Ejemplo n.º 1
0
	def addRoom(self, groupId, roomName, buildingName):
		checkData(locals())

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		from app.backend.model.room import Room
		room = Room(buildingName = buildingName, roomName = roomName)
		room.retrieve()


		if group.crossRoomsValidation:
			print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ")  This part of the method as not been tested"
			# In this case we have to check that the room doesn't belong to another CrossRoomValidatioGroup
			from app.backend.model.building import Building
			building = Building(buildingName = buildingName)
			building.retrieve()
			crvgList = building.getCrossRoomValidationGroups(roomName = roomName, validationCategories = group.crossRoomsValidationCategories)

			if len(crvgList) > 0:
				raise WrongBuildingGroupRipartitionError("A room can belong to only one cross validation group per category. Room " + str(roomName) + " in already in group " + str(crvgList[0]))

		group.addRoom(room)

		return room.getDict()
Ejemplo n.º 2
0
	def deleteRule(self, ruleId, buildingName, roomName, editorUuid):
		checkData(locals())

		room = Room(buildingName = buildingName, roomName = roomName)
		room.retrieve()

		from app.backend.model.rule import Rule
		rule = Rule(id = ruleId)
		rule.retrieve()

		from app.backend.model.user import User
		editor = User(uuid = editorUuid)
		editor.retrieve()
		
		author = User(uuid = rule.authorUuid)
		author.retrieve()


		# If this room is not related to a room, I cannot modify it from this method
		if not rule.roomName:
			raise UserCredentialError("You cannot modify this group related rule.")

		# If this rule is not about this building
		if rule.buildingName != buildingName:
			raise UserCredentialError("You cannot modify the rule of another building.")			
			
		if author.uuid != editor.uuid:

			if not rule.groupId and not rule.getRoom().roomName in list(r.roomName for r in editor.getRooms()):
				raise UserCredentialError("You cannot modify a rule of a room you do not own.")				

			#if rule.getRoom() not in editor.getRooms():
			#	raise UserCredentialError("You cannot modify a rule of a room you do not own.")

			if rule.groupId:

				from app.backend.model.group import Group
				group = Group(buildingName = buildingName, id = groupId)
				group.retrieve()

				if not group:
					raise UserCredentialError("You cannot delete a rule of a room you do not own.")				

				if not group.crossRoomsValidation:
					raise UserCredentialError("You cannot delete a rule you do not own.")

				if not group.id in list(g.id for g in editor.getGroups()):
					raise UserCredentialError("You cannot delete a rule belonging to a group you do not own.")

				if not rule.getRoom().roomName in list(r.roomName for r in group.getRooms()):
					raise UserCredentialError("You cannot delete a rule belonging to room that does not belongs to a group you do not own.")

			if editor.level < rule.getPriority():
				raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level")			


		room.deleteRule(rule)

		return {}
Ejemplo n.º 3
0
	def getRooms(self, groupId, buildingName):
		checkData(locals())

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		roomList = []
		for room in group.getRooms():
			roomList.append(room.getDict())

		return {"rooms" : roomList}		
Ejemplo n.º 4
0
	def getRules(self, groupId, buildingName):
		checkData(locals())

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		ruleList = group.getRules()

		response = []
		for rule in ruleList:
			response.append(rule.getDict())
			
		return {"rules" : response}
Ejemplo n.º 5
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	def deleteRule(self, ruleId, buildingName, groupId):
		checkData(locals())

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		from app.backend.model.rule import Rule
		rule = Rule(id = ruleId)
		rule.retrieve()

		group.deleteRule(rule)

		return {}
Ejemplo n.º 6
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	def isCrossRoomsValidationGroup(self, groupId, buildingName, crossRoomsValidationCategory = None):
		checkData(locals())

