Ejemplo n.º 1
0
def main(job: str):
    # connect to master
    with open("conf/master-port", "r") as f:
        master = Master(int(f.read()))

    # connect to slaves
    with open("conf/slave-ports", "r") as f:
        ports: List[int] = [int(line) for line in f.readlines()]
        slaves: List[Server] = []
        for port in ports:
            print("")
            slave = Server(port)
            slaves.append(slave)

    master.start_monitor(interval=0.01)
    # start monitor on each slave
    for slave in slaves:
        slave.start_monitor(interval=0.01)

    # send command to master to start the job
    try:
        master.get_connection().run(
            "source /etc/profile && cd $SPARK_HOME && " + job)
    except UnexpectedExit as exp:
        pass

    # job is done, stop monitors, the slaves will write data to their own disks
    master.stop_monitor()
    for slave in slaves:
        slave.stop_monitor()

    # collect data to "./monitor_data/"
    current_time = str(datetime.now())[:-7]
    folder_name = input(
        "Please input the folder name (default: {current_time}):\n".format(
            current_time=current_time))
    folder_name = folder_name if folder_name else current_time
    folder_path = "./monitor_data/" + folder_name
    mkdir(folder_path)
    i: int = 1
    for slave in slaves:
        file_path = "{folder_path}/slave{i}.csv".format(
            folder_path=folder_path, i=i)
        slave.get_connection().get(slave.get_log_path(), file_path)
        array = np.genfromtxt(file_path, delimiter=',')
        mean_cpu_usage = np.mean(array[:, 1])
        max_cpu_usage = np.max(array[:, 1])
        print("slave{}: {}, {}".format(i, mean_cpu_usage, max_cpu_usage))
        if max_cpu_usage <= 90:
            remove(file_path)
        i += 1
    master.get_connection().get(
        master.get_log_path(),
        "{folder_path}/master.csv".format(folder_path=folder_path, i=i))
    print("The data files have been put into monitor_data/" + folder_name)
Ejemplo n.º 2
0
def main():
    # connect to master
    with open("conf/master-port", "r") as f:
        master = Master(int(f.read()))

    # connect to slaves
    with open("conf/slave-ports", "r") as f:
        ports: List[int] = [int(line) for line in f.readlines()]
        slaves: List[Server] = []
        for port in ports:
            print("")
            slave = Server(port)
            slaves.append(slave)

    master.stop_monitor()
    for slave in slaves:
        slave.stop_monitor()
Ejemplo n.º 3
0
def main(job: str):
    # connect to master
    with open("conf/master-port", "r") as f:
        master = Master(int(f.read()))

    # connect to slaves
    with open("conf/slave-ports", "r") as f:
        ports: List[int] = [int(line) for line in f.readlines()]
        slaves: List[Server] = []
        for port in ports:
            print("")
            slave = Server(port)
            slaves.append(slave)

    # start monitor on each slave
    for slave in slaves:
        slave.start_monitor(interval=0.01)

    # send command to master to start the job
    master.get_connection().run("source /etc/profile && cd $SPARK_HOME && " + job)

    # job is done, stop monitors, the slaves will write data to their own disks
    for slave in slaves:
        slave.stop_monitor()

    # collect data to "./monitor_data/"
    current_time = str(datetime.now())[:-7]
    folder_name = input("Please input the folder name (default: {current_time}):\n".format(current_time=current_time))
    folder_name = folder_name if folder_name else current_time
    folder_path = "./monitor_data/" + folder_name
    mkdir(folder_path)
    i: int = 1
    for slave in slaves:
        slave.get_connection().get(slave.get_log_path(), "{folder_path}/slave{i}.csv".format(folder_path=folder_path,
                                                                                             i=i))
        i += 1
Ejemplo n.º 4
0
    def broad_cast_config(self, slaves: List[Server] = None):
        """
        Send the $SPARK_HOME/conf/spark-env.sh to all the slaves.
        If a list of Server objects is passed, the method will upload the config file directly,
        otherwise, the method will read the slave-ports and connect to servers.
        :return:
        """

        SPARK_HOME: str = self.get_connection().run(
            "source /etc/profile && echo $SPARK_HOME",
            hide=True).stdout.strip()
        remote_path = "{SPARK_HOME}/conf/spark-env.sh".format(
            SPARK_HOME=SPARK_HOME)
        self.get_connection().get(remote_path, "./tmp/spark-env.sh")
        if slaves is None:
            ports: List[int] = self._get_slave_ports()
            slaves: List[Server] = [Server(port) for port in ports]

        for slave in slaves:
            slave.get_connection().put("./tmp/spark-env.sh", remote_path)
        remove("./tmp/spark-env.sh")
Ejemplo n.º 5
0
class Controleur:
    def __init__(self):
        self.modele         = Modele(self)
        self.vue            = Vue(self)

        self.modele.init_grid_Pathfinding(self)
        self.client       = None
        self.serveur      = None
        self.nomBatiment  = None
        self.infoCreation = None
        self.etatCreation = None
        self.tempsDebut   = None
        self.compteur     = 0
        self.afterID      = None
        #Section Temporaire
        self.verbose = False # //Mettre verbose a True pour plus de print venant du serveur
        
        self.client = Client()
        self.initServerLobby()
        self.vue.root.mainloop()
        self.closeGame()


