/
clusterTopoClusterLevel.py
executable file
·220 lines (194 loc) · 10.7 KB
/
clusterTopoClusterLevel.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
#!/usr/bin/python2
import sys
from PyQt4 import QtGui, QtCore
from clusterLCCAControl import LCCAControl
from clusterManageNodeControl import ClusterNodeControl
from clusterRTOP import RtopPanel
from clusterData import ClusterData
class TopoClusterLevel(QtGui.QWidget):
def __init__(self):
super(TopoClusterLevel, self).__init__()
self.font = QtGui.QFont()
self.initUI()
def slotLCCA(self):
self.lccaControl = LCCAControl()
self.lccaControl.exec_()
def slotClusterNode(self):
self.clusterNodeControl = ClusterNodeControl()
self.clusterNodeControl.exec_()
def slotRtop(self):
self.Rtop = RtopPanel()
self.Rtop.exec_()
def makeActionButton(self, name, tooltip, sizeX, sizeY):
button = QtGui.QPushButton(name)
button.setToolTip(tooltip)
button.setMinimumSize(sizeX, sizeY)
self.font.setBold(True)
button.setFont(self.font)
color = button.palette()
color.setColor(button.backgroundRole(), QtGui.QColor(0,102,187))
color.setColor(QtGui.QPalette.ButtonText, QtGui.QColor(255,255,255))
button.setPalette(color)
return button
def makeHardwareButton(self, label, tooltip, state, sizeX, sizeY, drillDownData):
button = QtGui.QPushButton(label)
button.setToolTip(tooltip)
button.setMinimumSize(sizeX, sizeY)
self.font.setBold(True)
button.setFont(self.font)
buttonsColor = button.palette()
if state == 0: #HARDWARE UP AND GOOD STATE
buttonsColor.setColor(button.backgroundRole(), QtGui.QColor(0,102,0))
buttonsColor.setColor(QtGui.QPalette.ButtonText, QtGui.QColor(255,255,255))
elif state == 1: #HARDWARE DOWN OR BAD STATE
buttonsColor.setColor(button.backgroundRole(), QtGui.QColor(221,0,0))
buttonsColor.setColor(QtGui.QPalette.ButtonText, QtGui.QColor(255,255,255))
elif state == 2: #HARDWARE HAS NON-CRITICAL ISSUES
buttonsColor.setColor(button.backgroundRole(), QtGui.QColor(255,221,68))
buttonsColor.setColor(QtGui.QPalette.ButtonText, QtGui.QColor(255,255,255))
elif state == 3: #NO HARDWARE PRESENT STATE
button.setEnabled(False)
button.setPalette(buttonsColor)
return button
def makeBCButton(self, machine, rack, state, sizeX, sizeY, drillDownData, firstBlade, lastBlade):
if ('001' in machine):
whichBlades = 'Blade Center 1: Blades %i-%i' % (firstBlade, lastBlade)
self.bc1Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc1Button, rack)
elif ('002' in machine):
whichBlades = 'Blade Center 2: Blades %i-%i' % (firstBlade, lastBlade)
self.bc2Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc2Button, rack)
elif ('003' in machine):
whichBlades = 'Blade Center 3: Blades %i-%i' % (firstBlade, lastBlade)
self.bc3Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc3Button, rack)
elif ('004' in machine):
whichBlades = 'Blade Center 4: Blades %i-%i' % (firstBlade, lastBlade)
self.bc4Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc4Button, rack)
elif ('005' in machine):
whichBlades = 'Blade Center 5: Blades %i-%i' % (firstBlade, lastBlade)
self.bc5Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc5Button, rack)
elif ('006' in machine):
whichBlades = 'Blade Center 6: Blades %i-%i' % (firstBlade, lastBlade)
self.bc6Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc6Button, rack)
elif ('007' in machine):
whichBlades = 'Blade Center 7: Blades %i-%i' % (firstBlade, lastBlade)
self.bc7Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc7Button, rack)
elif ('008' in machine):
whichBlades = 'Blade Center 8: Blades %i-%i' % (firstBlade, lastBlade)
self.bc8Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc8Button, rack)
elif ('009' in machine):
whichBlades = 'Blade Center 9: Blades %i-%i' % (firstBlade, lastBlade)
self.bc9Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc9Button, rack)
elif ('010' in machine):
whichBlades = 'Blade Center 10: Blades %i-%i' % (firstBlade, lastBlade)
self.bc10Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc10Button, rack)
elif ('011' in machine):
whichBlades = 'Blade Center 11: Blades %i-%i' % (firstBlade, lastBlade)
self.bc11Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc11Button, rack)
