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OVERVIEW:
PYGGEL (PYthon Graphical Game Engine and Libraries) is an Opengl powered 2d/3d game engine.
It supports 3d models, lights, shadows, etc. as well as a wide array of 2d operations, such as images and blitting.


Site:
	PYGGEL has a google code page and a google group for discussion:
		http://code.google.com/p/pyggel/
		http://groups.google.com/group/pyggel-dev
	There are also various other sites, but those are the main ones, and where you should start :)


REQUIREMENTS:
PyOpenGL version 3.0.0 or higher (untested on lower, but may work)
Pygame version 1.8.1 or higher (lower may work)
Python version 2.5 (possibly 2.6, but no official support, higher versions to be supported later)
Numpy version 1.2.1 or higher (untested on lower)

OPTIONAL REQUIREMENTS:
Python Imaging Library 1.1.6 or higher (untested on lower) (required for animated GIF support)


Documentation, Tutorials and examples:
DEMO:
	Currently PYGGEL includes one demo called Robocalypto. To start:
	From the commandline: cd into the Robocalypto directory and execute python run_game.py
	Elsewhere: Double click run_game.py in the Robocalypto directory
Docstrings:
	There are doc strings for every class, method and function.
Tutorials and examples:
	There are a few tutorials/examples in the examples_and_tutorials directory.
	It is strongly recommended you read through them first, because they explain and document things more fully than the docstrings.
HTML documentation:
	Currently none. It is planned for the next release, and if you need help with anything in the meantime, please ask on the Google Group,
	or send an email to roebros@gmail.com


SOURCE:
The source code for this project is available at:
http://code.google.com/p/pyggel/source/checkout


LICENSE:
The library itself (PYGGEL) is licensed under the LGPL by Matthew (RB[0]) Roe and PYGGEL contributors.
The examples and tutorials (along with assets) are released into the public domain.


CONTRIBUTORS:
Matthew Roe: project lead / main programmer / assistant developer of Robocalypto (PYGGEL programming and optimizations)
Ian Mallet: programmer / tester
Pymike: tester / lead developer (artist, main programmer, testing) of Robocalypto demo.
Markus Martin: bug fixes / tester
Robert Ramsay: testing / programmer / packager & maintainer
And a whole lot of other people who have helped out with advice, testing and coding!

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PYGGEL (PYthon Graphical Game Engine and Libraries)

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