forked from aneelyelamanchili/TrebleMaker
/
GUI.py
executable file
·262 lines (245 loc) · 12.1 KB
/
GUI.py
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'''
Created by: Brian Richard, Jonathan Zhang, Aneel Yelamanchili
on July 28 2014
bcr53@cornell.edu, jyz22@cornell.edu, ajy35@cornell.edu
'''
import Tkinter as tk, pygame, song_maker, time
from Tkinter import *
from MidiFile import MIDIFile
from thread import start_new_thread
class MainView(tk.Tk):
def __init__(self, melDuration, melNotes, harmDuration, harm1Notes, harm2Notes, harm3Notes, *args, **kwargs):
#inherits everything from Tk
tk.Tk.__init__(self, *args, **kwargs)
self.geometry("800x700")
self.frame = tk.Frame(self)
self.title("Treble Maker")
self.frame.pack(side="top", fill="both", expand=True) #adds frame to GUI
self.label = tk.Label(self, font = ("Courier", 80, "italic"), text = "Treble Maker")
self.label.pack(in_=self.frame)
self.subtitle = tk.Label(self, font = ("Courier", 20), text = "A music generator")
self.subtitle.place(x=285,y=100)
self.about = tk.Label(self, font = ("Courier", 10, "italic"), text = "Created by Aneel Yelamanchili, Brian Richard, and Jonathan Zhang for CS 1110. Version 1.4")
self.about.pack(side = BOTTOM, in_=self.frame)
self.button1 = tk.Button(self, text="Start", command=self.appview) #button to go to appview
self.button1.place(height = 40, width = 200, x=300, y=350)
#initializes attributes of class MainView
self.melDuration = melDuration
self.melNums = melNotes
self.harmDuration = harmDuration
self.harm1Nums = harm1Notes
self.harm2Nums = harm2Notes
self.harm3Nums = harm3Notes
self.melNotes = []
self.harm1Notes = []
self.harm2Notes = []
self.harm3Notes = []
#assigns values to particular notes
c, csharp, d, dsharp, e, f, fsharp, g, gsharp, a, asharp, b = \
60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71
#this loop checks to see if the remainder of the current value
#with a given index is equal to the remainder of a key given a particular octave
#this loop is for the melody
for i in range(len(self.melNums)):
if self.melNums[i] % 12 == c % 12:
self.melNotes.append('C')
elif self.melNums[i] % 12 == csharp % 12:
self.melNotes.append('C#')
elif self.melNums[i] % 12 == d % 12:
self.melNotes.append('D')
elif self.melNums[i] % 12 == dsharp % 12:
self.melNotes.append('D#')
elif self.melNums[i] % 12 == e % 12:
self.melNotes.append('E')
elif self.melNums[i] % 12 == f % 12:
self.melNotes.append('F')
elif self.melNums[i] % 12 == fsharp % 12:
self.melNotes.append('F#')
elif self.melNums[i] % 12 == g % 12:
self.melNotes.append('G')
elif self.melNums[i] % 12 == gsharp % 12:
self.melNotes.append('G#')
elif self.melNums[i] % 12 == a % 12:
self.melNotes.append('A')
elif self.melNums[i] % 12 == asharp % 12:
self.melNotes.append('A#')
elif self.melNums[i] % 12 == b % 12:
self.melNotes.append('B')
#this loop checks to see if the remainder of the current value
#with a given index is equal to the remainder of a key given a particular octave
#this loop is for harmony one
for i in range(len(self.harm1Nums)):
if self.harm1Nums[i] % 12 == c % 12:
self.harm1Notes.append('C')
elif self.harm1Nums[i] % 12 == csharp % 12:
self.harm1Notes.append('C#')
elif self.harm1Nums[i] % 12 == d % 12:
self.harm1Notes.append('D')
elif self.harm1Nums[i] % 12 == dsharp % 12:
self.harm1Notes.append('D#')
elif self.harm1Nums[i] % 12 == e % 12:
self.harm1Notes.append('E')
elif self.harm1Nums[i] % 12 == f % 12:
self.harm1Notes.append('F')
elif self.harm1Nums[i] % 12 == fsharp % 12:
self.harm1Notes.append('F#')
elif self.harm1Nums[i] % 12 == g % 12:
self.harm1Notes.append('G')
elif self.harm1Nums[i] % 12 == gsharp % 12:
self.harm1Notes.append('G#')
elif self.harm1Nums[i] % 12 == a % 12:
self.harm1Notes.append('A')
elif self.harm1Nums[i] % 12 == asharp % 12:
self.harm1Notes.append('A#')
elif self.harm1Nums[i] % 12 == b % 12:
self.harm1Notes.append('B')
#this loop checks to see if the remainder of the current value
#with a given index is equal to the remainder of a key given a particular octave
#this loop is for the harmony two
for i in range(len(self.harm2Nums)):
if self.harm2Nums[i] % 12 == c % 12:
self.harm2Notes.append('C')
elif self.harm2Nums[i] % 12 == csharp % 12:
self.harm2Notes.append('C#')
elif self.harm2Nums[i] % 12 == d % 12:
self.harm2Notes.append('D')
elif self.harm2Nums[i] % 12 == dsharp % 12:
self.harm2Notes.append('D#')
elif self.harm2Nums[i] % 12 == e % 12:
self.harm2Notes.append('E')
elif self.harm2Nums[i] % 12 == f % 12:
self.harm2Notes.append('F')
elif self.harm2Nums[i] % 12 == fsharp % 12:
self.harm2Notes.append('F#')
elif self.harm2Nums[i] % 12 == g % 12:
self.harm2Notes.append('G')
elif self.harm2Nums[i] % 12 == gsharp % 12:
self.harm2Notes.append('G#')
elif self.harm2Nums[i] % 12 == a % 12:
self.harm2Notes.append('A')
