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🤖 Game Artificial Intelligence

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CMPM 146

p1 - Dijkstra's in a Dungeon

p2 - Dots and Boxes Bots

p3 - Navmesh Pathfinding

p4 - Micro-RTS Unit Controller

p5 - Mini-Minecraft Planner

p6 - Reachability Analysis Visualization

p7 - Constraint-based Level Generation

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🤖 Game Artificial Intelligence

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