Ejemplo n.º 1
0
 def __init__(self):
     graphics.SimpleSprite.__init__(self, 4, 4)
     self.image.fill(palette.color(0x00))
     self.image.fill(palette.color(0x3f), self.rect.inflate(0, -2))
     self.position = 0
     self.add(graphics.wirelayer)
     self._old_rect = None
Ejemplo n.º 2
0
 def __init__(self):
     self.board = Board(self)
     self.clickables = []    
     self.cursor = cursor.Cursor() 
     
     self.toolbar = toolbar.Toolbar()
     self.toolbar.add_tool(components.display.DisplayTool(self.board))
     self.toolbar.add_tool(components.button.ButtonTool(self.board))
     self.clickables.append(self.toolbar)
     
     infotext = text.render('FlowSID v0.0.1')
     info = pygame.sprite.Sprite()
     info.image = pygame.Surface(infotext.rect.inflate(3, 3).size)
     info.rect = info.image.get_rect()
     info.image.fill(palette.color(0x10))
     pygame.draw.rect(info.image, palette.color(0x20), info.rect, 1)
     infotext.rect.move_ip(2, 2)
     info.image.blit(infotext.image, infotext.rect)
     colors = tuple(palette.color(x) for x in (0x10,0x20,0x30,0x20))
     def update_info(frame):
         info.rect.bottomright = graphics.screen.get_size()
         for x in range(info.rect.width - 2):
             color = colors[(x - 16*len(colors)*frame/255)/2%len(colors)]
             info.image.fill(color, pygame.Rect(x + 1, 1, 1, 1))
             info.image.fill(color, pygame.Rect(info.rect.width - x - 2, 
                                                info.rect.height - 2, 1, 1))
         
     info.update = update_info
     graphics.uilayer.add(info)
Ejemplo n.º 3
0
 def _tool_down(self, tool):
     tool_number = self.tools.index(tool)
     rect = pygame.Rect(self.border, self.border + tool_number*iconsize, 
                        iconsize - 1, iconsize - 1)
     self.image.fill(palette.color(0x15), rect)
     pygame.draw.lines(self.image, palette.color(0x00), False, 
                       (rect.bottomleft, rect.topleft, rect.topright))
     pygame.draw.lines(self.image, palette.color(0x2a), False, 
                       (rect.topright, rect.bottomright, rect.bottomleft))
     tool.rect.topleft = rect.topleft
     self.image.blit(tool.image, tool.rect)
Ejemplo n.º 4
0
def render(text, color=palette.color(0x3f), large=False):
    surface = font.render(text, False, color)
    if large: surface = pygame.transform.scale2x(surface)    
    sprite = pygame.sprite.Sprite()
    sprite.image = surface
    sprite.rect = sprite.image.get_rect()
    return sprite
Ejemplo n.º 5
0
    def __init__(self):
        component.Component.__init__(self, 64, 18)

        self.image.fill(palette.color(0x00))

        rect = self.rect.inflate(-3, -3)
        pygame.draw.lines(self.image, dark_color, False, (rect.topright, rect.bottomright, rect.bottomleft))
        pygame.draw.lines(self.image, light_color, False, (rect.bottomleft, rect.topleft, rect.topright))

        rect = self.rect.inflate(-5, -5)
        pygame.draw.lines(self.image, dark_color, False, (rect.bottomleft, rect.topleft, rect.topright))
        pygame.draw.lines(self.image, light_color, False, (rect.topright, rect.bottomright, rect.bottomleft))
        self.image.set_clip(self.rect.inflate(-6, -6))

        inp = connection.Connection()
        self.inputs.append(inp)
        self.inp(None)
Ejemplo n.º 6
0
def draw_button(sprite, size, up=True):
    if up:
        color_button = palette.color(0x2a)
        color_light = palette.color(0x3f)
        color_dark = palette.color(0x15)
    else:
        color_button = palette.color(0x15)
        color_light = palette.color(0x00)
        color_dark = palette.color(0x2a)        
    circles = ((color_button, (0, 0), size, 0),               
               (color_dark, (-1, -1), size, 1),
               (color_light, (1, 1), size, 1),
               (color_dark, (0, -1), size, 1),
               (color_light, (0, 1), size, 1),
               (graphics.transparent, (0, 0), size + 1, 1),
               (graphics.transparent, (0, -1), size + 1, 1),
               (graphics.transparent, (0, 1), size + 1, 1),
               (palette.color(0x00), (0, 0), size, 1))               
    for c in circles:        
        pygame.draw.circle(sprite.image, c[0],
                           pygame.Rect(c[1], sprite.rect.size).center, 
                           c[2], c[3])  
Ejemplo n.º 7
0
import pygame, palette

scale = 2
transparent = pygame.Color('white')
bg_color = palette.color(0x16)
invisible = pygame.sprite.Group()
mainlayer = pygame.sprite.Group()
wirelayer = pygame.sprite.Group()
uilayer = pygame.sprite.Group()
toplayer = pygame.sprite.Group()

def init():
    pygame.display.init()
    pygame.event.post(pygame.event.Event(pygame.VIDEORESIZE, size=(640, 400)))
    pygame.mouse.set_visible(False)

def render_loop(event_handler):
    global screen
    clock = pygame.time.Clock()
    frame = 0
    while 1:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                return
            elif event.type == pygame.VIDEORESIZE:
                size = tuple(x/scale for x in event.size)
                real_size = tuple(x*scale for x in size)
                real_screen = pygame.display.set_mode(real_size, pygame.RESIZABLE)
                screen = pygame.Surface(size)
            else:
                event_handler(event)
Ejemplo n.º 8
0
 def __init__(self):
     graphics.SimpleSprite.__init__(self, 6, 8)
     points = (0, 0), (0, 7), (2, 5), (5, 5)
     pygame.draw.polygon(self.image, palette.color(0x1D), points)
     pygame.draw.polygon(self.image, palette.color(0x00), points, 1)
     self.add(graphics.toplayer)
Ejemplo n.º 9
0
 def __init__(self):
     graphics.SimpleSprite.__init__(self, self.width, self.height)
     self.image.fill(palette.color(0x39))
     pygame.draw.rect(self.image, palette.color(0x24), self.rect, 1)
     self.add(graphics.uilayer)
Ejemplo n.º 10
0
import pygame, palette, text, toolbar, pprint, component, connection

bg_color = palette.color(0x04)
text_color = palette.color(0x0C)
light_color = palette.color(0x2E)
dark_color = palette.color(0x19)


class DisplayTool(toolbar.Tool):
    def __init__(self, board):
        toolbar.Tool.__init__(self)
        self.board = board
        pygame.draw.rect(self.image, bg_color, self.rect.inflate(-4, -4))
        symbol = text.render("x:", text_color)
        symbol.rect.topleft = (3, 3)
        self.image.blit(symbol.image, symbol.rect)

    def click(self):
        self.board.add_component(DisplayComponent())
        pass


class DisplayComponent(component.Component):
    def __init__(self):
        component.Component.__init__(self, 64, 18)

        self.image.fill(palette.color(0x00))

        rect = self.rect.inflate(-3, -3)
        pygame.draw.lines(self.image, dark_color, False, (rect.topright, rect.bottomright, rect.bottomleft))
        pygame.draw.lines(self.image, light_color, False, (rect.bottomleft, rect.topleft, rect.topright))