Ejemplo n.º 1
0
def ease ( start = None, end = None, ** kws ) :
    assert end != None
    if kws [ 'dt' ] > TOLERANCE :
        if start == None :
            return rabbyt.ease ( end = end, ** kws )
        else :
            return rabbyt.ease ( start, end, ** kws )
    else :
        return end
Ejemplo n.º 2
0
def g():
    x = random.randrange(w)
    y = random.randrange(h)

    sprite = rabbyt.Sprite(DAT_IMG)

    sprite.shape.width  = 17
    sprite.shape.height = 25

    # TODO: Not exact!
    #sprite.tex_shape.width  = 1.0
    #sprite.tex_shape.width  = 32.0/64.0
    #sprite.tex_shape.height = 0.5
    #sprite.tex_shape.width  = 32.0/64.0
    #sprite.tex_shape.height = 1.0/5.0

    # So, who knows what the hell these values are actually being set to, or rather, why...
    # What I do know is that we can do everything as multiples of these crazy values...
    sprite.lol_w = sprite.tex_shape.width
    sprite.lol_h = sprite.tex_shape.height

    # Dividing by the number of frames in the sprite sheet
    sprite.tex_shape.width  = sprite.lol_w/2.0
    sprite.tex_shape.height = sprite.lol_h/1.0

    sprite.tex_shape.left   = 0
    sprite.tex_shape.bottom = 0

    # TODO: WHY DOES THIS WORK
    #sprite.u = rabbyt.lerp(0, 1.0/4.0, dt=4, extend="constant")

    sprite.xy = (x, y)

    #sprite.scale = rabbyt.ease(0.25,   1.50, dt=1, extend="reverse")
    sprite.scale = rabbyt.ease(1.00,   2.00, dt=2, extend="reverse")
    sprite.rot   = rabbyt.ease(0.00, 360.00, dt=8, extend="extrapolate")
    #sprite.rot   = 45

    sprite.x = rabbyt.ease_out(x-50, x+50, dt=6, extend="reverse")
    sprite.y = rabbyt.ease_in( y+50, y-50, dt=6, extend="reverse")

    rgb1 = (1.0, 0.0, 0.0)
    rgb2 = (0.0, 1.0, 0.0)
    rgb3 = (0.0, 0.0, 1.0)
    #sprite.rgb   = rabbyt.chain(
    #    rabbyt.lerp(rgb1, rgb2, dt=5),
    #    rabbyt.lerp(rgb2, rgb3, dt=5, extend="reverse")
    #)
    #sprite.red   = rabbyt.lerp(0.50, 1.00, dt=2, extend="reverse")
    #sprite.green = rabbyt.lerp(0.50, 1.00, dt=4, extend="reverse")
    #sprite.blue  = rabbyt.lerp(0.50, 1.00, dt=8, extend="reverse")
    #sprite.alpha = rabbyt.lerp(0.25, 0.75, dt=1, extend="reverse")

    return sprite
Ejemplo n.º 3
0
def g():
    x = random.randrange(w)
    y = random.randrange(h)

    sprite = rabbyt.Sprite(DAT_IMG)

    sprite.shape.width  = 32
    sprite.shape.height = 32 

    # TODO: Not exact!
    #sprite.tex_shape.width  = 1.0/3.0/3.0
    sprite.tex_shape.width  = 1.0/8.0
    sprite.tex_shape.height = 1.0/8.0
    sprite.tex_shape.left   = 0
    sprite.tex_shape.bottom = 0

