Ejemplo n.º 1
0
    def triad(rows, cols, lx=1.0, ly=1.0, lz=1.0):  

        mdX = MyMeshData.arrow(rows, cols, length=lx, radius=0.1*lx)
        mdY = MyMeshData.arrow(rows, cols, length=ly, radius=0.1*ly)
        mdZ = MyMeshData.arrow(rows, cols, length=lz, radius=0.1*lz)       
        # Orientation
        trX = Transform3D()
        trX.rotate(90., 0.0, 1.0, 0.0)
        vertX = fn.transformCoordinates(trX, mdX.vertexes(),transpose=True)
        nbrVerts = vertX.size/3
        trY = Transform3D()
        trY.rotate(90., 1.0, 0.0, 0.0)
        vertY = fn.transformCoordinates(trY, mdY.vertexes(),transpose=True)        
        verts = np.vstack((vertX, vertY, mdZ.vertexes()))
        faces = np.vstack((mdX.faces(), mdY.faces()+nbrVerts, mdZ.faces()+2*nbrVerts))
        nbrFaces = faces.shape[0]
        #Colors x: red, y: green and z: blue
        colors = np.zeros((nbrFaces, 4))
        colors[0:nbrFaces/3] = np.array([1.0, 0.0, 0.0, 0.6])
        colors[nbrFaces/3:nbrFaces*2/3] = np.array([0.0, 1.0, 0.0, 0.6])
        colors[nbrFaces*2/3:nbrFaces] = np.array([0.0, 0.0, 1.0, 0.6])       

        return gl.MeshData(vertexes=verts, faces=faces, faceColors=colors)
Ejemplo n.º 2
0
 def generateFragments(self):
     tr = self.deviceTransform()
     if tr is None:
         return
     pts = np.empty((2,len(self.data['x'])))
     pts[0] = self.data['x']
     pts[1] = self.data['y']
     pts = fn.transformCoordinates(tr, pts)
     self.fragments = []
     for i in xrange(len(self.data)):
         rec = self.data[i]
         pos = QtCore.QPointF(pts[0,i], pts[1,i])
         x,y,w,h = rec['fragCoords']
         rect = QtCore.QRectF(y, x, h, w)
         self.fragments.append(QtGui.QPainter.PixmapFragment.create(pos, rect))
Ejemplo n.º 3
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    def triad(rows, cols, lx=1.0, ly=1.0, lz=1.0):

        mdX = MyMeshData.arrow(rows, cols, length=lx, radius=0.1 * lx)
        mdY = MyMeshData.arrow(rows, cols, length=ly, radius=0.1 * ly)
        mdZ = MyMeshData.arrow(rows, cols, length=lz, radius=0.1 * lz)
        # Orientation
        trX = Transform3D()
        trX.rotate(90., 0.0, 1.0, 0.0)
        vertX = fn.transformCoordinates(trX, mdX.vertexes(), transpose=True)
        nbrVerts = vertX.size / 3
        trY = Transform3D()
        trY.rotate(90., 1.0, 0.0, 0.0)
        vertY = fn.transformCoordinates(trY, mdY.vertexes(), transpose=True)
        verts = np.vstack((vertX, vertY, mdZ.vertexes()))
        faces = np.vstack(
            (mdX.faces(), mdY.faces() + nbrVerts, mdZ.faces() + 2 * nbrVerts))
        nbrFaces = faces.shape[0]
        #Colors x: red, y: green and z: blue
        colors = np.zeros((nbrFaces, 4))
        colors[0:nbrFaces / 3] = np.array([1.0, 0.0, 0.0, 0.6])
        colors[nbrFaces / 3:nbrFaces * 2 / 3] = np.array([0.0, 1.0, 0.0, 0.6])
        colors[nbrFaces * 2 / 3:nbrFaces] = np.array([0.0, 0.0, 1.0, 0.6])

        return gl.MeshData(vertexes=verts, faces=faces, faceColors=colors)
Ejemplo n.º 4
0
 def generateFragments(self):
     tr = self.deviceTransform()
     if tr is None:
         return
     pts = np.empty((2,len(self.data['x'])))
     pts[0] = self.data['x']
     pts[1] = self.data['y']
     pts = fn.transformCoordinates(tr, pts)
     self.fragments = []
     pts = np.clip(pts, -2**30, 2**30) ## prevent Qt segmentation fault.
                                       ## Still won't be able to render correctly, though.
     for i in xrange(len(self.data)):
         rec = self.data[i]
         pos = QtCore.QPointF(pts[0,i], pts[1,i])
         x,y,w,h = rec['fragCoords']
         rect = QtCore.QRectF(y, x, h, w)
         self.fragments.append(QtGui.QPainter.PixmapFragment.create(pos, rect))
Ejemplo n.º 5
0
    def paint(self, p, *args):

        if self._exportOpts is not False:
            aa = self._exportOpts.get('antialias', True)
            scale = self._exportOpts.get(
                'resolutionScale',
                1.0)  ## exporting to image; pixel resolution may have changed
        else:
            aa = True  #self.opts['antialias']
            scale = 1.0

