Ejemplo n.º 1
0
def map_update_clues_test():
    # Test Map.update_clues method

    # create map and characters
    a_map = map_.Map('story')
    player = char.Player()
    boar = char.Boar()
    a_map.characters['player'] = player
    a_map.characters['boar'] = boar
    # add two adjacent scenes
    s1 = map_gen.new_scene(a_map, None, (5, 5))
    s1.name = 'scene1'
    a_map.add_scene(s1)
    # scene2 is east of scene1
    s2 = map_gen.new_scene(a_map, None, (6, 5))
    s2.name = 'scene2'
    a_map.add_scene(s2)
    map_gen.create_link(s1, s2)
    # put some clues in the scenes
    s1.clues.append(map_.FootprintClue('e')) 
    s2.clues.append(map_.BrokenTreeClue())
    ok_(s1.clues[0].fresh == 2)
    ok_(s2.clues[0].fresh == 2)
    # update clues one clock tick
    a_map.update_clues()
    ok_(s1.clues[0].fresh == 1)
    ok_(s2.clues[0].fresh == 1)
    # update clues one more time
    a_map.update_clues()
    ok_(s1.clues[0].fresh == 0)
    ok_(s2.clues[0].fresh == 0)
Ejemplo n.º 2
0
def run_away_test():
    # Test player running away!

    # create map and characters
    a_map = map_.Map('story')
    player = char.Player()
    boar = char.Boar()
    a_map.characters['player'] = player
    a_map.characters['boar'] = boar
    # add two adjacent scenes
    s1 = map_gen.new_scene(a_map, None, (5, 5))
    s1.name = 'scene1'
    a_map.add_scene(s1)
    s2 = map_gen.new_scene(a_map, None, (6, 5))
    s2.name = 'scene2'
    a_map.add_scene(s2)
    map_gen.create_link(s1, s2)
    # spawn the boss in one of the scenes
    map_gen.add_lair(a_map)
    map_gen.spawn_boss(a_map)
    # run away from one of the scenes
    name = combat.run_away(s1)
    ok_(name == s2.name)
    name = combat.run_away(s2)
    ok_(name == s1.name)
Ejemplo n.º 3
0
def DFS_test():
    # test for the helper function DFS
    a_map = map_.Map('story')

    s1 = map_gen.new_scene(a_map, None, (5, 5))
    s1.name = 'scene1'
    a_map.add_scene(s1)
    s2 = map_gen.new_scene(a_map, None, (6, 5))
    s2.name = 'scene2'
    a_map.add_scene(s2)
    map_gen.create_link(s1, s2)
    ok_(set(DFS(s1, a_map)) == set([s1, s2]))
    ok_(set(DFS(s2, a_map)) == set([s1, s2]))
Ejemplo n.º 4
0
def create_link_test():
    a_map = map_.Map('story')
    # east-west
    s1 = map_gen.new_scene(a_map, None, (5, 5))
    s1.name = 'scene1'
    s2 = map_gen.new_scene(a_map, None, (6, 5))
    s2.name = 'scene2'
    map_gen.create_link(s1, s2)
    ok_(s1.exits['e'] == 'scene2')
    ok_(s2.exits['w'] == 'scene1')
    # north-south
    s3 = map_gen.new_scene(a_map, None, (5, 6))
    s3.name = 'scene3'
    map_gen.create_link(s1, s3)
    ok_(s1.exits['s'] == 'scene3')
    ok_(s3.exits['n'] == 'scene1')
    # nw-se
    s4 = map_gen.new_scene(a_map, None, (4, 6))
    s4.name = 'scene4'
    map_gen.create_link(s1, s4)
    ok_(s1.exits['sw'] == 'scene4')
    ok_(s4.exits['ne'] == 'scene1')
    # ne-sw
    s5 = map_gen.new_scene(a_map, None, (6, 6))
    s5.name = 'scene5'
    map_gen.create_link(s1, s5)
    ok_(s1.exits['se'] == 'scene5')
    ok_(s5.exits['nw'] == 'scene1')
Ejemplo n.º 5
0
def move_boss_test():
    # Tests boss' movement on the map

