def Stockaufsatz(matrixnew,extractedstep,Einheitsvektor ="rE1"): re1 = Init.getData(matrixnew,sensors=["RNS","LNS"],datas=[ Einheitsvektor]) ACC = Init.getData(matrixnew,sensors=["RNS","LNS"],datas=["acc"],specifiedDatas="x") ACCright = Ableitung(ACC[:,:],[2],1)[:,2:] ACCleft = Ableitung(ACC[:,:],[3],1)[:,2:] Vektor = np.zeros((len(re1),3)) Vektor[:,2] = 1 anlematrixre1 = angle(re1[:,2:5],Vektor) anlematrixre = angle(re1[:,5:8],Vektor) anglestickright = anlematrixre1[:,0] anglestickleft = anlematrixre[:,0] rightpeak = [] leftpeak = [] for i in range(0,len(extractedstep)): posleft = (np.argmax(ACCleft[(extractedstep[i,0]):(extractedstep[i,1]),0])) leftpeak.append(anglestickleft[(extractedstep[i,0])+posleft,0]) posright = (np.argmax(ACCright[(extractedstep[i,0]):(extractedstep[i,1]),0])) rightpeak.append(anglestickright[(extractedstep[i,0])+posright,0]) print rightpeak return rightpeak,leftpeak
def Passgang(matrixnew,extractedstep): ACC = Init.getData(matrixnew,sensors=["RNS","LLL"],datas=["acc"],specifiedDatas="x") ACC2 = Init.getData(matrixnew,sensors=["LNS","RLL"],datas=["acc"],specifiedDatas="x") ACC = Ableitung(ACC[:,:],[2,3],1)[:,2:] ACC2 = Ableitung(ACC2[:,:],[2,3],1)[:,2:] zeitverschiebung =[] zeitverschiebunglinks =[] for i in range(0,len(extractedstep)): maxpos = (np.argmax(ACC2[(extractedstep[i,0]):(extractedstep[i,1]),0])) minpos= (np.argmax(ACC2[(extractedstep[i,0]):(extractedstep[i,1]),1])) print abs(maxpos-minpos) print "_______" print (extractedstep[i,1]-extractedstep[i,0]) zeitverschiebung.append(float(abs(maxpos-minpos))/float((extractedstep[i,1]-extractedstep[i,0]))) maxpos = (np.argmax(ACC[(extractedstep[i,0]):(extractedstep[i,1]),0])) minpos= (np.argmax(ACC[(extractedstep[i,0]):(extractedstep[i,1]),1])) zeitverschiebunglinks.append(float(abs(maxpos-minpos))/float((extractedstep[i,1]-extractedstep[i,0]))) vereinigung=[] for j in range(0,len(zeitverschiebunglinks)): if(zeitverschiebung[j]>=zeitverschiebunglinks[j]): vereinigung.append(zeitverschiebunglinks[j]) else: vereinigung.append(zeitverschiebung[j]) plt.plot(vereinigung) plt.show() return vereinigung
def Fussabrollen(matrixnew,extractedstep): ACC = Init.getData(matrixnew,sensors=["RLL","LLL"],datas=["acc"],specifiedDatas="x") ACCright = Ableitung(ACC[:,:],[2],1)[:,2:] ACCleft = Ableitung(ACC[:,:],[3],1)[:,2:] anlematrixre1 = winkelgesamt(matrixnew,Sensoren=["RUA","RLA"]) anlematrixre = winkelgesamt(matrixnew,Sensoren=["LUA","LLA"]) anglestickright = anlematrixre1 anglestickleft = anlematrixre plt.plot(anglestickleft) plt.plot(anglestickright) plt.show() rightpeak = [] leftpeak = [] for i in range(0,len(extractedstep)): posleft = (np.argmax(ACCleft[(extractedstep[i,0]):(extractedstep[i,1]),0])) leftpeak.append(anglestickleft[(extractedstep[i,0])+posleft]) posright = (np.argmax(ACCright[(extractedstep[i,0]):(extractedstep[i,1]),0])) rightpeak.append(anglestickright[(extractedstep[i,0])+posright]) print rightpeak return rightpeak,leftpeak