        p.setRenderHint(p.Antialiasing, aa)
        p.resetTransform()
        tr = self.deviceTransform()
        if tr is None:
            return
        vRange = self.getViewBox().viewRange()
        mask = np.logical_and(
            np.logical_and(self.data['x'] > vRange[0][0],
                           self.data['x'] < vRange[0][1]),
            np.logical_and(
                self.data['y'] > vRange[1][0],
                self.data['y'] < vRange[1][1]))  ## remove out of view points
        data = self.data[mask]
        pts = np.empty((2, len(data['x'])))
        pts[0] = data['x']
        pts[1] = data['y']
        pts = fn.transformCoordinates(tr, pts)

        for i in range(len(self._symbolList)):
            mask = data['symbol'] == i
            if self.pointMode:
                p.setPen(self._symbolList[i].pen)
                list(imap(p.drawPoint, pts[0, mask], pts[1, mask]))
            else:
                x = pts[0, mask] - self._symbolList[i].width / 2.0
                y = pts[1, mask] - self._symbolList[i].width / 2.0
                list(
                    imap(p.drawPixmap, x, y,
                         repeat(self._symbolList[i].pixmap)))
Ejemplo n.º 6
0
def correctCoordinates(node, defs, item):
    # TODO: correct gradient coordinates inside defs

    ## Remove transformation matrices from <g> tags by applying matrix to coordinates inside.
    ## Each item is represented by a single top-level group with one or more groups inside.
    ## Each inner group contains one or more drawing primitives, possibly of different types.
    groups = node.getElementsByTagName('g')

    ## Since we leave text unchanged, groups which combine text and non-text primitives must be split apart.
    ## (if at some point we start correcting text transforms as well, then it should be safe to remove this)
    groups2 = []
    for grp in groups:
        subGroups = [grp.cloneNode(deep=False)]
        textGroup = None
        for ch in grp.childNodes[:]:
            if isinstance(ch, xml.Element):
                if textGroup is None:
                    textGroup = ch.tagName == 'text'
                if ch.tagName == 'text':
                    if textGroup is False:
                        subGroups.append(grp.cloneNode(deep=False))
                        textGroup = True
                else:
                    if textGroup is True:
                        subGroups.append(grp.cloneNode(deep=False))
                        textGroup = False
            subGroups[-1].appendChild(ch)
        groups2.extend(subGroups)
        for sg in subGroups:
            node.insertBefore(sg, grp)
        node.removeChild(grp)
    groups = groups2


    for grp in groups:
        matrix = grp.getAttribute('transform')
        match = re.match(r'matrix\((.*)\)', matrix)
        if match is None:
            vals = [1, 0, 0, 1, 0, 0]
        else:
            vals = [float(a) for a in match.groups()[0].split(',')]
        tr = np.array([[vals[0], vals[2], vals[4]], [vals[1], vals[3], vals[5]]])

        removeTransform = False
        for ch in grp.childNodes:
            if not isinstance(ch, xml.Element):
                continue
            if ch.tagName == 'polyline':
                removeTransform = True
                coords = np.array([[float(a) for a in c.split(',')] for c in ch.getAttribute('points').strip().split(' ')])
                coords = fn.transformCoordinates(tr, coords, transpose=True)
                ch.setAttribute('points', ' '.join([','.join([str(a) for a in c]) for c in coords]))
            elif ch.tagName == 'path':
                removeTransform = True
                newCoords = ''
                oldCoords = ch.getAttribute('d').strip()
                if oldCoords == '':
                    continue
                for c in oldCoords.split(' '):
                    x, y = c.split(',')
                    if x[0].isalpha():
                        t = x[0]
                        x = x[1:]
                    else:
                        t = ''
                    nc = fn.transformCoordinates(tr, np.array([[float(x), float(y)]]), transpose=True)
                    newCoords += t+str(nc[0, 0])+','+str(nc[0, 1])+' '
                ch.setAttribute('d', newCoords)
            elif ch.tagName == 'text':
                removeTransform = False
                ## leave text alone for now. Might need this later to correctly render text with outline.
                #c = np.array([
                    #[float(ch.getAttribute('x')), float(ch.getAttribute('y'))],
                    #[float(ch.getAttribute('font-size')), 0],
                    #[0,0]])
                #c = fn.transformCoordinates(tr, c, transpose=True)
                #ch.setAttribute('x', str(c[0,0]))
                #ch.setAttribute('y', str(c[0,1]))
                #fs = c[1]-c[2]
                #fs = (fs**2).sum()**0.5
                #ch.setAttribute('font-size', str(fs))

                ## Correct some font information
                families = ch.getAttribute('font-family').split(',')
                if len(families) == 1:
                    font = QtGui.QFont(families[0].strip('" '))
                    if font.style() == font.SansSerif:
                        families.append('sans-serif')
                    elif font.style() == font.Serif:
                        families.append('serif')
                    elif font.style() == font.Courier:
                        families.append('monospace')
                    ch.setAttribute('font-family', ', '.join([f if ' ' not in f else '"%s"'%f for f in families]))