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		if group.crossRoomsValidation:		

			if crossRoomsValidationCategory:
				if crossRoomsValidationCategory in group.crossRoomsValidationCategories:
					return True
				else:
					return False
			else:
				return True

		else:
			return False
Ejemplo n.º 7
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	def getCrossRoomValidationGroups(self, roomName = None, validationCategories = None):

		print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ") : non yet tested"

		from app.backend.model.group import Group
		
		query = "SELECT id FROM groups WHERE building_name = '@@building_name@@' AND cross_rooms_validation = '1';"

		database = Database()
		database.open()
		query = self.__replaceSqlQueryToken(query)
		queryResult = database.executeReadQuery(query)
		database.close()

		groupList = []
		for groupRecord in queryResult:
			group = Group(id = groupRecord[0], buildingName = self.buildingName)
			group.retrieve()

			if validationCategories:
				queriedValidationCategories = set(validationCategories)
				groupValidationCategories = set(group.crossRoomsValidationCategories)

				if queriedValidationCategories.issubset(groupValidationCategories):
					groupList.append(group)	

			else:
				groupList.append(group)

		if not roomName and not validationCategories:
			return groupList

		
		if roomName:
			filteredGroupList = []
			for group in groupList:

				for room in group.getRooms():
					if room.roomName == roomName:
						filteredGroupList.append(group)

			return filteredGroupList

		raise UnknownError()
Ejemplo n.º 8
0
	def getGroups(self):
		print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ") : non yet tested"

		from app.backend.model.group import Group
		
		query = "SELECT id FROM groups WHERE building_name = '@@building_name@@';"

		database = Database()
		database.open()
		query = self.__replaceSqlQueryToken(query)
		queryResult = database.executeReadQuery(query)
		database.close()

		groupList = []
		for groupRecord in queryResult:
			group = Group(id = groupRecord[0], buildingName = self.buildingName)
			group.retrieve()
			groupList.append(group)

		return groupList
Ejemplo n.º 9
0
	def getGroups(self):


		from app.backend.model.group import Group

		database = Database()
		database.open()

		query = "SELECT * FROM rooms_groups WHERE room_name = '@@room_name@@' AND building_name = '@@building_name@@';"
		query = self.__replaceSqlQueryToken(query)
		queryResult = database.executeReadQuery(query)
		database.close()

		groupList = []
		for record in queryResult:
			groupId = record[0]
			buildingName = record[1]
			
			group = Group(id = groupId,  buildingName = buildingName)
			group.retrieve()

			groupList.append(group)

		return groupList
Ejemplo n.º 10
0
	def deleteGroup(self, buildingName, groupId):
		checkData(locals())

		print "\t\t\t\t\t\t\t\tTODO (" + self.__class__.__name__ + ":" + sys._getframe().f_code.co_name + ")  not yet tested"

		from app.backend.model.group import Group
		group = Group(buildingName = buildingName, id = groupId)

		roomList = group.getRooms()
		ruleList = group.getRules()

		for room in roomList:
			group.deleteRoom(room)

		for rule in ruleList:
			rule.delete()

		group.delete()

		return {}
Ejemplo n.º 11
0
	def editRule(self, ruleId, priority, buildingName, roomName, editorUuid, groupId, ruleBody = None, antecedent = None, consequent = None, enabled = True):
		checkData(locals())


		if not ruleBody:
			if not antecedent: raise MissingInputDataError("")
			if not consequent: raise MissingInputDataError("")

		if ruleBody and antecedent: raise TooManyInputParametersError("")
		if ruleBody and consequent: raise TooManyInputParametersError("")


		from app.backend.model.rule import Rule
		oldRule = Rule(id = ruleId)
		oldRule.retrieve()

		from app.backend.model.user import User
		author = User(uuid = oldRule.authorUuid)
		author.retrieve()

		editor = User(uuid = editorUuid)
		editor.retrieve()

		writePermission = False
		errorMessage = ""


		# If this room is not related to a room, I cannot modify it from this method
		if not oldRule.roomName:
			raise UserCredentialError("You cannot modify this group related rule.")

		# If this rule is not about this building
		if oldRule.buildingName != buildingName:
			raise UserCredentialError("You cannot modify the rule of another building.")			
			
		if author.uuid != editor.uuid:

			if not groupId and not oldRule.getRoom().roomName in list(r.roomName for r in editor.getRooms()):
				raise UserCredentialError("You cannot modify a rule of a room you do not own.")				

