Ejemplo n.º 1
0
 def choicePhase(self, enemy):
     from Game.CommandFactory import CommandFactory
     cf = CommandFactory()
     if (cf.needsInput()): 
         self.player.analyze()
         self.enemy.analyze()            
         self.player.selectAction(enemy)
     
     action = cf.getNextCommand()        
     out = action.execute()       
     sorted(self.player.eventQueue, key=attrgetter('priority'))
     return out
Ejemplo n.º 2
0
'''
Created on 24 de sept. de 2015

@author: Micosil
'''

from Game.CommandFactory import CommandFactory
from Interfacer.Savvy import Savvy

cf = CommandFactory()

command1 = cf.create("newPlayer", ["Player", "Warrior"])
command2 = cf.create("doNothing", ["potato", "bagel"])

commandList = [command1, command2]

sv = Savvy()

sv.saveCommand(commandList)

commandList2 = sv.loadCommand()

print(commandList2)

Ejemplo n.º 3
0
        if read == "y":
            texty.showPlayer("You approach the enemy and fight!")
            return enemy
        else:
            texty.showPlayer("You bravely flee from your foe!")


# MAIN

texty = Texty()
texty.setUp("network")
texty.getPlayerConnection()
texty.showPlayer("Hello, and welcome to the Enrichment Center. The Device Has Been Modified.")
playGame = True
gameOverFlag = False
cf = CommandFactory()
savvy = Savvy()
flagLoadedMidfight = False
if savvy.isMidFight():
    texty.showPlayer("Do you want to resume the fight?")
    read = texty.readOneKeyFromPlayer()
    if read == "y":
        cf.load()

        flagLoadedMidfight = True
if not flagLoadedMidfight:
    texty.showPlayer("Do you want to load a game?")
    read = texty.readOneKeyFromPlayer()
    if read == "y":
        texty.showPlayer("Please write the name of the player")
        read = texty.readOneKeyFromPlayer()