elif ('012' in machine):
whichBlades = 'Blade Center 12: Blades %i-%i' % (firstBlade, lastBlade)
self.bc12Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc12Button, rack)
elif ('013' in machine):
whichBlades = 'Blade Center 13: Blades %i-%i' % (firstBlade, lastBlade)
self.bc13Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc13Button, rack)
elif ('014' in machine):
whichBlades = 'Blade Center 14: Blades %i-%i' % (firstBlade, lastBlade)
self.bc14Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc14Button, rack)
elif ('015' in machine):
whichBlades = 'Blade Center 15: Blades %i-%i' % (firstBlade, lastBlade)
self.bc15Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc15Button, rack)
elif ('016' in machine):
whichBlades = 'Blade Center 16: Blades %i-%i' % (firstBlade, lastBlade)
self.bc16Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc16Button, rack)
elif ('017' in machine):
whichBlades = 'Blade Center 17: Blades %i-%i' % (firstBlade, lastBlade)
self.bc17Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc17Button, rack)
elif ('018' in machine):
whichBlades = 'Blade Center 18: Blades %i-%i' % (firstBlade, lastBlade)
self.bc18Button = self.makeHardwareButton(machine, whichBlades, state, sizeX, sizeY, drillDownData)
self.placeBCButton(self.bc18Button, rack)
def placeBCButton(self, button, rack):
if (rack == 1):
self.rack1Layout.addWidget(button)
elif (rack == 2):
self.rack2Layout.addWidget(button)
elif (rack == 3):
self.rack3Layout.addWidget(button)
def initUI(self):
# This will be used to to set the window's layout
self.layout = QtGui.QVBoxLayout()
# Make the top nav bar for switching views and opening rtop
topBarLayout = QtGui.QHBoxLayout()
topBarFrame = QtGui.QFrame()
topBarFrame.setFrameShape(QtGui.QFrame.StyledPanel)
self.rtopButton = self.makeActionButton('RTOP', 'Launch blade, LCCA,\nand management node\nmonitor utility', 330, 60)
self.rtopButton.clicked.connect(self.slotRtop)
topBarLayout.addWidget(self.rtopButton)
topBarFrame.setLayout(topBarLayout)
hardwareLayout = QtGui.QHBoxLayout()
self.hardwareList = ClusterData.managementNodeData
for i in self.hardwareList:
if ('LCCA' in i[0]):
lccaButton = self.makeHardwareButton(i[0], 'Open LCCA Control Panel', i[1], 130, 440, i[2])
lccaButton.clicked.connect(self.slotLCCA)
else:
clusterManageButton = self.makeHardwareButton(i[0], 'Open Cluster Management Control Panel', i[1], 130, 440, i[2])
clusterManageButton.clicked.connect(self.slotClusterNode)
# Placement requires that the Cluster Management button be placed farthest left.
# followed by the LCCA and then the Blade Racks with the Blade Center buttons stacked vertically
hardwareLayout.addWidget(clusterManageButton)
hardwareLayout.addWidget(lccaButton)
#lccaButton.clicked.connect(lambda: self.slotLCCA(*PASS DATA THROUGH HERE*))
#clusterManagementButton.clicked.connect(lambda: self.slotClusterNode(*PASS DATA THROUGH HERE*))
self.rack1Layout = QtGui.QVBoxLayout()
rack1Frame = QtGui.QFrame()
rack1Frame.setFrameShape(QtGui.QFrame.StyledPanel)
self.rack2Layout = QtGui.QVBoxLayout()
rack2Frame = QtGui.QFrame()
rack2Frame.setFrameShape(QtGui.QFrame.StyledPanel)
self.rack3Layout = QtGui.QVBoxLayout()
rack3Frame = QtGui.QFrame()
rack3Frame.setFrameShape(QtGui.QFrame.StyledPanel)
self.rackData = ClusterData.topographData
sizeX = 115
sizeY = 65
for i in self.rackData:
#self.makeBCButton(machine, rack, state, sizeX, sizeY, drilldownData, firstBlade, lastBlade)
self.makeBCButton(i[0], i[1], i[2], sizeX, sizeY, i[3], i[4], i[5])
rack1Frame.setLayout(self.rack1Layout)
rack2Frame.setLayout(self.rack2Layout)
rack3Frame.setLayout(self.rack3Layout)
hardwareLayout.addWidget(rack1Frame)
hardwareLayout.addWidget(rack2Frame)
hardwareLayout.addWidget(rack3Frame)
# Pack widgets and layouts
self.layout.addWidget(topBarFrame)
self.layout.addLayout(hardwareLayout)
# Finalize layout of window and show
self.setLayout(self.layout)
self.move(300, 150)
self.setWindowTitle('CLUSTER MAIN VIEW')
self.setGeometry(50, 50, 725, 500)
self.show()
def main():
app = QtGui.QApplication(sys.argv)
ex = TopoClusterLevel()
sys.exit(app.exec_())
if __name__ == '__main__':
main()