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gamedb.py
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gamedb.py
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import os
import io
from datetime import datetime
from PyQt4.QtCore import QObject, pyqtSignal
from dat import DAT
from regexes import GameDBRegex
from scraper import Scraper
from matcher import Matcher
from exporter import Exporter
from patcher import Patcher
from database import Database
class GameDB(QObject):
def __init__(self, checkRuns={}, parent=None):
QObject.__init__(self, parent)
if(not checkRuns):
self.runs = {}
self.regexes = GameDBRegex()
self.dats = []
self.scrapers = []
self.exporter = Exporter()
self.matcher = Matcher()
self.patcher = Patcher('patches.xlsx')
self.database = Database()
started = pyqtSignal(str)
progress = pyqtSignal(int)
newmax = pyqtSignal(int)
finished = pyqtSignal(str)
def import_dats(self):
self.dats = []
for xmlfile in os.listdir("DAT"):
dat = DAT()
dat.read_dat(os.path.join("DAT", xmlfile))
self.dats.append(dat)
for dat in self.dats:
print("parsing " + dat.filename)
self.import_dat(dat)
self.dats = None
self.import_new_ROMS()
# temp fix to load serial
print("Importing PSP serials")
dat = DAT()
dat.read_dat('libretro-database/metadat/no-intro/' +
'Sony - PlayStation Portable.dat')
self.import_softwareflags(dat)
def import_dat(self, dat):
datFileId = None
datGameId = None
self.regexes.init_regexes(dat.releaseGroup)
sysresult = self.regexes.get_re_result("System", dat.header["name"])
systemId = self.database.getSystem(
sysresult.group('Manufacturer'),
sysresult.group('Name'))
datType = 'Standard' if sysresult.group('DatType') is None \
else sysresult.group('DatType')
datVersion = dat.header['version'] \
if dat.header['version'] is not None \
else dat.header['date']
# check if version is a date
datDate = self.regexes.get_cleaned_date(datVersion)
if datDate is not None:
datVersion = datDate
datFileId = self.database.getDATFile(
systemId,
dat.filename,
datType,
dat.releaseGroup,
datVersion)
for gamekey, gamevalue in dat.softwares.items():
datGameId = self.database.getDATGame(
datFileId,
gamevalue['Name'],
gamevalue['CloneOf'],
gamevalue['RomOf'])
for rom in gamevalue['Roms']:
self.database.getDATROM(
datFileId,
datGameId,
rom['name'],
rom['merge'],
rom['size'],
rom['crc'],
rom['md5'],
rom['sha1'])
self.database.save()
def import_new_ROMS(self):
systemId = None
releaseGroup = None
softwareId = None
releaseId = None
datRoms = self.database.getNewRoms()
for datRom in datRoms:
# get releaseGroup regexes
if releaseGroup != datRom[1]:
releaseGroup = datRom[1]
self.regexes.init_regexes(releaseGroup)
# get system
if systemId != datRom[0]:
systemId = datRom[0]
print("exporting new roms for " +
self.database.getSystemName(systemId))
# get software
gameName = datRom[2] if datRom[3] == '' else datRom[3]
softwareId = self.import_software(gameName, systemId)
# get release
releaseName = datRom[2]
releaseId = self.import_release(releaseName, softwareId)
# release flags
self.import_releaseflags(releaseName, releaseId)
self.database.getROM(releaseId, *datRom[5:])
self.database.save()
def import_software(self, gameName, systemId):
softresult = self.regexes.get_re_result("Software", gameName)
softwarename = softresult.group('Name')
softwaretype = 'BIOS' if softresult.group('BIOS') is not None \
else softresult.group('Type') if softresult.group('Type') \
is not None else 'Game'
return self.database.getSoftware(systemId, softwarename, softwaretype)
def import_release(self, releaseName, softwareId):
compresult = self.regexes.get_re_result("Compilation", releaseName)
devstatusresult = self.regexes.get_re_result("DevStatus", releaseName)
demoresult = self.regexes.get_re_result("Demo", releaseName)
licenseresult = self.regexes.get_re_result("License", releaseName)
if compresult is not None:
releaseType = compresult.group('Compilation')
elif devstatusresult is not None:
releaseType = devstatusresult.group('DevStatus')
elif demoresult is not None:
releaseType = demoresult.group('Demo')
elif licenseresult is not None:
releaseType = licenseresult.group('License')
else:
releaseType = 'Commercial'
return self.database.getRelease(releaseName, releaseType, softwareId)