			#if oldRule.getRoom() not in editor.getRooms():
			#	raise UserCredentialError("You cannot modify a rule of a room you do not own.")

			if groupId:

				from app.backend.model.group import Group
				group = Group(buildingName = buildingName, id = groupId)
				group.retrieve()

				if not group:
					raise UserCredentialError("You cannot modify a rule of a room you do not own.")				

				if not group.crossRoomsValidation:
					raise UserCredentialError("You cannot modify a rule you do not own.")

				if not group.id in list(g.id for g in editor.getGroups()):
					raise UserCredentialError("You cannot modify a rule belonging to a group you do not own.")

				if not oldRule.getRoom().roomName in list(r.roomName for r in group.getRooms()):
					raise UserCredentialError("You cannot modify a rule belonging to room that does not belongs to a group you do not own.")

			if editor.level < oldRule.getPriority():
				raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level")			

		authorUuid = editorUuid	

		result = self.__addOrModifyRule(ruleId = ruleId, priority = priority, buildingName = buildingName, roomName = roomName, authorUuid = authorUuid, ruleBody = ruleBody, antecedent = antecedent, consequent = consequent, enabled = enabled)		

		from app.backend.controller.notificationsManager import NotificationsManager
		notifications = NotificationsManager()
		messageSubject = "Rule modified in building " + str(buildingName) + " room " + str(roomName)
		messageText = "The user " + str(editor.username) + " edited (or tried to edit) the rule <<" + str(oldRule.getFullRepresentation()) + ">>. The new rule is <<" + str(ruleBody) + ">>"
		notifications.sendNotification(buildingName = buildingName, roomName = roomName, messageSubject = messageSubject, messageText = messageText) 

		return result
Ejemplo n.º 12
0
	def sendNotification(self, userUuid = None, buildingName = None, groupId = None, roomName = None, messageSubject = None, messageText = None):
		checkData(locals())

		
		if not messageSubject:
			raise NewNotificationMissingInputError("messageSubject is mandatory to send a new notification")

		if not messageText:
			raise NewNotificationMissingInputError("messageText is mandatory to send a new notification")

		if not userUuid and not buildingName:
			raise NewNotificationMissingInputError("You have to specify at least one recipient to send a new notification")

		if buildingName and not roomName and not groupId:
			raise NewNotificationMissingInputError("You cannot send a notification to an entire building. You have to specify at least a room or a group.")			

		if not buildingName and not roomName and not groupId:
			raise NewNotificationMissingInputError("You have to specify at least one recipient to send a new notification.")			


		recipientUuidList = []

		if userUuid:
			recipientUuidList.append(userUuid)

		if buildingName and roomName:
			from app.backend.model.room import Room

			room = Room(buildingName = buildingName, roomName = roomName)
			room.retrieve()

			for user in room.getUsers():
				recipientUuidList.append(user.uuid)

			# managing rooms insid a cross validation group
			for group in room.getGroups():
				if group.crossRoomsValidation:
					for gRoom in group.getRooms():
						for user in gRoom.getUsers():
							recipientUuidList.append(user.uuid)


		if buildingName and groupId:

			from app.backend.model.group import Group
			from app.backend.model.room import Room

			group = Group(buildingName = buildingName, id = groupId)
			group.retrieve()

			for room in group.getRooms():
				for user in room.getUsers():
					recipientUuidList.append(user.uuid)

		# Removing duplicate Id
		recipientUuidList = list(set(recipientUuidList))

		for recipientUuid in recipientUuidList:
			notification = Notification(recipientUuid = recipientUuid, messageSubject = messageSubject, messageText = messageText)
			notification.store()

		return {}
Ejemplo n.º 13
0
	def test0(self):

		from app.backend.commons.database import Database
		from app.backend.model.building import Building
		from app.backend.model.group import Group
		from app.backend.model.room import Room
		from app.backend.model.user import User
		from app.backend.model.rule import Rule

		print "Starting test..."
		print "Cleaning database..."

		database = Database()
		database.open()
		database.executeWriteQuery("TRUNCATE TABLE buildings")
		database.executeWriteQuery("TRUNCATE TABLE groups")
		database.executeWriteQuery("TRUNCATE TABLE rooms")
		database.executeWriteQuery("TRUNCATE TABLE users")
		database.executeWriteQuery("TRUNCATE TABLE users_rooms")
		database.executeWriteQuery("TRUNCATE TABLE rooms_groups")
		database.executeWriteQuery("TRUNCATE TABLE rules")
		database.close()

		print "Testing model..."

