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Mapa.py
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Mapa.py
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from PySFML import sf
from Bloque import Bloque
from xml.etree.ElementTree import ElementTree as ET
from xml.etree.ElementTree import Element
import os
from PowerUps import PowerUps
from Wall import Wall
from Entidades import Entidades
from Posiciones import Posiciones
class Mapa:
DIRECTORIO = "bgs/"
tableros = "tableros/"
fondo = ""
musica = ""
nombre = ""
escalaX = 1
escalaY = 1
x = 0
y = 0
bloques = None
song = None
window = None
sprite = None
PUps = None
count = 0
def __init__(self, nombre):
self.bloques = dict()
self.nombre = nombre
self.stage = "STAGE1_4"
self.PUps = PowerUps()
def cargarBase(self):
tree = ET()
tree.parse(self.tableros+self.nombre+'.xml')
root = tree.getroot()
self.count = int(root.find('cantPowerUps').text)
self.fondo = root.find('fondo').text
self.musica = root.find('musica').text
self.stage = root.find('title').text
for child in root.iter('bloque'):
x = int(child.attrib["fila"])
if not self.bloques.has_key(x):
self.bloques[x] = dict()
y = int(child.attrib["col"])
tipo = child.attrib["tipo"]
bloque = Bloque(x, y, tipo=="D")
bloque.destruir()
bloque.setSpriteB(child.text)
self.bloques[x][y] = bloque
def crearMapa(self):
self.cargarBase()
self.PUps.totalPowerUps = self.count
Posiciones.init()
if self.nombre in ["STAGE1_4","STAGE2_4","STAGE3_4","STAGE4_4","STAGE5_4"]:
Posiciones.setTablero(self.nombre)
for i in self.bloques.keys():
a = self.bloques[i]
for j in a.keys():
bloque = a[j]
if bloque.destructible:
tupla = self.PUps.generarSiguiente()
if tupla[0]!='ninguno':
bloque.setPowerUp(tupla[0], tupla[1])
bloque.tienePowerUp = True
def setFondo(self, f):
self.fondo = f
def setMusica(self, song):
self.musica = song
def reproducirMusica(self):
self.song = sf.Music()
self.song.OpenFromFile(self.musica+".ogg")
self.song.SetLoop(True)
self.song.Initialize(2, 44100)
self.song.Play()
def detenerMusica(self):
self.song.Stop()
def pausarMusica(self):
self.song.Pause()
def getSpriteBG(self):
imagen = sf.Image()
imagen.LoadFromFile(self.DIRECTORIO + self.fondo+".png")
sprite = sf.Sprite(imagen)
sprite.SetCenter(0,0)
sprite.SetScale(self.escalaX, self.escalaY)
return sprite
def setWindow(self, wind):
self.window = wind
for i in range(len(self.bloques)):
for j in range(len(self.bloques[i])):
self.bloques[i][j].setWindow(wind)
def getBloque(self, i, j):
if self.bloques.has_key(i):
t = self.bloques[i]
if t.has_key(j):
return self.bloques[i][j]
else:
return None
else:
return None
def destruirBloque(self, i, j):
if self.bloques.has_key(i):
t = self.bloques[i]
if t.has_key(j):
if self.bloques[i][j].destructible:
self.bloques[i][j].destruir()
def tomarPowerUp(self, i, j, player):
if self.bloques.has_key(i):
t = self.bloques[i]
if t.has_key(j):
if self.bloques[i][j].tienePowerUp:
self.bloques[i][j].tomarPowerUp(player)
def destruirPowerUp(self, i, j):
if self.bloques.has_key(i):
t = self.bloques[i]
if t.has_key(j):
if self.bloques[i][j].tienePowerUp:
self.bloques[i][j].destruirPowerUp()
def Draw(self, gameTime, window):
window.Draw(self.sprite)
for b in self.bloques:
bl = self.bloques[b]
for blo in bl:
bloq = bl[blo]
bloq.Draw(gameTime, window)
def Update(self, gameTime):
if self.sprite == None:
self.sprite = self.getSpriteBG()
self.sprite.SetPosition(self.x, self.y)
for b in self.bloques:
bl = self.bloques[b]
for blo in bl:
bloq = bl[blo]
bloq.Update(gameTime)
def toString(self):
s = "ClassName: Mapa\n"
s += "Nombre Mapa: " + self.nombre + "\n"
s += "Fondo: " + self.fondo + "\n"
s += "Musica: " + self.musica + "\n"
for b in self.bloques:
bl = self.bloques[b]
for blo in bl:
bloq = bl[blo]
s += "\t" + bloq.toString() + "\n"
return s
if __name__ == "__main__":
mapa = Mapa("STAGE1_4")
mapa.crearMapa()
mapa.setMusica("C:\Users\Alejandro\Desktop\ejemplo.ogg")
mapa.reproducirMusica()
raw_input()
print mapa.toString()
mapa.detenerMusica()