    # TODO: WHY DOES THIS WORK
    #sprite.u = rabbyt.lerp(0, 1.0/4.0, dt=4, extend="constant")

    sprite.xy = (x, y)

    sprite.scale = rabbyt.ease(0.25,   1.50, dt=1, extend="reverse")
    sprite.rot   = rabbyt.ease(0.00, 360.00, dt=1, extend="extrapolate")

    sprite.x = rabbyt.ease_out(x-50, x+50, dt=1, extend="reverse")
    sprite.y = rabbyt.ease_in( y+50, y-50, dt=1, extend="reverse")

    rgb1 = (1.0, 0.0, 0.0)
    rgb2 = (0.0, 1.0, 0.0)
    rgb3 = (0.0, 0.0, 1.0)
    #sprite.rgb   = rabbyt.chain(
    #    rabbyt.lerp(rgb1, rgb2, dt=5),
    #    rabbyt.lerp(rgb2, rgb3, dt=5, extend="reverse")
    #)
    sprite.red   = rabbyt.lerp(0.50, 1.00, dt=2, extend="reverse")
    sprite.green = rabbyt.lerp(0.50, 1.00, dt=4, extend="reverse")
    sprite.blue  = rabbyt.lerp(0.50, 1.00, dt=8, extend="reverse")
    sprite.alpha = rabbyt.lerp(0.25, 0.75, dt=1, extend="reverse")

    return sprite
Ejemplo n.º 4
0
 def __init__(self, **kwargs):
     super(MyWindow, self).__init__(**kwargs)
     self.set_exclusive_mouse(self.fullscreen)
     self.set_exclusive_keyboard(self.fullscreen)
     rabbyt.set_default_attribs()
     glClearColor(1, 1, 1, 0)
     self.background = load_tileable_texture('background.png')
     self.ship_texture = pyglet.resource.texture('ship.png')
     self.ship = rabbyt.Sprite(self.ship_texture,
                               alpha=rabbyt.ease(0, 1, dt=2),
                               rot=rabbyt.lerp(end=60, dt=1,
                                               extend='extrapolate'))
     self.shadow = create_shadow(self.ship, self.ship_texture, x=20, y=-30,
                                 alpha=0.5)
     self.time = 0.
Ejemplo n.º 5
0
chimp.y, fist.y = 50, 50

@win.event
def on_draw():
	rabbyt.clear()
	fist.render()
	chimp.render()

# Step 3 - Make the hand move 
from pyglet.window import mouse
@win.event
def on_mouse_motion(x, y, dx, dy):
	fist.xy = x, y

# Step 4 - Make the chip move
chimp.x = rabbyt.ease(50, 750, dt=1.3, extend="reverse")

pyglet.clock.schedule(rabbyt.add_time)

# Step 5 - Add violance
@win.event
def on_mouse_press(x, y, b, m):
	# Check the chimp and hand positions
	if rabbyt.collisions.aabb_collide([chimp, fist]):
		# Play some sound
		sound.play()

		# Make the chimp angry
		chimp.texture = 'ca.png'

		# Stop the chimp
Ejemplo n.º 6
0
rabbyt.set_default_attribs()

quit = False


image, size = rabbyt.pygame_load_texture('big.png')

sprite = rabbyt.Sprite(image, size)
#"../cocos2d/player.png")

sprites = [sprite]

#sprite.x = rabbyt.ease(0, 200, dt=4000, method='sine')

anim = rabbyt.chain(
        rabbyt.ease(0, 360, dt=1000, method='sine'),
        rabbyt.ease(360, 0, dt=1000, method='sine'),
        )
sprite.rot = anim 

scheduler = rabbyt.Scheduler()

def saludar():
    print "Hola mundo"
    return True


scheduler.add(2001, saludar)


while not quit:
Ejemplo n.º 7
0
def bstraight_across(start, time=4):
    """pattern"""
    return rabbyt.ease(start, start-1000, dt=time)
Ejemplo n.º 8
0
def straight_down(start, time=4):
    return rabbyt.ease(start, start-800, dt=time)
Ejemplo n.º 9
0
def straight_across(start, time=4):
    return rabbyt.ease(start, start+1000, dt=time)
Ejemplo n.º 10
0
def movpatterny(start):
    return rabbyt.chain( rabbyt.ease(start, start-400, dt=1),
                         rabbyt.ease(start-400, start-200, dt=2),
                         rabbyt.ease(start-200, start-400, dt=1, 
                         extend="reverse"),)