elif self.harm2Nums[i] % 12 == asharp % 12:
self.harm2Notes.append('A#')
elif self.harm2Nums[i] % 12 == b % 12:
self.harm2Notes.append('B')
#this loop checks to see if the remainder of the current value
#with a given index is equal to the remainder of a key given a particular octave
#this loop is for the harmony three
for i in range(len(self.harm3Nums)):
if self.harm3Nums[i] % 12 == c % 12:
self.harm3Notes.append('C')
elif self.harm3Nums[i] % 12 == csharp % 12:
self.harm3Notes.append('C#')
elif self.harm3Nums[i] % 12 == d % 12:
self.harm3Notes.append('D')
elif self.harm3Nums[i] % 12 == dsharp % 12:
self.harm3Notes.append('D#')
elif self.harm3Nums[i] % 12 == e % 12:
self.harm3Notes.append('E')
elif self.harm3Nums[i] % 12 == f % 12:
self.harm3Notes.append('F')
elif self.harm3Nums[i] % 12 == fsharp % 12:
self.harm3Notes.append('F#')
elif self.harm3Nums[i] % 12 == g % 12:
self.harm3Notes.append('G')
elif self.harm3Nums[i] % 12 == gsharp % 12:
self.harm3Notes.append('G#')
elif self.harm3Nums[i] % 12 == a % 12:
self.harm3Notes.append('A')
elif self.harm3Nums[i] % 12 == asharp % 12:
self.harm3Notes.append('A#')
elif self.harm3Nums[i] % 12 == b % 12:
self.harm3Notes.append('B')
def mainmenu(self, event=None):
#hides all widgets from appview if mainmenu is called
self.button2.place_forget()
self.play.place_forget()
self.leave.place_forget()
self.melody.place_forget()
self.harmony_one.place_forget()
self.melN.place_forget()
self.harmonyOneN.place_forget()
self.harmonyTwoN.place_forget()
self.harmonyThreeN.place_forget()
#places/packs widgets into frame
self.label.pack(in_=self.frame)
self.button1.place(height = 40, width = 200, x=300, y=275)
self.subtitle.place(x=285,y=100)
self.about.pack(side = BOTTOM, in_=self.frame)
def appview(self, event=None):
#hides all widgets from mainmenu if appview is called
self.label.pack_forget()
self.button1.place_forget()
self.subtitle.place_forget()
self.about.pack_forget()
#creates set of three buttons at bottom of frame
self.play = tk.Button(self, text="Play", command = self.music)
self.play.place(width=62,x=301,y=675)
self.button2 = tk.Button(self, text="Go to main menu", command=self.mainmenu)
self.button2.place(x=363,y=675)
self.leave = tk.Button(self, text = "Quit", command = self.quit)
self.leave.place(x=467,y=675)
#creates labels that pertain to either the melody or harmony of the song
self.melody = tk.Label(self, font = ("Courier", 10), text = "melody")
self.melody.place(x=30,y=30)
self.harmony_one = tk.Label(self, font = ("Courier", 10), text = "triad")
self.harmony_one.place(x=30,y=180)
self.melN = tk.Label(self, font = ("Courier", 90), text = '')
self.melN.place(x=362,y=30)
self.harmonyOneN = tk.Label(self, anchor = CENTER, font = ("Courier", 90), text = '')
self.harmonyOneN.place(x=362,y=180)
self.harmonyTwoN = tk.Label(self, anchor = CENTER, font = ("Courier", 90), text = '')
self.harmonyTwoN.place(x=362,y=330)
self.harmonyThreeN = tk.Label(self, anchor = CENTER, font = ("Courier", 90), text = '')
self.harmonyThreeN.place(x=362,y=480)
def mel_note(self):
self.update() #updates frame
#changes text based on current note
#note is on screen for it's given duration
for i in range(len(self.melNotes)):
self.melN.config(text = self.melNotes[i])
time.sleep(60/120.0*self.melDuration[i])
def harm_note(self):
self.update() #updates frame
for i in range(len(self.harm1Notes)):
#changes text of all three harmonies
#note is on screen for it's given duration
self.harmonyOneN.config(text = self.harm1Notes[i])
self.harmonyTwoN.config(text = self.harm2Notes[i])
self.harmonyThreeN.config(text = self.harm3Notes[i])
time.sleep(60/185.0*self.harmDuration[i])
def music(self):
#sub function of function music
def play_music(music_file):
"""
stream music with mixer.music module in blocking manner
this will stream the sound from disk while playing
"""
clock = pygame.time.Clock()
#try-catch for playing audio from MIDI file
try:
pygame.mixer.music.load(music_file)
print "Music file %s loaded!" % music_file
self.update()
except pygame.error:
print "File %s not found! (%s)" % (music_file, pygame.get_error())
return
pygame.mixer.music.play() #plays MIDI file
self.update() #updates frame
# pick a midi music file you have ...
# (if not in working folder use full path)
#creates two threads so that both functions
#can occur at the same time without interfering
self.update()
start_new_thread(self.mel_note, ())
self.update()
start_new_thread(self.harm_note, ())
music_file = "output.mid"
freq = 44100 # audio CD quality
bitsize = -16 # unsigned 16 bit
channels = 2 # 1 is mono, 2 is stereo
buffer = 1024 # number of samples
pygame.mixer.init(freq, bitsize, channels, buffer)
#self.update()
# optional volume 0 to 1.0
pygame.mixer.music.set_volume(0.8)
play_music(music_file) #calls sub function to play music