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server.py
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server.py
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from PyQt5.QtCore import QObject, QTimer, QByteArray
from PyQt5.QtWidgets import QApplication, QWidget, QPushButton, QVBoxLayout
from PyQt5.QtNetwork import QHostAddress, QTcpServer
from user import User
from step import Step
from utils import show_message
class Button(QPushButton):
def __init__(self, text, parent=None):
super(Button, self).__init__(text, parent)
class Server(QWidget):
def __init__(self, parent=None):
super(Server, self).__init__(parent)
self.users = []
self.step_index = 0
self.active_user = -1
self.active_socket = None
import random
self.nodes_list = range(8)
random.shuffle(self.nodes_list)
print self.nodes_list
self.setWindowTitle("The Standard Model Game Server")
self.sockets = []
mainLayout = QVBoxLayout()
self.register_started = False
self.b_register_user = Button("Start Register")
self.b_register_user.clicked.connect(self.register_user_change_status)
self.game_started = False
self.b_start = Button("Start")
self.b_start.clicked.connect(self.start_game)
mainLayout.addWidget(self.b_register_user)
mainLayout.addWidget(self.b_start)
self.setLayout(mainLayout)
self.server = QTcpServer()
self.server.listen(QHostAddress.Any, 8088)
self.server.newConnection.connect(self.registing)
self.timer = QTimer(self)
# self.register_timer.timeout.connect(self.registing)
self.timer.setInterval(1)
self.timer.start()
# self.timer.timeout.connect(self.checkout)
def start_game(self):
if (len(self.users) == 0):
show_message("No User Registed", "", 2)
return
self.game_started = True
for user_index, user in enumerate(self.users):
self.step_index += 1
step = Step()
step.user = user_index
step.index = self.step_index
step.action = "setup user"
step.command = [user.username, user.avatar, self.nodes_list[user_index]]
self.broad_cast(step)
step = Step()
step.action = "start game"
self.process(step)
self.get_initial_funding()
step = Step()
step.action = "next turn"
self.process(step)
def get_initial_funding(self):
pass
def register_user_change_status(self):
if self.register_started:
self.register_started = False
# self.register_timer.stop()
self.b_register_user.setText("Start Register")
else:
self.register_started = True
# self.register_timer.start()
self.b_register_user.setText("Stop Register")
def register_user(self, socket):
if socket in self.sockets:
return
self.sockets.append(socket)
socket.waitForReadyRead()
message = socket.readLine().data().decode().split("@")
index = len(self.sockets)
user = User(message[0], int(message[1]), index, None)
socket.readyRead.connect(lambda: self.checkout(socket))
self.users.append(user)
print("Register User")
def registing(self):
if self.register_started:
socket = self.server.nextPendingConnection()
# address = socket.peerAddress()
self.register_user(socket)
def checkout(self, socket):
#for socket in self.sockets:
# socket.write(steps[-1].to_string())
print("checkout")
print(self.active_user)
print(self.active_socket)
print(socket)
if self.active_socket is socket:
print("is")
message = socket.readLine().data().decode()
step = Step()
step.from_string(message)
self.process(step)
"""
if self.game_started:
for socket in self.sockets:
if socket.readyRead():
message = str(socket.readLine().data())
for socket in self.sockets:
self.send_step(socket, step)
"""
# socket = self.server.nextPendingConnection()
# socket.write("hello\n")
# socket.flush()
# socket.disconnect()
def change_to_next_user(self):
self.active_user += 1
if self.active_user == len(self.sockets):
self.active_user = 0
self.active_socket = self.sockets[self.active_user]
def broad_cast(self, step):
print("broading cast")
for user_index, socket in enumerate(self.sockets):
if step.action == "setup user":
step.work_user = user_index
qmessage = QByteArray()
qmessage.append(step.to_string())
socket.write(qmessage)
def process(self, step):
if step.action == "start game":
print("Start game")
self.step_index += 1
step.index = self.step_index
self.broad_cast(step)
if step.action == "next turn":
self.change_to_next_user()
self.step_index += 1
# step = Step()
step.from_string("%d@get funding@%d@%d@%d\n"%(self.active_user, self.step_index, self.active_user, 1000))
self.broad_cast(step)
if step.action == "buy node":
self.step_index += 1
step.index = self.step_index
self.broad_cast(step)
# if step.action == "get funding":
# step.
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
server = Server()
server.show()
sys.exit(app.exec_())