    #Fonction qui crée le serveur. Un seul est nécéssaire par partie
    def creeServeur(self, nameServer, nomPartie, nomJoueur):
        print(nameServer, nomPartie, nomJoueur, self.verbose)
        self.serveur = Server(nameServer, nomPartie, nomJoueur, test = self.verbose) #Initialisation 
        self.serveur.daemon = True
        self.serveur.start()    #Démarrage du serveur

    def initServerLobby(self):
        self.vue.removeGridDisplay()
        self.vue.displayServers([])
        self.serverLobby()

    #Fait afficher le lobby de choix de serveur
    def serverLobby(self):
        if(self.client.nameServer):
            try:
                self.vue.refreshServers(self.client.getServers())#Affichage du lobby
            except:
                print("oups le nameServer ne répond plus...")
                self.client.nameServer = None
        else:
            self.vue.refreshServers({})
            self.client.findNameServerThread()

        self.afterID = self.vue.root.after(5000,self.serverLobby)


    #Fonction qui permet d'entrer dans un Lobby et affiche le lobby de partie
    def joinLobby(self):
        selectedServer = self.vue.serverList.get(self.vue.serverList.curselection()[0])#Pour obtenir le serveur selectionne dans la listbox
        if(selectedServer):
            self.vue.root.after_cancel(self.afterID)
            self.client.nom = self.vue.entreClient.get()
            print("Connecting "+self.client.nom+" to "+selectedServer)
            self.client.connect(selectedServer)#Se connecter au serveur
            self.vue.removeGridDisplay()
            self.vue.displayLobby(self.serveur)
            self.playerLobby()

    #Creation d'un nouveau serveur et affiche le lobby de partie
    def createLobby(self):
        self.vue.root.after_cancel(self.afterID)
        self.client.nom = self.vue.entreClient.get()
        self.creeServeur(self.client.nameServer, self.vue.entreServeur.get(), self.client.nom)
        while not self.serveur.isReady:
            time.sleep(0.1)
            #possibilité d'affficher un loading ici
        self.client.findNameServer()
        self.client.connect(self.vue.entreServeur.get())
        self.vue.removeGridDisplay()
        self.vue.displayLobby(self.serveur)
        self.playerLobby()
        

    def playerLobby(self):
        self.vue.refreshLobby(self.client.proxy.getStartingInfo())
        if(self.client.proxy.isGameStarted()):
            self.lancerPartie()
        else:
            if(self.serveur):
                self.client.setCpuClient( int(self.vue.spinBox.get()) )  #Afin que tous les joueurs puisse afficher les joueur IA dans leur lobby
                if(not self.client.isNameServerAlive()):
                    self.server.startNameServer()
            self.afterID = self.vue.root.after(300,self.playerLobby)


    #Retourne si le client est aussi le host
    def isHost(self):
        if(self.serveur): return True
        return False

    def clearLog(self):
        se = platform.system()
        if(se == 'Windows'):
            os.system('cls')
        else:
            os.system('clear')

    #Fonction qui démarre la partie
    def lancerPartie(self):
        self.vue.root.after_cancel(self.afterID)
        if(self.serveur):
            self.serveur.removeServerBroadcast()
            self.client.proxy.startGame()
        self.vue.removeGridDisplay()
        self.clearLog()
        print("Numero de joueur : " + str(self.client.noJoueur))
        self.modele.initPartie(self.client.noJoueur, self.client.getStartingInfo(), self.isHost())
        self.client.setCpuClient(self.modele.getAIcount())
        self.vue.displayMap(self.modele.map)
        self.vue.generateSpriteSet(self.modele.noJoueurLocal)
        self.vue.displayObject(self.modele.listeJoueur,[],self.modele.noJoueurLocal,self.modele.selection)
        self.vue.displayHUD()
        self.vue.displayRessources(self.modele.listeJoueur[self.modele.noJoueurLocal].listeRessource)
        self.tempsDebut = time.time()
        self.gameLoop()
    
