Ejemplo n.º 1
0
class World(object):
    grid = None
    rays = []
    tileSize = 1

    def __init__(self, tileSize = 1):
        self.tileSize = tileSize
        self.grid = Grid(1000)

    def applyRay(self, ray):
        passableTiles = ray.getPassableTiles(self.tileSize)
        endTile = ray.getEndTile(self.tileSize)

        self.rays.append(ray)
        self.grid.setTiles(passableTiles, self.grid.PASSABLE)
        self.grid.setTile(endTile, self.grid.IMPASSABLE)


    def nearestUnexplored(self, pos, connected=1):
        return self.grid.nearestUnexplored(pos, connected)
Ejemplo n.º 2
0
 def __init__(self, tileSize = 1):
     self.tileSize = tileSize
     self.grid = Grid(1000)