Ejemplo n.º 1
0
    def __init__(self, width=640, height=400, fps=30):

        self._running = True

        self._display_surf = None

        self.width = width
        self.height = height

        self.height_screen = 0
        self.width_screen = 0
        self.fps = fps
        self.playtime = 0.0
        self.servo_util = Servo_Util()
        # self.sensor_camera = Sensor_Camera(width/2,height/2)
        self.sensor_ultrasound = Sensor_UltraSound()
        self.sensor_encoder = Sensor_Encoder()
        self.sensor_led = Sensor_Led()
        self.sensor_motor = Sensor_Motor()
        self.sensor_motor.SetLedSensor(self.sensor_led)
        self.sensor_dof = Sensor_Dof()
        self.sensor_rocket = Sensor_Rocket()

        print "Main :key esc\n"
Ejemplo n.º 2
0
class App:
    def __init__(self, width=640, height=400, fps=30):

        self._running = True

        self._display_surf = None

        self.width = width
        self.height = height

        self.height_screen = 0
        self.width_screen = 0
        self.fps = fps
        self.playtime = 0.0
        self.servo_util = Servo_Util()
        # self.sensor_camera = Sensor_Camera(width/2,height/2)
        self.sensor_ultrasound = Sensor_UltraSound()
        self.sensor_encoder = Sensor_Encoder()
        self.sensor_led = Sensor_Led()
        self.sensor_motor = Sensor_Motor()
        self.sensor_motor.SetLedSensor(self.sensor_led)
        self.sensor_dof = Sensor_Dof()
        self.sensor_rocket = Sensor_Rocket()

        print "Main :key esc\n"

    def on_init(self):
        # Based on "Python GUI in Linux frame buffer"
        # http://www.karoltomala.com/blog/?p=679
        disp_no = os.getenv("DISPLAY")
        if disp_no:
            print "I'm running under X display = {0}".format(disp_no)
            found = True
        else:
            # Check which frame buffer drivers are available
            # Start with fbcon since directfb hangs with composite output
            drivers = ["fbcon", "directfb", "svgalib"]
            found = False
            for driver in drivers:
                # Make sure that SDL_VIDEODRIVER is set
                if not os.getenv("SDL_VIDEODRIVER"):
                    os.putenv("SDL_VIDEODRIVER", driver)
                try:
                    pygame.display.init()
                except pygame.error:
                    print "Driver: {0} failed.".format(driver)
                    continue
                found = True
                break
        if not found:
            raise Exception("No suitable video driver found!")

        pygame.init()
        infoObject = pygame.display.Info()
        self.width_screen = infoObject.current_w
        self.height_screen = infoObject.current_h

        self.clock = pygame.time.Clock()
        if disp_no:
            self.size = self.width, self.height
            self.screen = pygame.display.set_mode(self.size, pygame.HWSURFACE | pygame.DOUBLEBUF)
            print "X size: %d x %d" % (self.size[0], self.size[1])
        else:
            self.size = self.width_screen, self.height_screen
            self.screen = pygame.display.set_mode(self.size, pygame.FULLSCREEN | pygame.HWSURFACE | pygame.DOUBLEBUF)
            print "Framebuffer size: %d x %d" % (self.size[0], self.size[1])
        self.sensor_camera = Sensor_Camera(self.width, self.height)
        self.drawtext = DrawText(self.width, self.height)
        self.background = pygame.Surface(self.screen.get_size()).convert()
        self._running = True
        self.sensor_camera.on_init()
        self.sensor_ultrasound.on_init()
        self.drawtext.on_init()
        self.servo_util.on_init()
        self.sensor_encoder.on_init()
        self.sensor_led.on_init()
        self.sensor_motor.on_init()
        self.sensor_dof.on_init()
        self.sensor_rocket.on_init()

    def on_event_key(self, event):
        if event.key == pygame.K_ESCAPE:
            self._running = False

    def on_event_mouse(self, down, event):
        pass

    def on_event(self, event):
        self.sensor_camera.on_event(event, self.screen)
        self.sensor_ultrasound.on_event(event)
        self.servo_util.on_event(event)
        self.sensor_encoder.on_event(event)
        self.sensor_led.on_event(event)
        self.sensor_motor.on_event(event)
        self.sensor_dof.on_event(event)
        self.sensor_rocket.on_event(event)

        if event.type == pygame.QUIT:
            self._running = False
        elif event.type == pygame.KEYDOWN:
            self.on_event_key(event)
        elif event.type == pygame.MOUSEBUTTONDOWN:
            self.on_event_mouse(True, event)
        elif event.type == pygame.MOUSEBUTTONUP:
            self.on_event_mouse(False, event)

    def on_loop(self):
        self.miliseconds = self.clock.tick(self.fps)
        self.playtime += self.miliseconds / 1000.0
        self.sensor_camera.on_loop()
        self.servo_util.on_loop()
        self.sensor_ultrasound.on_loop()
        self.sensor_encoder.on_loop()
        self.sensor_led.on_loop()
        self.sensor_motor.on_loop()
        self.sensor_dof.on_loop()
        self.sensor_rocket.on_loop()

    def on_render(self):
        self.screen.blit(self.background, (0, 0))
        self.sensor_camera.on_render(self.screen)
        self.sensor_ultrasound.on_render(self.screen, self.drawtext)
        self.drawtext.on_render(
            self.screen,
            "FPS : {:6.3} {} PLAYTIME: {:6.3} Seconds".format(self.clock.get_fps(), " " * 5, self.playtime),
            "bottom",
        )
        self.servo_util.on_render(self.screen, self.drawtext)
        self.sensor_encoder.on_render(self.screen, self.drawtext)
        self.sensor_led.on_render(self.screen, self.drawtext)
        self.sensor_motor.on_render(self.screen, self.drawtext)
        self.sensor_dof.on_render(self.screen, self.drawtext)
        self.sensor_rocket.on_render(self.screen, self.drawtext)

        pygame.display.flip()

    def on_cleanup(self):
        self.sensor_camera.on_cleanup()
        self.sensor_ultrasound.on_cleanup()
        self.servo_util.on_cleanup()
        self.drawtext.on_cleanup()
        self.sensor_encoder.on_cleanup()
        self.sensor_led.on_cleanup()
        self.sensor_motor.on_cleanup()
        self.sensor_rocket.on_cleanup()
        self.sensor_dof.on_cleanup()
        pygame.quit()

    def on_execute(self):
        if self.on_init() == False:
            self._running = False

        while self._running:
            for event in pygame.event.get():
                self.on_event(event)
            self.on_loop()
            self.on_render()
        self.on_cleanup()