Ejemplo n.º 1
0
    def loop(self):
        ansi.info("Starting process run loop...")

        try:
            while True:
                self.eachLoop()

                # Process any queued callbacks.
                while self.queuedCallbacks:
                    callback = self.queuedCallbacks.popleft()
                    callback()

                    self.afterEachCallback()

        except QuitApplication:
            print()
            print("Exiting application.")

        except KeyboardInterrupt:
            print()
            print("User interrupted; exiting.")

        except Exception:
            print("Got Exception while looping:", traceback.format_exc())

        finally:
            ansi.info("Process shutting down...")

            self.onShutdown()

            ansi.done()
Ejemplo n.º 2
0
    handler(event)


# Wait for stream to finish.
try:
    while True:
        processEvent(pygame.event.wait())

        # Process any queued callbacks.
        while queuedCallbacks:
            callback = queuedCallbacks.popleft()
            callback()

            # Process waiting events before moving on to the next callback.
            for event in pygame.event.get():
                processEvent(event)

except QuitApplication:
    print()
    print("Exiting application.")

except KeyboardInterrupt:
    print()
    print("User interrupted; exiting.")

ansi.info("Shutting down...")

pygame.quit()

ansi.done()