def import_softwareflags(self, dat):
for gamekey, gamevalue in dat.softwares.items():
sysresult = self.regexes.get_re_result(
"System",
dat.header["name"])
systemId = self.database.getSystem(
sysresult.group('Manufacturer'),
sysresult.group('Name'))
softwareId = self.import_software(gamevalue['Name'], systemId)
for rom in gamevalue['Roms']:
releaseId = self.import_release(gamevalue['Name'], softwareId)
if 'Serial' in gamevalue:
self.database.addReleaseFlagValue(
releaseId,
self.database.getReleaseFlag('ProductID'),
gamevalue['Serial'])
self.database.save()
def import_releaseflags(self, releaseName, releaseId):
for regionresult in self.regexes.get_re_results("Region", releaseName):
self.database.addReleaseFlagValue(
releaseId,
self.database.getReleaseFlag('Region'),
regionresult.group('Region'))
for languageresult in self.regexes.get_re_results(
"Language",
releaseName):
self.database.addReleaseFlagValue(
releaseId,
self.database.getReleaseFlag('Language'),
languageresult.group('Language'))
versionresult = self.regexes.get_re_result("Version", releaseName)
if(versionresult):
self.database.addReleaseFlagValue(
releaseId,
self.database.getReleaseFlag('Version'),
versionresult.group('Version'))
revisionresult = self.regexes.get_re_result("Revision", releaseName)
if(revisionresult):
self.database.addReleaseFlagValue(
releaseId,
self.database.getReleaseFlag('Revision'),
revisionresult.group('Revision'))
baddumpresult = self.regexes.get_re_result("DumpStatus", releaseName)
if(baddumpresult):
self.database.addReleaseFlagValue(
releaseId,
self.database.getReleaseFlag('BadDump'),
baddumpresult.group('BadDump'))
def import_scrapers(self):
self.scrapers = []
scrapersfile = io.open('Scrapers/scrapers.csv', 'r', encoding='utf-8')
for scraperline in scrapersfile:
scraperCols = scraperline.split(';')
scraperId = self.database.getScraper(*scraperCols)
scraper = Scraper(*scraperCols)
for scraperSystemKey, scraperSystem in list(
scraper.systems.items()):
print("exporting game data for " +
scraper.name + " - " + scraperSystemKey)
scraperSystemId = self.database.getScraperSystem(
scraperId,
scraperSystem['systemName'],
scraperSystem['systemAcronym'],
scraperSystem['systemURL'])
for game in scraperSystem['systemGames'].values():
scraperGameId = self.database.getScraperGame(
scraperSystemId,
game['gameName'],
game['gameUrl'])
if game['gameParsed'] == 'Yes':
for flag in game['softwareFlags']:
self.database.addScraperGameFlagValue(
scraperGameId,
flag['name'],
flag['value'])
for release in game['releases']:
scraperReleaseId = self.database.getScraperRelease(
scraperGameId,
release['name'],
release['region'],
release['type'])
for flag in release['releaseFlags']:
self.database.addScraperReleaseFlagValue(
scraperReleaseId,
flag['name'],
flag['value'])
for image in release['releaseImages']:
self.database.getScraperReleaseImage(
scraperReleaseId,
image['name'],
image['type'])
self.database.save()
def match_systems(self):
for synonym in self.matcher.synonyms:
self.database.addSynonym(
synonym['key'],
synonym['value'],
synonym['type'])
self.database.matchSystemScraperSystem()
self.database.save()
def match_softwares(self):
systems = self.database.getMappedSystems(1) # scraperId 1 - GameFaqs
for system in systems:
print("Matching Softwares for System : " + system[1])
releasegamelist = self.database.getScraperRelease2GameList(
system[2])
releaseDic = {r[0]: r[1] for r in releasegamelist}
gameDic = {r[0]: r[2] for r in releasegamelist}
softwares = self.database.getSoftwareList(system[0])
for software in softwares:
scraperReleaseId = self.matcher.match_fuzzy(
releaseDic,
software[1],
"Full", 80)
if scraperReleaseId is None:
scraperReleaseId = self.matcher.match_fuzzy(
releaseDic,
software[1],
"Partial",
86)
if scraperReleaseId is not None:
self.database.addSoftwareMatch(
software[0],
gameDic[scraperReleaseId])
self.database.save()
def match_releases(self):
systems = self.database.getMappedSystems(1) # scraperId 1 - GameFaqs
for system in systems:
print("Matching Releases for System : " + system[1])
releaserows = self.database.getScraperReleaseList(system[0])
for releaserow in releaserows:
matches = self.database.getScraperGame2ReleaseList(
releaserow[2],
releaserow[3])
if len(matches) == 1:
