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car.py
147 lines (131 loc) · 5.79 KB
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car.py
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from __future__ import division
from velocity import Velocity
from pandac.PandaModules import *#basic Panda modules
from direct.showbase.DirectObject import DirectObject#for event handling
from direct.actor.Actor import Actor#for animated models
import sys, os, math
from smoke_emitter import *
class Car():
"""This is a car."""
def __init__ (self, x=0, y=0, h=0, car=0):
#mydir = os.path.abspath(sys.path[0])
#mydir = Filename.fromOsSpecific(mydir).getFullpath()
if car == 0:
self.model = loader.loadModel("cars/bluecar.egg")
elif car == 1:
self.model = loader.loadModel("cars/redcar.egg")
elif car == 2:
self.model = loader.loadModel("cars/greencar.egg")
else:
self.model = loader.loadModel("cars/yellowcar.egg")
#self.model = Actor("models/panda-model")
self.model.reparentTo(render)
#self.model.setScale(.005)
self.model.setScale(5.7)
#things that matter
self.model.setPos(x, y, 0)
self.model.setH(h)
self.vel = Velocity()
self.turn = 0
self.hp = 100
self.deaths = 0
self.input = [False for i in range(5)]#left, right, up, down, space
#Attach Smoke
self.s1 = False
self.s2 = False
self.s3 = False
self.smoke1 = smoke_emitter(self.model, 1, 1, 1)
self.smoke2 = smoke_emitter(self.model, -1, 0, 1)
self.smoke3 = smoke_emitter(self.model, 0, 1, 0)
#taskMgr.add(self.move, "outtaThaWayImDrivingHere")
#self.prevtime = 0
self.setUpHeadlights()
def makeCollisionSolid(self, cTrav, cHandler, num):
cSphere = CollisionSphere((0,0,0), 3)
cNode = CollisionNode("car%d"%num)
cNode.addSolid(cSphere)
cNodePath = self.model.attachNewNode(cNode)
#cNodePath.show()
#registers a from object with the traverser with a corresponding handler
cTrav.addCollider(cNodePath, cHandler)
def setUpHeadlights(self):
self.headlights = Spotlight("headlights")
self.headlights.setColor(VBase4(1.2, 1.2, 1.2, 1))
#self.headlights.setShadowCaster(True, 512, 512)
self.headlights.setAttenuation(Point3(0.0001, 0, 0.00001))
print self.headlights.getAttenuation().getX()
print self.headlights.getAttenuation().getY()
print self.headlights.getAttenuation().getZ()
lens = PerspectiveLens()
lens.setFov(70, 90)
lens.setNear(2.0)
self.headlights.setLens(lens)
slnp = self.model.attachNewNode(self.headlights)
slnp.setPos(0, -0.35, 1)
slnp.setHpr(0,-2.5,0)
render.setLight(slnp)
self.overlights = DirectionalLight("overhead lights")
self.overlights.setColor(VBase4(1, 1, 1, 1))
oslnp = self.model.attachNewNode(self.overlights)
oslnp.setHpr(180,-75,0)
self.model.setLight(oslnp)
self.lightsOn = True
def toggleHeadlights(self):
if self.lightsOn:
self.headlights.setColor(VBase4(0, 0, 0, 1))
self.overlights.setColor(VBase4(0, 0, 0, 1))
self.lightsOn = False
else:
self.headlights.setColor(VBase4(1.2, 1.2, 1.2, 1))
self.overlights.setColor(VBase4(1, 1, 1, 1))
self.lightsOn = True
def setHeadlights(self, val):
if val != self.lightsOn:
if self.lightsOn:
self.headlights.setColor(VBase4(0, 0, 0, 1))
self.overlights.setColor(VBase4(0, 0, 0, 1))
self.lightsOn = False
else:
self.headlights.setColor(VBase4(1, 1, 1, 1))
self.overlights.setColor(VBase4(1, 1, 1, 1))
self.lightsOn = True
def takeDamage(self, num):
self.hp -= num
def move(self, elapsed):
#all these numbers need to be tested
if self.hp < 25 and not self.s3:
self.smoke3.p.show()
self.s3 = True
if self.hp < 50 and not self.s2:
self.smoke2.p.show()
self.s2 = True
if self.hp < 75 and not self.s1:
self.smoke1.p.show()
self.s1 = True
#position change
self.model.setPos(self.model.getX() + self.vel.x * elapsed/.02, self.model.getY() + self.vel.y * elapsed/.02, 0)
tempmag = self.vel.getM()
self.vel.addDM(self.model.getH(), elapsed * 1)
self.vel.setDM(self.vel.getD(), tempmag)
if self.vel.getM() > 0:
self.vel.setDM(self.vel.getD(), max(self.vel.getM() - (elapsed * (.5 + 2.5*self.input[4])),0))
if self.input[2]:#up
self.vel.addDM(self.model.getH(), elapsed * 4)
self.vel.setDM(self.vel.getD(), min(self.vel.getM(), 5))#speed cap
if self.input[3]:#down
self.vel.addDM(self.model.getH(), elapsed * -4)
self.vel.setDM(self.vel.getD(), min(self.vel.getM(), 5))#speed cap
#turning
self.model.setH(self.model.getH() + self.turn * elapsed/.02)
if self.input[0]:#left
self.turn += elapsed * (100 + self.vel.getM()*100/4) / 4
self.turn = min(.02 * (100 + self.vel.getM()*100/4), self.turn)
#self.model.setH(self.model.getH() + elapsed * (100 + self.vel.getM()*100/4))
elif self.input[1]:#right
self.turn -= elapsed * (100 + self.vel.getM()*100/4) / 4
self.turn = max(-.02 * (100 + self.vel.getM()*100/4), self.turn)
#self.model.setH(self.model.getH() - elapsed * (100 + self.vel.getM()*100/4))
else:
self.turn -= math.copysign(elapsed, self.turn) * (100 + self.vel.getM()*100/4) / 4
if abs(self.turn) <= (elapsed * (100 + self.vel.getM()*100/4) / 4):
self.turn = 0