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tristanlabetoulle/Simulation-of-a-crowd-movement

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Presentation

This program aims at simulating a crowd movement at a macroscopic level for agent with different sizes. The movement of the agents is based on a navigation vector field computed thanks to the fast marching method. The program is simple and robust and can be easily used to see how a crowd evolves under stress ( the agents are colored according to their stress level ).

Run the code

Launch the file Simulation to see an example of how to use it.

Requirements

ffmpeg must be installed to save the simulation in a mp4 file

References

Directing Crowd Simulations Using Navigation Fields ,Sachin Patil,Jur van den Berg,Sean Curtis,Ming Lin,Dinesh Manocha Méthode de Fast Marching, Calcul numérique de la distance à une Interface ,Mohamed Sylla,Boris Meden,Rachid Touzani

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This code aims at simulating a crowd movement using a macroscopic model

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