/
core.py
181 lines (137 loc) · 4.23 KB
/
core.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import random
import cjson
import tornado.ioloop
import tornado.web
from tornado import websocket
from md5 import md5
from world import World
'''
Protocol prototype.
Commands:
- login
- exit
- move (up, down, left, right)
- loc_map
- players
Examples:
-> {"login": "nobus", "password": "qwerty"}
<- {"key": hash, "map": [], "players: []}
-> {"key": hash, "move": "up"}
<- {"key": hash, "move": "ok_up"}
-> {"key": hash, "move": "up"}
<- {"key": hash, "move": "not_up"}
-> {"key": hash, "move": "ok_up"}
<- {"key": hash, "move": "ok_up", "map": [], "players: []}
-> {"key": hash, "exit": "nobus"}
'''
class Game:
def __init__(self):
self.clients = []
self.players = {}
self.world = World()
def add_client(self, client):
self.clients.append(client)
def del_client(self, client):
try:
self.clients.remove(client)
except Exception, e:
print e
def get_key(self):
h = md5(str(random.random()))
return h.hexdigest()
def get_login_from_key(self, key):
client, login = self.players.get(key, [False, False])
if client and login:
return login
def add_player(self, client, login):
k = self.get_key()
self.players[k] = (client, login)
return {"key": k, "map": [], "players": []}
def del_player(self, key, login):
key_login = self.get_login_from_key(key)
if key_login and key_login == login:
del self.players[key]
return login
else:
return "error player: %s" % login
def login(self, client, req_data):
'''
password - use in future
'''
if "password" in req_data:
login = req_data.get("login", False)
passwd = req_data.get("password", False)
if login and passwd:
return self.add_player(client, login)
else:
return "error login or password"
else:
return "password not found"
def check_key(self, client, req_data):
key = req_data.get("key", False)
if key in self.players:
if client == self.players[key][0]:
return key
return False
def exit_game(self, key, req_data):
login = req_data.get("exit", False)
if login:
return self.del_player(key, login)
else:
return "error protocol"
def move(self, key, req_data):
return "ok_%s" % req_data.get("move", "no")
def process_data(self, client, data):
ret = {}
if "login" in data:
return {"login": self.login(client, data)}
elif "key" in data:
key = self.check_key(client, data)
if key:
if "exit" in data:
return {"exit": self.exit_game(key, data)}
if "move" in data:
return {"move": self.move(key, data)}
else:
return {"error": "error key"}
else:
return {"error": "please login"}
return ret
def notify(self, client, data):
if type(data) == dict:
return self.process_data(client, data)
else:
return {"error": "need dict"}
game = Game()
class EchoWebSocket(websocket.WebSocketHandler):
def open(self):
print "WebSocket opened"
game.add_client(self)
def on_message(self, message):
try:
data = cjson.decode(message)
resp = game.notify(self, data)
self.write_message(cjson.encode(resp))
except Exception, e:
print e
req = cjson.encode({"error": "undefined"})
self.write_message(req)
def on_close(self):
print "WebSocket closed"
game.del_client(self)
class StatHandler(tornado.web.RequestHandler):
def get(self):
stat = "MultiROG - Multi Rouge Online Game\n"
stat += "Version 0.1.0\n"
self.write(stat)
def main():
application = tornado.web.Application([
(r"/stat", StatHandler),
(r"/websock", EchoWebSocket),
])
application.listen(8888)
tornado.ioloop.IOLoop.instance().start()
if __name__ == "__main__":
main()