def addController(self, ctrl):
     ctrlID = ctrl.getControllerID()
     if ctrlID in REUSABLE_BATTLE_CTRL_IDS:
         LOG_ERROR('Controller can not be added to repository, controllerID is not unique', ctrlID)
         return
     if ctrlID in self._ctrls:
         LOG_ERROR('Controller with given ID already exists', ctrlID)
         return
     self._ctrls[ctrlID] = ctrl
     if not isinstance(ctrl, IArenaController):
         ctrl.startControl()
     LOG_DEBUG('GUI Controller is started', getBattleCtrlName(ctrlID))
Ejemplo n.º 2
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 def addController(self, ctrl):
     if not isinstance(ctrl, interfaces.IBattleController):
         raise AssertionError('Controller is not valid')
         ctrlID = ctrl.getControllerID()
         if ctrlID in REUSABLE_BATTLE_CTRL_IDS:
             LOG_ERROR('Controller can not be added to repository, controllerID is not unique', ctrlID)
             return
         if ctrlID in self._ctrls:
             LOG_ERROR('Controller with given ID already exists', ctrlID)
             return
         self._ctrls[ctrlID] = ctrl
         isinstance(ctrl, IArenaController) or ctrl.startControl()
     LOG_DEBUG('GUI Controller is started', getBattleCtrlName(ctrlID))
Ejemplo n.º 3
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 def destroy(self):
     while self._ctrls:
         _, ctrl = self._ctrls.popitem()
         ctrl.stopControl()
         LOG_DEBUG('GUI Controller is stopped',
                   getBattleCtrlName(ctrl.getControllerID()))
Ejemplo n.º 4
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 def destroy(self):
     while self._ctrls:
         _, ctrl = self._ctrls.popitem()
         ctrl.stopControl()
         LOG_DEBUG('GUI Controller is stopped', getBattleCtrlName(ctrl.getControllerID()))