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Game.py
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Game.py
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from PySFML import sf
from Mapa import Mapa
import os
from Wall import Wall
from Player import Player
from Entidades import Entidades
class Game:
mapa = None
players = []
MAX_PLAYERS = 0
TEAMS = 0
COLORS = ['red','green','blue','yellow']
tiempo = 0
cliente = None
def GetTeamMates(self, player):
temp = []
team = ""
for i in self.players:
if i.nombre == player:
team = i.team
for i in self.players:
if i.team == team and not (i.nombre == player):
temp.append(i.nombre)
return temp
def isFull(self):
return len(self.players)>=self.MAX_PLAYERS
def __init__(self, maxPlayers, tiempo, cantTeams):
self.MAX_PLAYERS = maxPlayers
self.tiempo = tiempo
self.TEAMS = cantTeams
w = 52.3077
w_total = 784.615385
h = 52.3077
h_total = 680
wall = Wall(0,0,w,h_total)
Entidades.agregarMuro(wall)
wall = Wall(w_total-w,0,w,h_total)
Entidades.agregarMuro(wall)
wall = Wall(0,0,w_total,h)
Entidades.agregarMuro(wall)
wall = Wall(0,h_total-h,w_total,h)
Entidades.agregarMuro(wall)
def GetPlayer(self, nick):
for player in self.players:
if player.nombre == nick:
return player
return None
def SetMapa(self,mapa):
self.mapa = mapa
def Draw(self, gameTime, window):
if self.mapa is not None:
self.mapa.Draw(gameTime, window)
for player in self.players:
player.Draw(gameTime, window)
def Update(self, gameTime):
if self.mapa is not None:
self.mapa.Update(gameTime)
for player in self.players:
player.Update(gameTime)
#-----------------------------------------------------
colis = Entidades.colisionesPlayer_Players(player.sprite)
for c in colis:
player.handleCollision(c[1])
colis = Entidades.colisionesPlayer_Bloques(player.sprite)
for c in colis:
player.handleCollision(c[1])
colis = Entidades.colisionesPlayer_Bombas(player.sprite)
startCol = False
for c in colis:
player.handleCollisionWithBomb(c[1])
colis = Entidades.colisionesPlayer_Muros(player.sprite)
for c in colis:
player.handleCollision(c[1])
#-----------------------------------------------------
colis = Entidades.colisionesFuego_Bloques()
for col in colis:
self.mapa.destruirBloque(col[1].i, col[1].j)
colis = Entidades.colisionesPlayer_PowerUps(player.sprite)
for col in colis:
self.mapa.tomarPowerUp(col[1].i, col[1].j, player)
if player.nombre == self.cliente.nick:
colis = Entidades.colisionesPlayer_Fuego(player.sprite)
if len(colis) > 0:
self.cliente.__send__("DEATH")
player.handleDeath()
#colis = Entidades.colisionesFuego_PowerUps()
#for col in colis:
# self.mapa.destruirPowerUp(col[1].i, col[1].j)
def AgregarPlayer(self,player):
if len(self.players)<self.MAX_PLAYERS:
self.players.append(player)
def MatarA(self, nick):
for player in self.players:
if player.nombre == nick:
player.morir()
def PosicionarPlayer(self,W,H):
for player in self.players:
player.setPosInicial(player.x,player.y,W,H)
def MoverPlayer(self, nick, direccion, gameTime):
for player in self.players:
if player.nombre == nick:
player.SetDirection(direccion)
def PosicionarPlayer2(self, nick, x, y):
for player in self.players:
if player.nombre == nick:
player.x = x
player.y = y
def SetDirection(self, nick, direction):
for player in self.players:
if player.nombre == nick:
player.SetDirection(direction)
def GenerarPlayerData(self,nick):
x = len(self.players)
miColor = self.COLORS[x%self.TEAMS]
player = Player(nick, 3, x/2, x%2, "SP_"+str(x)+"_"+miColor)
player.setTeam(miColor)
return player
def PonerBomba(self, nick, client, resend):
for player in self.players:
if player.nombre == nick:
player.ponerBomba(client, resend)
break
def BorrarPlayer(self, nick):
for i in range(len(self.players)):
if self.players[i].nombre == nick:
self.players.pop(i)
return
def PlayerPosition(self, nick):
for i in range(len(self.players)):
if self.players[i].nombre == nick:
return self.players[i].sprite.GetPosition()
return None
def ToString(self):
s = "ClassName: Game\n"
s += "Tiempo: " + str(self.tiempo) + "\n"
s += "Cantidad Jugadores: " + str(len(players)) + "\n"
for p in players:
s += "\t" + p.toString() + "\n"
s += mapa.toString()
return s
if __name__ == "__main__":
game = Game(8)
mapa = Mapa("STAGE1_4")
game.setWindow(None)
game.setMapa(mapa)