		building = Building(buildingName = "CSE", label = "Computer Science", description = "This is a nice place")
		building.store()

		building = Building(buildingName = "CSE", label = "Computer Science", description = "This is a great place")
		building.store()

 		building = Building(buildingName = "CSE")
 		building.retrieve()
 		print building

 		group = Group(buildingName = "CSE", description = "Questo gruppo eheh")
 		group.store()
 		print group

 		group = Group(id=1, buildingName = "CSE")
 		group.retrieve()
 		print group

 		group = Group(id=1, buildingName = "CSE", description = "we ciao ciao")
 		group.store()

 		group = Group(id=1, buildingName = "CSE")
 		group.retrieve()
 		print group

		room = Room(roomName = "200",  buildingName = "CSE", description = "Bella 3333")
		room.store()

		room = Room(roomName = "200",  buildingName = "CSE")
		room.retrieve()
		print room

		print "room.getBuilding() test"
		print room.getBuilding()

		user = User(username = "******", email = "*****@*****.**", password = "******", personName = "Alessandro Nacci", level = 10)
		user.store()

		room.addUser(user)

		print "user.getRooms() test"
		for room in user.getRooms():
			print room

		print "group.addRoom(room) test"
		group.addRoom(room)
		
		print group

		print "User test 1"
		user = User(username = "******")
		user.retrieve()
		print user

		print "User test 2"
		user = User(username = "******", password="******")
		user.retrieve()
		print user

		print "User test 3"
		user = User(uuid = 1)
		user.retrieve()
		print user

		

		rule = Rule(priority = 1, category = "ELECTRICT222", buildingName = "CSE", groupId = 1, roomName = "200", 
				authorUuid = 1, antecedent = "the ligjt is on", consequent = "turn off the light", enabled = 1, deleted = 0)

		rule.store()

		rule = Rule(id = 1)
		rule.retrieve()

		print rule
		print rule.getBuilding()
		print rule.getGroup()
		print rule.getAuthor()

		print "test group.getRules()"
		ruleList = group.getRules()
		for r in ruleList:
			print r

		print "test room.getRules()"
		ruleList = room.getRules()
		for r in ruleList:
			print r

		print "test room.getRules(author)"
		ruleList = room.getRules(author = user, includeGroupsRules = None)
		for r in ruleList:
			print r

		print "test room.getRules(includeGroupsRules)"
		ruleList = room.getRules(includeGroupsRules = True)
		for r in ruleList:
			print r

		print "test user.getCreatedRules()"
		ruleList = user.getCreatedRules()
		for r in ruleList:
			print r

		group.deleteRoom(room)
		room.deleteUser(user)
		rule.delete()
		user.delete()
		group.delete()
		building.delete()
		room.delete()

		user = User(username = "******")
		user.retrieve()
Ejemplo n.º 14
0
	def getGroup(self):
		from app.backend.model.group import Group
		group = Group(id = self.groupId, buildingName  = self.buildingName)
		group.retrieve()
		return group
Ejemplo n.º 15
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	def getInfo(self, groupId, buildingName):
		checkData(locals())

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()
		return group.getDict()
Ejemplo n.º 16
0
	def __addOrModifyRule(self, priority = None, buildingName = None, groupId = None, authorUuid = None, ruleBody = None, ruleId = None):
		checkData(locals())

		import time,datetime
		startTimeMilliseconds = long((time.time() + 0.5) * 1000)
		

		try:
			antecedent = ruleBody.split("then")[0].replace("if ", "").strip()
			consequent = ruleBody.split("then")[1].strip()
		except Exception as e:
			raise NotWellFormedRuleError("There is a syntax error in the rule you are trying to save")

		from app.backend.controller.actionManager import ActionManager
		actionManager = ActionManager()
		category = actionManager.getAction(consequent).category

		from app.backend.model.user import User
		author = User(uuid = authorUuid)
		author.retrieve()