    def packAction2Server(self):
        retour = []
        retour.append((self.modele.noJoueurLocal,self.modele.dicAction2Server))
        if(self.serveur):
            for joueur in self.modele.listeJoueur:
                if isinstance(joueur,AI):
                    retour.append((joueur.noJoueur, joueur.dictionaireAction))
        return retour

    def gameLoop(self):
        reception = None
        if(self.verbose):print("\n----------------------------\n",self.compteur, "ENVOIE : ", self.packAction2Server())
        self.client.pushAction( self.packAction2Server() )
        self.modele.dicAction2Server.clear()
        while not reception:
            reception = self.client.pullAction()
            #if(self.verbose):print("RECOIE : ", reception)
            if(not reception):
                time.sleep(0.01)
                #print("laaaaag!")
        self.modele.gestion( reception )
        """if(self.vue.etatCreation==True):
            self.vue.dessinerShadowBatiment()"""
        self.modele.actualiser()
        self.vue.displayRessources(self.modele.listeJoueur[self.modele.noJoueurLocal].listeRessource)
        self.vue.displayObject(self.modele.listeJoueur,[],self.modele.noJoueurLocal,self.modele.selection)
        self.vue.displayPop(self.modele.listeJoueur[self.modele.noJoueurLocal])
        #self.vue.displayNodes(self.modele.cutNodes)
        self.compteur+=1
        self.vue.root.after(24,self.gameLoop)

    def gererMouseClick(self,event):
        offset = self.vue.getSurfacePos()#Obtenir la position du canvas
        self.modele.clickPosx = event.x+offset[0]
        self.modele.clickPosy = event.y+offset[1]

    def gererMouseDrag(self, event):
        offset = self.vue.getSurfacePos()
        self.vue.displaySelection((self.modele.clickPosx,self.modele.clickPosy), event)

    def gererMouseRelease(self,event):
        self.vue.eraseSelection()
        offset = self.vue.getSurfacePos()#Obtenir la position du canvas
        self.modele.releasePosx = event.x+offset[0]
        self.modele.releasePosy = event.y+offset[1]
        self.modele.gererMouseRelease(event,self.etatCreation, self.infoCreation)
        try:
            self.vue.displayInfoUnit(self.modele.selection[0],self.modele.noJoueurLocal)
        except Exception:
            self.vue.hud.delete("infos")
            self.vue.hud.delete("button")
            self.vue.hud.delete("thumbnail")
            print("Pas de selection!")
        self.vue.etatCreation = False

    def getResearch(self, noLocal):
        return self.modele.listeJoueur[noLocal].availableResearch
        
    def spawnUnit(self, unitName):
        self.modele.spawnUnit(unitName)
        
    def moveUnitWithMinimap(self, event):
        #print("Avant : ",event.x, event.y)
        event.x = event.x * (len(self.modele.map.map[0])*64)/self.vue.miniMapW
        event.y = event.y * (len(self.modele.map.map)*64)/self.vue.miniMapH
        self.modele.releasePosx = event.x
        self.modele.releasePosy = event.y
        #print("Apres : ",event.x, event.y)
        self.modele.gererMouseRelease(event,self.etatCreation, self.infoCreation)
        
        

    def getSizeBatiment(self, batiment):
        return self.modele.dictBatiment[batiment]

    def closeGame(self):
        if(self.client and self.client.proxy):
            self.client.disconnect()

        if(self.serveur):
            self.serveur.close()
Ejemplo n.º 6
0
 def creeServeur(self, nameServer, nomPartie, nomJoueur):
     print(nameServer, nomPartie, nomJoueur, self.verbose)
     self.serveur = Server(nameServer, nomPartie, nomJoueur, test = self.verbose) #Initialisation 
     self.serveur.daemon = True
     self.serveur.start()    #Démarrage du serveur
Ejemplo n.º 7
0
def main():
    # os.system("./sbin/stop-port-forward.sh")
    # os.system("./sbin/start-port-forward.sh")

    with open("conf/master-port", "r") as f:
        master = Master(int(f.read()))
        master.upload_profile()
        master.install_python3()
        master.install_java()
        # master.install_scala()
        master.install_spark()
        master.install_monitor(forth=False)
        master.set_slaves(
        )  # set "$SPARK_HOME/conf/slaves" based on local config
        master.set_ssh_config(
        )  # enable master to log in slaves with private key

    with open("conf/slave-ports", "r") as f:
        ports: List[int] = [int(line) for line in f.readlines()]
        slaves: List[Server] = []
        for port in ports:
            print("")
            slave = Server(port)
            slaves.append(slave)
            slave.install_python3()
            slave.upload_profile()
            slave.install_java()
            slave.install_scala()
            slave.install_spark()
            slave.install_python3()
            slave.install_monitor(forth=False)