/
LobbyScene.py
174 lines (144 loc) · 6.71 KB
/
LobbyScene.py
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import Scene
import UI
import util
import pygame
import GameClient
import CreateRoom
class LobbyScene(Scene.Scene):
handles = [GameClient.CALL_ROOMLIST,
GameClient.CALL_PLAYERLIST,
GameClient.CALL_NEWPLAYER,
GameClient.CALL_PLAYERLEFT,
GameClient.CALL_CHAT,
GameClient.CALL_LEAVEROOM]
def createHandleFunctions(self):
self.handleFunc = {
GameClient.CALL_ROOMLIST : self.updateRooms,
GameClient.CALL_PLAYERLIST : self.updatePlayers,
GameClient.CALL_NEWPLAYER : self.updatePlayers,
GameClient.CALL_PLAYERLEFT : self.updatePlayers,
GameClient.CALL_CHAT : self.doChat,
GameClient.CALL_LEAVEROOM : self.failRoom
}
chatData = []
createPop = None
def updateRooms(self, *args):
rms = self.MAIN.client.getRooms()
roomList = []
for room in rms:
roomList.append(("%s - [%d/%d] - [%s]" % (room[6], room[1], room[2], self.MAIN.client.invStateDict[room[3]]), (0,0,0), room[0], room[6]))
self.roomList.setItems(roomList)
def updatePlayers(self, *args):
pls = self.MAIN.client.getPlayers()
playerList = []
for player in pls:
playerList.append(player[5])
self.userList.setItems(playerList)
def doChat(self, data):
self.chatData.append(data)
if len(self.chatData) > 14:
self.chatData = self.chatData[-14:]
self.chatList.setItems(self.chatData)
def failRoom(self, data):
self.doChat(("Failed to join room.", (255,0,0)))
def onTextEnter(self):
txt = self.chatTxt.getText()
self.chatTxt.setText("")
self.MAIN.client.sendChat(txt)
def createClick(self, roomName = None):
if roomName == None:
if self.createPop == None:
self.createPop = CreateRoom.CreateRoom()
self.MAIN.cam.addOverlay(self.createPop)
self.MAIN.eventManager.addHandler(self.createPop)
self.createPop.setHandler(self.createClick)
else:
self.MAIN.cam.removeOverlay(self.createPop)
self.MAIN.eventManager.removeHandler(self.createPop)
if len(roomName) == 0:
self.doChat(("Room name cannot be empty", (255,0,0)))
self.createPop = None
else:
self.MAIN.client.makeRoom(roomName)
self.createPop = 1
def joinClick(self):
if self.createPop == None and self.roomList.selected != None:
roomId = self.roomList.getItems()[self.roomList.selected][2]
roomName = self.roomList.getItems()[self.roomList.selected][3]
self.MAIN.client.joinRoom(roomId, roomName)
self.createPop = 1
def setUp(self):
self.chatData = []
util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'title.png')]
util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'chat_back.png')]
util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'users_back.png')]
util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'rooms_back.png')]
self.roomList = UI.List(766,490, None, 20,0,45)
self.userList = UI.List(768,768-46, None, 20,768,45)
self.chatList = UI.List(766,232, None, 20, 0, 45+490+2)
self.chatList.selectable(False)
self.chatTxt = UI.TextInput(766, None, 20, 0, 768-19)
self.chatTxt.setEnterFunc(self.onTextEnter)
self.createButton = UI.Button(util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'create.png')],
util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'create_over.png')],
477, 5)
self.createButton.setOnClick(self.createClick)
self.joinButton = UI.Button(util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'join.png')],
util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'join_over.png')],
627, 5)
self.joinButton.setOnClick(self.joinClick)
self.MAIN.eventManager.addHandler(self.joinButton)
self.MAIN.eventManager.addHandler(self.createButton)
self.MAIN.eventManager.addHandler(self.roomList)
self.MAIN.eventManager.addHandler(self.userList)
self.MAIN.eventManager.addHandler(self.chatList)
self.MAIN.eventManager.addHandler(self.chatTxt)
self.MAIN.cam.addOverlay(self)
self.MAIN.cam.addOverlay(self.joinButton)
self.MAIN.cam.addOverlay(self.createButton)
self.MAIN.cam.addOverlay(self.roomList)
self.MAIN.cam.addOverlay(self.userList)
self.MAIN.cam.addOverlay(self.chatList)
self.MAIN.cam.addOverlay(self.chatTxt)
self.updateRooms()
self.updatePlayers()
"""
self.MAIN.cam.addOverlay(self.chatTxt)
self.MAIN.cam.addOverlay(self.createButton)
self.MAIN.cam.addOverlay(self.joinButton)
self.MAIN.cam.addOverlay(self)
"""
super(LobbyScene, self).setUp()
def setRooms(self,listrooms):
self.roomList.setItems(listrooms)
def setUsers(self,listusers):
self.userList.setItems(listusers)
def destroy(self):
self.MAIN.eventManager.removeHandler(self.joinButton)
self.MAIN.eventManager.removeHandler(self.createButton)
self.MAIN.eventManager.removeHandler(self.roomList)
self.MAIN.eventManager.removeHandler(self.userList)
self.MAIN.eventManager.removeHandler(self.chatList)
self.MAIN.eventManager.removeHandler(self.chatTxt)
self.MAIN.cam.removeOverlay(self)
self.MAIN.cam.removeOverlay(self.joinButton)
self.MAIN.cam.removeOverlay(self.createButton)
self.MAIN.cam.removeOverlay(self.roomList)
self.MAIN.cam.removeOverlay(self.userList)
self.MAIN.cam.removeOverlay(self.chatList)
self.MAIN.cam.removeOverlay(self.chatTxt)
del self.joinButton
del self.createButton
del self.roomList
del self.userList
del self.chatList
del self.chatTxt
util.IMAGECACHE.clear()
super(LobbyScene, self).destroy()
def draw(self, surface, offset=(0,0)):
surface.blit(util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'title.png')], (0,0))
surface.blit(util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'users_back.png')], (788,219))
surface.blit(util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'chat_back.png')], (250,624))
surface.blit(util.IMAGECACHE[util.getFile(util.IMAGES, "LOBBY", 'rooms_back.png')], (219,252))
def canChangeChar(self):
return True