    # create map: 1-2-3 
    a_map = map_.Map('story')
    s1 = map_gen.new_scene(a_map, None, (5, 5))
    s1.name = 'scene1'
    a_map.add_scene(s1)
    s2 = map_gen.new_scene(a_map, None, (6, 5))
    s2.name = 'scene2'
    a_map.add_scene(s2)
    s3 = map_gen.new_scene(a_map, None, (7, 5))
    s3.name = 'scene3'
    a_map.add_scene(s3)
    map_gen.create_link(s1, s2)
    map_gen.create_link(s2, s3)
    # set lair and spawn boss
    a_map.boss_scene_name = s1.name
    a_map.lair_scene_name = s1.name
    s1.flags['encounter'] = True

    # test 1: daytime, in lair scene
    for t in range(7, 20): # 0700 to 1900
        a_map.clock.time = t
        new_scene, direction = a_map.move_boss()
        ok_(not a_map.path) # no path chosen
        ok_(new_scene == s1.name and not direction) # should stay in same scene

    # test 2: daytime, not in lair scene
    for t in range(7, 20): # 0700 to 1900
        a_map.clock.time = t
        a_map.path = [] # reset path
        a_map.boss_scene_name = s3.name # spawn boss away from lair
        new_scene, direction = a_map.move_boss()
        ok_(a_map.path) # path to lair constructed

    # test 3: nighttime
    moved = False
    a_map.clock.time = 20
    for t in range(10): # 2000 to 0600
        a_map.clock.tick()
        a_map.boss_scene_name = s3.name # spawn boss away from lair
        new_scene, direction = a_map.move_boss()
        if direction: # not None
            moved = True
        ok_(not a_map.path) # no path chosen
    ok_(moved) # should have moved at least once (randomly)
Ejemplo n.º 6
0
def construct_path_test():
    # Test path construction

    # map 1: 1-2-3-4
    a_map = map_.Map('story')
    s1 = map_gen.new_scene(a_map, None, (5, 5))
    s1.name = 'scene1'
    a_map.add_scene(s1)
    s2 = map_gen.new_scene(a_map, None, (6, 5))
    s2.name = 'scene2'
    a_map.add_scene(s2)
    s3 = map_gen.new_scene(a_map, None, (7, 5))
    s3.name = 'scene3'
    a_map.add_scene(s3)
    s4 = map_gen.new_scene(a_map, None, (8, 5))
    s4.name = 'scene4'
    a_map.add_scene(s4)
    # create links
    map_gen.create_link(s1, s2)
    map_gen.create_link(s2, s3)
    map_gen.create_link(s3, s4)
    # test 1: 1 to 4
    path = a_map.construct_path(s1.name, s4.name)
    print path
    ok_(path == ['scene4', 'scene3', 'scene2'])
    # test 2: 2 to 4
    path = a_map.construct_path(s2.name, s4.name)
    print path
    ok_(path == ['scene4', 'scene3'])
    # test 3: 3 to 4
    path = a_map.construct_path(s3.name, s4.name)
    print path
    ok_(path == ['scene4'])

    # map 2: 
    #   1
    #   |\
    #   2 3
    #   | |
    #   5-4
    a_map = map_.Map('story')
    s1 = map_gen.new_scene(a_map, None, (5, 5))
    s1.name = 'scene1'
    a_map.add_scene(s1)
    s2 = map_gen.new_scene(a_map, None, (5, 6))
    s2.name = 'scene2'
    a_map.add_scene(s2)
    s3 = map_gen.new_scene(a_map, None, (6, 6))
    s3.name = 'scene3'
    a_map.add_scene(s3)
    s4 = map_gen.new_scene(a_map, None, (6, 7))
    s4.name = 'scene4'
    a_map.add_scene(s4)
    s5 = map_gen.new_scene(a_map, None, (5, 7))
    s5.name = 'scene5'
    a_map.add_scene(s5)
    # create links
    map_gen.create_link(s1, s2)
    map_gen.create_link(s1, s3)
    map_gen.create_link(s2, s5)
    map_gen.create_link(s3, s4)
    map_gen.create_link(s4, s5)
    # test 1: 1 to 5
    path = a_map.construct_path(s1.name, s5.name)
    print path
    ok_(path == ['scene5', 'scene2'])
    # test 2: 3 to 2
    path = a_map.construct_path(s3.name, s2.name)
    print path
    ok_(path == ['scene2', 'scene1'])