-
Notifications
You must be signed in to change notification settings - Fork 0
/
pygame_discard.py
146 lines (116 loc) · 4.76 KB
/
pygame_discard.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
#! /usr/bin/env python
import pygame
import events
import catan
from pygame_utils import *
#------------------------------------------------------------------------------
class DiscardAddButton(CardAddButton):
def click(self):
group = self.cardSubset()
undiscarded = group.difference(set(self.parent._discards))
if undiscarded:
self.parent.addDiscard(undiscarded.pop())
#------------------------------------------------------------------------------
class DiscardRemoveButton(CardRemoveButton):
def click(self):
group = self.cardSubset()
discarded = group.intersection(set(self.parent._discards))
if discarded:
self.parent.removeDiscard(discarded.pop())
#------------------------------------------------------------------------------
class DiscardTextButton(SimpleTextButton):
def __init__(self, pos):
SimpleTextButton.__init__(self, (70,15), 'DISCARD')
self.rect.topleft = pos
#------------------------------------------------------------------------------
class DiscardDisplay(EasySprite):
def __init__(self, player):
EasySprite.__init__(self)
events.registerListener(self)
self.image = EasySurface( (280,80) )
self.rect = self.image.get_rect()
self.player = player
self._discards = []
self.addButtons = {}
self.removeButtons = {}
self.drawBg()
self.drawCards()
self.dButton = DiscardTextButton((200,60))
self.drawButtons()
self.dirty = True
#----------------------------------------------------------------------
def addDiscard(self, card):
self._discards.append(card)
self.dirty = True
#----------------------------------------------------------------------
def removeDiscard(self, card):
self._discards.remove(card)
self.dirty = True
#----------------------------------------------------------------------
def drawBg(self):
self.image.fill( (0,0,20) )
r = self.rect.move(0,0)
r.topleft = 0,0
pygame.draw.rect(self.image, blue, r, 8)
pygame.draw.rect(self.image, (200,200,255), r, 1)
#----------------------------------------------------------------------
def drawCards(self):
classes = [catan.Stone, catan.Brick, catan.Grain, catan.Sheep,
catan.Wood]
x = 10
y = 20
for cls in classes:
addPos = vect_add((x,y), (0, -25))
self.addButtons[cls] = DiscardAddButton(self, addPos, cls)
removePos = vect_add((x,y), (0, 30))
self.removeButtons[cls] = DiscardRemoveButton(self, removePos, cls)
group = [card for card in self.player.cards
if isinstance(card, cls)]
draw_cards(group, self.image, x, y, 2, 3)
x += 30
if self._discards:
#self.dButton = ChooseTextButton((200,60))
x = 210
y = 40
draw_cards(self._discards, self.image, x, y, 6, 0)
#----------------------------------------------------------------------
def drawButtons(self):
self.dButton.update()
self.image.blit(self.dButton.image, self.dButton.rect)
for button in self.addButtons.values():
self.image.blit(button.image, button.rect)
for button in self.removeButtons.values():
self.image.blit(button.image, button.rect)
#----------------------------------------------------------------------
def update(self):
if not self.dirty:
return
if len(self._discards) == len(self.player.cards)//2:
self.dButton.hintlighted = True
else:
self.dButton.hintlighted = False
self.drawBg()
self.drawCards()
self.drawButtons()
self.dirty = False
#----------------------------------------------------------------------
def onDiscard(self, player):
if player == self.player:
events.unregisterListener(self)
self.addButtons = None
self.removeButtons = None
self.kill()
#----------------------------------------------------------------------
def onMouseLeftDown(self, pos):
if not self.rect.collidepoint(pos):
return
self.dirty = True
innerPos = vect_diff(pos, self.topleft)
for button in self.addButtons.values() + self.removeButtons.values():
#print 'button', button, button.rect
if button.rect.collidepoint(innerPos):
print 'button %s sees mouse inner' % button
button.click()
if self.dButton.rect.collidepoint(innerPos):
if self.dButton.hintlighted:
events.post('DiscardRequest', self.player, self._discards)