def aufrechtgehen(matrixnew, extractedstep): back = Init.getData(matrixnew,sensors=["STE","CEN"],datas=[ "rE1"]) Vektor = np.zeros((len(back),3)) Vektor[:,0] = 1 angleSTEmovement = angle(back[:,2:5],Vektor) angleCENmovement = angle(back[:,5:8],Vektor) Vektor[:,0] = 0 Vektor[:,2] = 1 angleSTEupwards = angle(back[:,2:5],Vektor) angleCENupwards = angle(back[:,5:8],Vektor) angleSTEupwardsstep = [] angleSTEmovementstep =[] angleSTEmovementstep = [] angleCENupwardsstep = [] for i in range(0,len(extractedstep)): angleCENupwardsstep.append(np.sum(angleCENupwards[(extractedstep[i,0]):(extractedstep[i,1])])/((extractedstep[i,1])-(extractedstep[i,0]))) angleSTEupwardsstep.append(np.sum(angleSTEupwards[(extractedstep[i,0]):(extractedstep[i,1])])/((extractedstep[i,1])-(extractedstep[i,0]))) plt.subplot(2,1,1) plt.plot(angleSTEupwardsstep) plt.subplot(2,1,2) plt.plot(angleCENupwardsstep) plt.show() difference = (np.absolute([x-y for x,y in zip(angleCENupwardsstep,angleSTEupwardsstep)])) return angleSTEupwardsstep,angleCENupwardsstep, difference
def sensorwinkel(matrixnew, extractedstep, Sensoren= ["RUA","RLA"]): re1 = Init.getData(matrixnew,sensors=Sensoren,datas=[ "rE1","rE2","rE3"]) anlematrixre1 = angle(re1[:,11:14],re1[:,2:5]) anglearm = anlematrixre1[:,0] anlematrixre1 = angle(re1[:,14:17],re1[:,5:8]) anglearm2 = anlematrixre1[:,0] anlematrixre1 = angle(re1[:,17:20],re1[:,8:11]) anglearm3 = anlematrixre1[:,0] anglecomb= [ ] for i in range(0,len(anglearm)): anglecomb.append(np.sqrt((np.square(anglearm2[i,0]))+(np.square(anglearm[i,0]))+(np.square(anglearm3[i,0])))) print anglecomb maxanglearm = [] minanglearm = [] for i in range(0,len(extractedstep)): maxpos = (np.argmax(anglecomb[(extractedstep[i,0]):(extractedstep[i,1])])) maxanglearm.append((anglecomb[(extractedstep[i,0])+maxpos])) minpos= (np.argmin(anglecomb[(extractedstep[i,0]):(extractedstep[i,1])])) minanglearm.append(anglecomb[(extractedstep[i,0])+minpos]) angleE = np.c_[minanglearm,maxanglearm] print "---------------------------------------------------------------------" angleE= 180-angleE return angleE
def findsync(dataMatrix): datamatrix = Init.getData(dataMatrix,sensors=["STE"],datas=[ "acc"]) signal= dataMatrix[:,2] maxAbsValue, maxAbsFreq = FourierTransformation.maxAbsFreq(signal) Filtered = FeatureKonstruktion.filter(datamatrix,[2,3,4],maxAbsFreq) plt.plot(Filtered[:,2:]) plt.show()
def winkelgesamt(matrixnew,Sensoren= ["RUA","RLA"]): re1 = Init.getData(matrixnew,sensors=Sensoren,datas=[ "rE1","rE2","rE3"]) print len(matrixnew) anlematrixre1 = angle(re1[:,11:14],re1[:,2:5]) anglearm = anlematrixre1[:,0] anlematrixre1 = angle(re1[:,14:17],re1[:,5:8]) anglearm2 = anlematrixre1[:,0] anlematrixre1 = angle(re1[:,17:20],re1[:,8:11]) anglearm3 = anlematrixre1[:,0] anglecomb= [ ] plt.plot(anglearm) plt.plot(anglearm2) plt.plot(anglearm3) plt.show() for i in range(0,len(anglearm)): anglecomb.append(np.sqrt((np.square(anglearm2[i,0]))+(np.square(anglearm[i,0]))+(np.square(anglearm3[i,0])))) print len(anglecomb) return anglecomb
# # Copyright (C) 2004 Daniel Larsson # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Library General Public # License as published by the Free Software Foundation; either # version 2 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., 59 Temple Place - Suite 330, # Boston, MA 02111-1307, USA. # import Init # Add the languages we support Init.add_translation('remus-server', 'sv', 'Swedish', 'sv_SE.ISO8859-1', '/images/sv.png') Init.add_translation('remus-server', 'en', 'English', 'en_US.ISO8859-1', '/images/en.png')
Log.log("Game over, displaying game state") matrix = [ [(x, y) in board.blocks for x in xrange(board.blocks_width)] for y in xrange(board.blocks_height) ] Matrix.put(matrix, f="_") if ((len(self.highscores) < HIGHSCORES or any(board.score > score["score"] for score in self.highscores)) and not Shared.options.get("uber_tetromino") and not Shared.options.get("flip_tetromino") ): self.addJob("name_inputbox", Jobs.InputBox(self, "New Highscore!