Ejemplo n.º 1
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def test_tag():
    t = Tracker(Board(5, 500, 500, 500, othelloAI()))
    t.bd.generate_board()
    t.bd.disks[1][1].halo_tag = True
    t.tag()
    assert t.tag_count == 1
    assert t.computer_moves == [t.bd.disks[1][1]]
Ejemplo n.º 2
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def test_generate_board():
    bd = Board(10, 100, 1009, 1, othelloAI())
    bd.generate_board()
    assert bd.disks[4][3].node_dict[1] is bd.disks[4][2]
    assert bd.disks[9][9].node_dict[7] is None
    assert bd.disks[6][0].node_dict[0] is None
    assert bd.disks[1][0].node_dict[4] is bd.disks[0][0]
    assert bd.disks[0][0].node_dict == {0: None,
                                        1: None,
                                        2: None,
                                        3: bd.disks[1][0],
                                        4: None,
                                        5: None,
                                        6: bd.disks[0][1],
                                        7: bd.disks[1][1]}
    assert bd.disks[9][9].node_dict == {0: bd.disks[8][8],
                                        1: bd.disks[9][8],
                                        2: None,
                                        3: None,
                                        4: bd.disks[8][9],
                                        5: None,
                                        6: None,
                                        7: None}
    assert bd.disks[0][4].node_dict == {0: None,
                                        1: bd.disks[0][3],
                                        2: bd.disks[1][3],
                                        3: bd.disks[1][4],
                                        4: None,
                                        5: None,
                                        6: bd.disks[0][5],
                                        7: bd.disks[1][5]}
Ejemplo n.º 3
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def test_scanner():
    t = Tracker(Board(5, 500, 500, 500, othelloAI()))
    t.bd.generate_board()
    t.scanner()
    assert t.white_disks == 2
    assert t.black_disks == 2
    assert t.disks_on_board == 4
Ejemplo n.º 4
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def test_clear_bad_moves():
    ai = othelloAI()
    d = Disk(-1000, '345')
    d2 = Disk(1, 1)
    ai.coordinate_extractor(d)
    ai.coordinate_extractor(d2)
    ai.fill_fin_avoid()
    assert ai.clear_bad_moves() == [(-1000, '345')]
Ejemplo n.º 5
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def test_choose_move():
    ai = othelloAI()
    d = Disk(-1000, '345')
    ai.coordinate_extractor(d)
    ai.fill_fin_avoid()
    assert ai.choose_move() == (-1000, '345')
    ai.moves_reset()
    assert ai.choose_move() is None
Ejemplo n.º 6
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def test_last_resort():
    ai = othelloAI()
    d = Disk(-1000, '345')
    d2 = Disk(1, 1)
    ai.coordinate_extractor(d)
    ai.coordinate_extractor(d2)
    ai.fill_fin_avoid()
    assert ai.last_resort() == [(-1000, '345')]
Ejemplo n.º 7
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def test_board_scan_reset():
    t = Tracker(Board(5, 500, 500, 500, othelloAI()))
    t.bd.generate_board()
    t.bd.disks[1][1].halo_tag = True
    t.board_scan_reset()
    assert t.white_disks == 0
    assert t.black_disks == 0
    assert t.disks_on_board == 0
    assert t.computer_moves == []
    assert t.tag_count == 0
Ejemplo n.º 8
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def test_moves_reset():
    ai = othelloAI()
    d = Disk(-1000, '345')
    ai.coordinate_extractor(d)
    ai.moves_reset()
    assert ai.possible_moves == []
Ejemplo n.º 9
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def test_standard_tile():
    bd = Board(5, 12, 58, 2, othelloAI())
    bd.generate_board()
    assert bd.disks[2][3].node_dict[1] is not None
    assert bd.disks[3][3].node_dict[2] == bd.disks[4][2]
Ejemplo n.º 10
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def test_adjacent_edges():
    bd = Board(5, 12, 58, 2, othelloAI())
    bd.generate_board()
    assert bd.disks[0][3].node_dict[1] == bd.disks[0][2]
    assert bd.disks[4][3].node_dict[6] == bd.disks[4][4]
Ejemplo n.º 11
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def test_adjacent_corners():
    bd = Board(5, 12, 58, 2, othelloAI())
    bd.generate_board()
    assert bd.disks[0][0].node_dict[0] is None
    assert bd.disks[0][4].node_dict[1] == bd.disks[0][3]
Ejemplo n.º 12
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def test_node_connect():
    bd = Board(5, 100, 508, 2, othelloAI())
    bd.generate_board()
    bd.node_connect(4, 2, bd.disks[4][1], 5)
    assert bd.disks[4][1].node_dict[5] is bd.disks[4][2]
    assert bd.disks[4][2].node_dict[1] is bd.disks[4][1]
Ejemplo n.º 13
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def test_moves_avail():
    t = Tracker(Board(5, 500, 500, 500, othelloAI()))
    out = t.moves_avail()
    assert out is False
Ejemplo n.º 14
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def test_board_scan():
    t = Tracker(Board(5, 500, 500, 500, othelloAI()))
    t.bd.generate_board()
    out = t.board_scan()
    assert out is False
Ejemplo n.º 15
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def test_tag_reset():
    t = Tracker(Board(5, 500, 500, 500, othelloAI()))
    t.bd.generate_board()
    t.bd.disks[1][1].halo_tag = True
    t.tag_reset()
    assert t.bd.disks[1][1].halo_tag is False
Ejemplo n.º 16
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def test_constructor():
    ai = othelloAI()
    assert ai.fin_priorities0 == {(0, 0), (1, 0), (2, 0), (3, 0), (4, 0),
                                  (5, 0), (6, 0), (7, 0)}
    assert ai.avoid3 == {(6, 1), (6, 2), (6, 3), (6, 4), (6, 5), (6, 6)}
    assert ai.possible_moves == []
Ejemplo n.º 17
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def test_constructor():
    bd = Board(10, 100, 1009, 1, othelloAI())
    assert bd.disks == {}
    assert bd.setup == (4.0, 6.0)
    assert bd.HEIGHT == 1009.0
Ejemplo n.º 18
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def test_validate_in():
    gc = GameController(Tracker(Board(5, 1, 1, 1, othelloAI())), 1)
    out = gc.validate_in(2, 2)
    assert out == (False, 1, 1)