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ThunderLoom

teaser8 A physically based shader for woven cloth

This project consits of a core shading model with a simple API that can be used to integrate into different rendering engines. The source code for this core can be found in the 'src' folder. The file 'woven_cloth.h' describes the API of the shader.

The shader has been incorporated into two rendering engines. The 'frontends' folder includes two plugins for the shader model.

  • 'vray3dsMax' contains a V-Ray/3ds Max plugin that has been tested in 3ds Max 2014,2015,2016 and V-Ray 3.x
  • 'mitsuba' contains a plugin for mitsuba and patches for the mtsblend blender addon.

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  • C++ 70.3%
  • C 26.1%
  • Python 3.1%
  • Makefile 0.5%