\nName: ")) self.running = self.getName else: self.addJob("window-game_over", Jobs.Notification(self, "window-game_over", "Game Over")) self.addJob("endtimer", Jobs.TimedExecution(self, self.quitGame, seconds=3, anykey=True)) def eventHandler(self, event): if event.type == QUIT: self.quit() elif event.type == KEYDOWN: if event.key == Shared.keymap["game"]["pause"]: self.call(Menus.PauseMenu, sound_enabled=False, caption="Tetris - Paused") if event.key == Shared.keymap["game"]["player1"]["uber_tetromino"] and Shared.options["gameplay"].get("uber_tetromino"): self.jobs.interface.addJob("tetromino", makeUberTetromino(self.jobs.interface.jobs.board)) if __name__ == '__main__': import Init Init.initGame(TetrisGame, caption="Loltris").run()
doc = """ Usage: loltris [--loglevel=n] [--dev] loltris (-h | --help | --version | -v) Options: loltris --help,-h Loltris documentation loltris --version,-v Print the loltris version and exit loltris --loglevel=n Set loglevel, 0="ONLY CRITICAL" 5="ALL" """ import sys import docopt from Globals import * nice_version = "Loltris v{}".format(VERSION) args = docopt.docopt(doc, version=nice_version) ## Launch the game if args["-h"] or args["--help"]: print(doc) sys.exit() if args["-v"]: print(nice_version) sys.exit() import Menus import Init Init.initGame(Menus.MainMenu, caption="Loltris").run()
# # Copyright (C) 2004 Daniel Larsson # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Library General Public # License as published by the Free Software Foundation; either # version 2 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., 59 Temple Place - Suite 330, # Boston, MA 02111-1307, USA. # import Init # Add the languages we support Init.add_translation('remus-audiostore', 'sv', 'Svenska', 'sv_SE.ISO8859-1', '/images/sv.png') Init.add_translation('remus-audiostore', 'en', 'English', 'en_US.ISO8859-1', '/images/en.png')
def __del__(self): Init._Shutdown()
def __init__(self): Init._Init()
''' Created on 2011-7-14 @author: zheng ''' import Constant, Init, P4, Build, Sign, Upload, Email, Check import sys if __name__ == '__main__': Init.system_init() project=Init.init_choice(len(sys.argv)) project.project_init() P4.download( project ) P4.getDescribe (project , "1") # Check.check( project ) # Build.build( project ) # Sign.sign( project) # Upload.upload( project )
import Init import Display import Action if __name__ == '__main__': # PYGAME INIT pygame.init() Game.screen = pygame.display.set_mode((Const.windowHeight, Const.windowLength)) Game.screen.fill(Colour.darkGrey) pygame.display.set_caption('SupNetwork') clock = pygame.time.Clock() # DISPLAY Init.array() Display.all_cell() # GAME LOOP while True: for event in pygame.event.get(): clock.tick(30) if event.type == MOUSEBUTTONUP: x, y = event.pos if Const.margin < x < Const.margin+Const.cellSize*Const.gameSize \ and Const.margin < y < Const.margin+Const.cellSize*Const.gameSize: Action.click(x, y) if event.type == QUIT: pygame.quit()