            ## correct line widths if needed
            if removeTransform and ch.getAttribute('vector-effect') != 'non-scaling-stroke' and grp.getAttribute('stroke-width'):
                w = float(grp.getAttribute('stroke-width'))
                s = fn.transformCoordinates(tr, np.array([[w, 0], [0, 0]]), transpose=True)
                w = ((s[0]-s[1])**2).sum()**0.5
                ch.setAttribute('stroke-width', str(w))

        if removeTransform:
            grp.removeAttribute('transform')
Ejemplo n.º 7
0
def correctCoordinates(node, defs, item):
    # TODO: correct gradient coordinates inside defs

    ## Remove transformation matrices from <g> tags by applying matrix to coordinates inside.
    ## Each item is represented by a single top-level group with one or more groups inside.
    ## Each inner group contains one or more drawing primitives, possibly of different types.
    groups = node.getElementsByTagName('g')

    ## Since we leave text unchanged, groups which combine text and non-text primitives must be split apart.
    ## (if at some point we start correcting text transforms as well, then it should be safe to remove this)
    groups2 = []
    for grp in groups:
        subGroups = [grp.cloneNode(deep=False)]
        textGroup = None
        for ch in grp.childNodes[:]:
            if isinstance(ch, xml.Element):
                if textGroup is None:
                    textGroup = ch.tagName == 'text'
                if ch.tagName == 'text':
                    if textGroup is False:
                        subGroups.append(grp.cloneNode(deep=False))
                        textGroup = True
                else:
                    if textGroup is True:
                        subGroups.append(grp.cloneNode(deep=False))
                        textGroup = False
            subGroups[-1].appendChild(ch)
        groups2.extend(subGroups)
        for sg in subGroups:
            node.insertBefore(sg, grp)
        node.removeChild(grp)
    groups = groups2

    for grp in groups:
        matrix = grp.getAttribute('transform')
        match = re.match(r'matrix\((.*)\)', matrix)
        if match is None:
            vals = [1, 0, 0, 1, 0, 0]
        else:
            vals = [float(a) for a in match.groups()[0].split(',')]
        tr = np.array([[vals[0], vals[2], vals[4]],
                       [vals[1], vals[3], vals[5]]])

        removeTransform = False
        for ch in grp.childNodes:
            if not isinstance(ch, xml.Element):
                continue
            if ch.tagName == 'polyline':
                removeTransform = True
                coords = np.array(
                    [[float(a) for a in c.split(',')]
                     for c in ch.getAttribute('points').strip().split(' ')])
                coords = fn.transformCoordinates(tr, coords, transpose=True)
                ch.setAttribute(
                    'points',
                    ' '.join([','.join([str(a) for a in c]) for c in coords]))
            elif ch.tagName == 'path':
                removeTransform = True
                newCoords = ''
                oldCoords = ch.getAttribute('d').strip()
                if oldCoords == '':
                    continue
                for c in oldCoords.split(' '):
                    x, y = c.split(',')
                    if x[0].isalpha():
                        t = x[0]
                        x = x[1:]
                    else:
                        t = ''
                    nc = fn.transformCoordinates(tr,
                                                 np.array(
                                                     [[float(x),
                                                       float(y)]]),
                                                 transpose=True)
                    newCoords += t + str(nc[0, 0]) + ',' + str(nc[0, 1]) + ' '
                ch.setAttribute('d', newCoords)
            elif ch.tagName == 'text':
                removeTransform = False
                ## leave text alone for now. Might need this later to correctly render text with outline.
                #c = np.array([
                #[float(ch.getAttribute('x')), float(ch.getAttribute('y'))],
                #[float(ch.getAttribute('font-size')), 0],
                #[0,0]])
                #c = fn.transformCoordinates(tr, c, transpose=True)
                #ch.setAttribute('x', str(c[0,0]))
                #ch.setAttribute('y', str(c[0,1]))
                #fs = c[1]-c[2]
                #fs = (fs**2).sum()**0.5
                #ch.setAttribute('font-size', str(fs))

                ## Correct some font information
                families = ch.getAttribute('font-family').split(',')
                if len(families) == 1:
                    font = QtGui.QFont(families[0].strip('" '))
                    if font.style() == font.SansSerif:
                        families.append('sans-serif')
                    elif font.style() == font.Serif:
                        families.append('serif')
                    elif font.style() == font.Courier:
                        families.append('monospace')
                    ch.setAttribute(
                        'font-family', ', '.join([
                            f if ' ' not in f else '"%s"' % f for f in families
                        ]))

            ## correct line widths if needed
            if removeTransform and ch.getAttribute(
                    'vector-effect'
            ) != 'non-scaling-stroke' and grp.getAttribute('stroke-width'):
                w = float(grp.getAttribute('stroke-width'))
                s = fn.transformCoordinates(tr,
                                            np.array([[w, 0], [0, 0]]),
                                            transpose=True)
                w = ((s[0] - s[1])**2).sum()**0.5
                ch.setAttribute('stroke-width', str(w))

        if removeTransform:
            grp.removeAttribute('transform')