		if int(str(priority)) < 0 or int(str(priority)) > author.getMaxGroupPriority():
			raise RulePriorityError("You can specify rules for groups with a priority value between 0 and " + str(author.getMaxRoomPriority()) + ". You inserted " + str(priority))

		from app.backend.model.rule import Rule
		from app.backend.model.group import Group

		if not ruleId:
			rule = Rule(priority = priority, category = category, buildingName = buildingName, groupId = groupId, authorUuid = authorUuid, antecedent = antecedent, consequent = consequent, enabled = True)
		else:
			rule = Rule(id = ruleId)
			rule.retrieve()
			author = rule.getAuthor()

			
			rule.antecedent = antecedent
			rule.consequent = consequent
			rule.authorUuid = authorUuid

			editor = rule.getAuthor()

			if editor.level < rule.getPriority():
				raise UserCredentialError("You cannot modify this rule since it has a too high priority for your user level")

		group = Group(buildingName = buildingName, id = groupId)
		group.retrieve()

		if not ruleId and not rule.checkIfUnique():
			raise DuplicatedRuleError("The submitted rule is already been saved for the considered group.")

		# excludedRuleId is needed to ignore the rule that the user want to edit
		excludedRuleId = ruleId if ruleId else None		


		ruleCheckErrorList = []
		groupRoomList = group.getRooms()
		for room in groupRoomList:

			groupRules = group.getRules(excludedRuleId = excludedRuleId)

			# Checking that a priority is unique over the same category	
			for r in groupRules:
				if str(r.category) == str(category) and int(r.getPriority()) == int(priority):
					raise AlredyAssignedPriorityError("In group " + str(groupId) + " the priority " + str(priority) + " has alredy been assigned to another rule with the same category!")


			temporaryRuleSet = []
			temporaryRuleSet.extend(room.getRules(author = False, includeGroupsRules = True, excludedRuleId = False, excludeCrossRoomValidationRules = True))
			temporaryRuleSet.extend(groupRules)

			temporaryRuleSet.append(rule)


			from app.backend.controller.rulesetChecker import RulesetChecker
			rulesetChecker = RulesetChecker(temporaryRuleSet)

			ruleCheckErrorList.extend(rulesetChecker.check())

		if len(ruleCheckErrorList) == 0:
			
			if ruleId: 	#if i'm in edit mode
				rule.id = ruleId
				rule.setPriority(priority)

			# Disabling rules in all the groups rooms since they have to be validated again

			for room in groupRoomList:
			
				from app.backend.controller.notificationsManager import NotificationsManager
				notifications = NotificationsManager()
				messageSubject = "Group " +  str(groupId) + " changed your room " + str(room.roomName) + " policy."
				messageText =  "Some rules in group " + str(groupId) + " have been changed."
				notifications.sendNotification(buildingName = buildingName, roomName = room.roomName, messageSubject = messageSubject, messageText = messageText) 
				
				#for r in room.getRules(includeGroupsRules = False, excludeCrossRoomValidationRules = True):
				#	r.disable()

			from app.backend.commons.console import flash
			endTimeMilliseconds = long((time.time() + 0.5) * 1000)
			opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds
			flash("GroupsRuleVerification [SUCCESS]: groupId = " + str(groupId) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds))

			return group.addRule(rule).getDict()
		else:

			from app.backend.commons.console import flash
			
			logMessage = "authorUuid =  " + str(authorUuid) + ", "
			logMessage += "buildingName =  " + str(buildingName) + ", "
			logMessage += "gropuId =  " + str(groupId) + ", "
			logMessage += "ruleSetDescr =  " + str(temporaryRuleSet) + ", "
			logMessage += "newRule =  " + str(rule)

			flash("RuleValidationError: " + logMessage)

			endTimeMilliseconds = long((time.time() + 0.5) * 1000)
			opTimeMilliseconds = endTimeMilliseconds - startTimeMilliseconds
			flash("GroupsRuleVerification [FAILED]: groupId = " + str(groupId) +" #rules=" + str(len(temporaryRuleSet)) + " - opTimeMilliseconds:" + str(opTimeMilliseconds))

			raise RuleValidationError(ruleCheckErrorList + " Error in room " + room.roomName)