuItem('Retry',(int(self.resolution[0]*.7),int(self.resolution[1]*.31)),scaleSize=.75))
self.addMenuItem(MenuItem('Continue',(int(self.resolution[0]*.3),int(self.resolution[1]*.31)),scaleSize=.75))
def start(self):
self.eyePositions = []
self.shipPositions = []
self.menuItems = []
if not self.running:
self.ship.stage = 0
self.ship.velocity = (-0.2,0)
self.running = True
class ScoreScreen(Screen):
def __init__(self):
pass
class NotificationScreen(Screen):
def __init__(self):
pass
class LoadingScreen(Screen):
def __init__(self):
pass