def __init__(self,game): self.Game = game Scene.__init__(self,self.Game) self.setBackground('WATERMILL_BACKGROUND') self.setForeground('WATERMILL_FOREGROUND') self.addVisibleElement(self.loadElement('Map')) self.setMap('bar.map') self.addExit(490,305,110,180,(550,500),"blacksmith",'NORTH') self.enter()
def __init__(self,game): self.Game = game Scene.__init__(self,self.Game) self.setBackground('BLACKSMITH_BACKGROUND') self.setForeground('BLACKSMITH_FOREGROUND') self.setMap('foo.map') self.talkedToWorm = False self.happyWorm = False self.addVisibleElement(self.loadElement('Fire')) self.addVisibleElement(self.loadElement('Toolbarrel')) self.addVisibleElement(self.loadCharacter('Grimvald')) self.Game.Inventory.addItem(self.loadItem('Potion')) self.Game.Inventory.addItem(self.loadItem('Chili')) self.Game.Inventory.addItem(self.loadItem('Lighter')) self.addExit(290,230,125,200,(330,420),"watermill",'NORTH') self.addExit(550,600,125,75,(550,670),"crashsite",'WEST') self.enter()
def __init__(self,game): self.Game = game Scene.__init__(self,self.Game) self.setBackground('CRASHSITE_BACKGROUND') self.setMap('crashsite.map') self.enter()