self.database.addReleaseMatch(releaserow[0], matches[0][0])
elif len(matches) > 1:
releaseDic = {m[0]: m[1] for m in matches}
# clean dat release Name to match it to scraper releaseName
releaseName = self.regexes.get_re_result(
'Software',
releaserow[1]).group("Name")
scraperReleaseId = self.matcher.match_fuzzy(
releaseDic,
releaseName,
"Full",
80)
self.database.addReleaseMatch(
releaserow[0],
scraperReleaseId)
self.database.save()
def match_software_flags(self):
print("Importing software flags")
softwareflags = self.database.getSoftwareFlagList()
for flagrow in softwareflags:
flagid = self.database.getSoftwareFlag(flagrow[1])
flagvalue = ""
if flagrow[1] == "Developer":
flagvalue = self.database.getSynonym(flagrow[2], 'Developer')
flagvalue = self.regexes.get_cleaned_developer(flagvalue)
elif flagrow[1] == "Genre":
flagvalue = self.database.getSynonym(flagrow[2], 'Genre')
elif flagrow[1] == "Franchise":
flagvalue = self.database.getSynonym(flagrow[2], 'Franchise')
if flagvalue != "" and flagvalue is not None:
self.database.addSoftwareFlagValue(
flagrow[0],
flagid,
flagvalue)
self.database.save()
def match_release_flags(self):
print("Importing release flags")
releaseflags = self.database.getReleaseFlagList()
for flagrow in releaseflags:
flagid = self.database.getReleaseFlag(flagrow[1])
flagvalue = ""
if flagrow[1] == "Publisher":
flagvalue = self.database.getSynonym(flagrow[2], 'Developer')
flagvalue = self.regexes.get_cleaned_developer(flagvalue)
elif flagrow[1] == "ReleaseDate":
flagvalue = self.regexes.get_cleaned_date(flagrow[2])
elif flagrow[1] == "ProductID":
flagvalue = flagrow[2]
elif flagrow[1] == "BarCode":
flagvalue = flagrow[2]
if flagvalue != "" and flagvalue is not None:
self.database.addReleaseFlagValue(
flagrow[0],
flagid,
flagvalue)
self.database.save()
def export_gamedbflags(self):
lstFlags = [('Developer', 'developer', 'software'),
('Franchise', 'franchise', 'software'),
('Genre', 'genre', 'software'),
('Publisher', 'publisher', 'release'),
('ProductID', 'serial', 'release'),
('ReleaseDate', 'releasemonth', 'release'),
('ReleaseDate', 'releaseyear', 'release')]
for flagtuple in lstFlags:
flag = {}
flag['srcName'] = flagtuple[0]
flag['destName'] = flagtuple[1]
flag['systems'] = []
systemrows = self.database.getSystemDic()
for systemId, systemName in systemrows.items():
print("Exporting {0} flag {1} for system {2}".format(
flagtuple[2],
flagtuple[1],
systemName))
system = {}
system['name'] = systemName
system['roms'] = []
rows = self.database.getSystemFlagValues(
systemId,
flag['srcName'])
if systemName in [
'Sony - PlayStation Portable',
'Sony - PlayStation']:
rows = [r for r in rows if r[1] is not None]
for row in rows:
rom = {}
rom['name'] = row[2]
if systemName in [
'Sony - PlayStation Portable',
'Sony - PlayStation']:
rom['key'] = 'serial'
rom['keyvalue'] = '"' + row[1] + '"'
else:
rom['key'] = 'crc'
rom['keyvalue'] = row[0]
if flag['destName'] == "releasemonth":
rom['flagvalue'] = str(datetime.strptime(
row[3],
'%Y-%m-%d %H:%M:%S').month)
elif flag['destName'] == "releaseyear":
rom['flagvalue'] = str(datetime.strptime(
row[3],
'%Y-%m-%d %H:%M:%S').year)
else:
rom['flagvalue'] = row[3]
system['roms'].append(rom)
if len(system['roms']) > 0:
system['roms'].sort(key=lambda x: x["name"])
flag['systems'].append(system)
self.exporter.export_rdb_dat(flag)
def export_rdbs(self):
systemrows = self.database.getSystemDic()
for systemId, systemname in systemrows.items():
print("Exporting rdb for " + systemname)
if systemname in [
'Sony - PlayStation Portable',
'Sony - PlayStation']:
key = 'serial'
else:
key = 'rom.crc'
self.exporter.create_rdb(systemname, key)
def apply_patches(self, stage):
patchname = "sql/patch_" + stage + ".sql"
self.patcher.GenerateScript(patchname, stage)
self.database.run_script(patchname)
print("Patch " + stage + " applied")
if __name__ == '__main__':
gamedb = GameDB()
gamedb.import_dats()
gamedb.import_scrapers()
gamedb.match_systems()
gamedb.match_softwares()
gamedb.apply_patches("SoftwareMap")
gamedb.match_releases()
gamedb.match_software_flags()
gamedb.apply_patches("SoftwareFlagMap")
gamedb.match_release_flags()
gamedb.export_gamedbflags()
gamedb.export_rdbs()
gamedb.database.close()
print("\nJob done.")