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pygame_yearofplenty.py
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pygame_yearofplenty.py
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#! /usr/bin/env python
import pygame
import events
import catan
from pygame_utils import *
#------------------------------------------------------------------------------
class ChooseAddButton(CardAddButton):
#def __init__(self, parent, pos, cardClass, symbol='+'):
def click(self):
self.parent.addChoose(self.cardClass)
#------------------------------------------------------------------------------
class ChooseRemoveButton(CardRemoveButton):
def click(self):
self.parent.removeChoose(self.cardClass)
#------------------------------------------------------------------------------
class ChooseTextButton(SimpleTextButton):
def __init__(self, pos):
SimpleTextButton.__init__(self, (70,15), 'CHOOSE')
self.rect.topleft = pos
#------------------------------------------------------------------------------
class ChooseTwoCardsDisplay(EasySprite):
singleton_guard = False
def __init__(self, player):
assert ChooseTwoCardsDisplay.singleton_guard == False
ChooseTwoCardsDisplay.singleton_guard = True
EasySprite.__init__(self)
events.registerListener(self)
self.image = EasySurface( (280,80) )
self.rect = self.image.get_rect()
self.player = player
self._chosen = []
self.addButtons = {}
self.removeButtons = {}
self.drawBg()
self.drawCards()
self.dButton = ChooseTextButton((200,60))
self.drawButtons()
self.dirty = True
#----------------------------------------------------------------------
def addChoose(self, cardClass):
if len(self._chosen) < 2:
self._chosen.append(cardClass)
self.dirty = True
#----------------------------------------------------------------------
def removeChoose(self, cardClass):
if cardClass in self._chosen:
self._chosen.remove(cardClass)
self.dirty = True
#----------------------------------------------------------------------
def drawBg(self):
self.image.fill( (0,0,20) )
r = self.rect.move(0,0)
r.topleft = 0,0
pygame.draw.rect(self.image, blue, r, 8)
pygame.draw.rect(self.image, (200,200,255), r, 1)
#----------------------------------------------------------------------
def drawCards(self):
classes = [catan.Stone, catan.Brick, catan.Grain, catan.Sheep,
catan.Wood]
x = 10
y = 20
for cls in classes:
addPos = vect_add((x,y), (0, -25))
self.addButtons[cls] = ChooseAddButton(self, addPos, cls)
removePos = vect_add((x,y), (0, 30))
self.removeButtons[cls] = ChooseRemoveButton(self, removePos, cls)
group = [cls()]
draw_cards(group, self.image, x, y, 2, 3)
x += 30
if self._chosen:
x = 210
y = 40
group = [cardClass() for cardClass in self._chosen]
draw_cards(group, self.image, x, y, 6, 0)
#----------------------------------------------------------------------
def drawButtons(self):
self.dButton.update()
self.image.blit(self.dButton.image, self.dButton.rect)
for button in self.addButtons.values():
self.image.blit(button.image, button.rect)
for button in self.removeButtons.values():
self.image.blit(button.image, button.rect)
#----------------------------------------------------------------------
def update(self):
if not self.dirty:
return
if len(self._chosen) == 2:
self.dButton.hintlighted = True
else:
self.dButton.hintlighted = False
self.drawBg()
self.drawCards()
self.drawButtons()
self.dirty = False
#----------------------------------------------------------------------
def onChooseTwoCards(self, player, cards):
if player == self.player:
ChooseTwoCardsDisplay.singleton_guard = False
events.unregisterListener(self)
self.addButtons = None
self.removeButtons = None
self.kill()
#----------------------------------------------------------------------
def onMouseLeftDown(self, pos):
if not self.rect.collidepoint(pos):
return
self.dirty = True
innerPos = vect_diff(pos, self.topleft)
for button in self.addButtons.values() + self.removeButtons.values():
#print 'button', button, button.rect
if button.rect.collidepoint(innerPos):
#print 'button %s sees mouse inner' % button
button.click()
if self.dButton.rect.collidepoint(innerPos):
if self.dButton.hintlighted:
events.post('ChooseTwoCardsRequest', self.player, self._chosen)