/
physics.py
303 lines (239 loc) · 10.8 KB
/
physics.py
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import profiler, constants, maths
#Convert Collisions to event infrastructure
class PhysicsEngine:
def __init__(self, logger, taskmanager, eventhandler):
self.taskmanager = taskmanager
self.logger = logger
self.eventhandler = eventhandler
self.updateProfiler = profiler.Profiler(logger, "Physics Engine Update Loop", taskmanager)
self.logger.info("Physics Engine Started.")
self.objects = {}
self.collisions = {}
self.collisionLogger = CollisionLogger("Logging/collisions.txt")
def addObject(self, object_):
self.objects[object_.getName()] = object_
def getObjects(self):
return self.objects
#@profile
def update(self):
self.updateProfiler.startTimer()
self.updateMovement()
self.updateCollisions()
self.updateProfiler.stopTimer()
def updateMovement(self):
for obj in self.objects:
obj = self.objects[obj]
if obj.TYPE=="MovingObject":
obj.setSpeed(maths.getReducedSpeedByPercent(obj.FRICTION, obj.getSpeed()))
vec = maths.polarToCartesian(obj.getAngle(), obj.getSpeed())
obj.setVector(vec)
#print vec, obj.getAngle(), obj.getSpeed(), obj.getPosition()
obj.setPosition((obj.getPosition()[0]+vec[0], obj.getPosition()[1]+vec[1]))
#@profile
def updateCollisions(self):
for obj in self.objects:
collisions = self.objects[obj].getRect().collidedictall(self.constructRSD(self.objects))
collisions = self.normalizeDictFromRSD(collisions)
try:
del collisions[obj]
except:
pass
#if constants.DEBUG_MODE:
# self.logger.printErrorStack()
try:
self.scanThroughObjectsForCollisions(collisions, obj)
except KeyError:
pass
except Exception:
self.logger.printErrorStack()
self.collisions[obj] = collisions
if constants.DEBUG_MODE and constants.LOG_COLLISIONS:
self.logCollisions()
def scanThroughObjectsForCollisions(self, collisions, obj):
diff = set(collisions.keys()) - set(self.collisions[obj].keys())
if len(diff)>=1:
collisionList = list(diff)
collisionDict = {}
for x in collisionList:
collisionDict[x] = collisions[x]
objectThatCollided = self.objects[obj]
objectsThatWereHit = {}
for x in collisionDict:
objectsThatWereHit[x] = self.objects[x]
self.handleCollide(objectThatCollided, objectsThatWereHit)
def logCollisions(self):
self.collisionLogger.startBlock(self.taskmanager.getFrameCount())
for x in self.collisions:
if not self.collisions[x] == {}:
self.collisionLogger.addTopic(x)
for y in self.collisions[x]:
self.collisionLogger.addSubTopic(y, self.collisions[x][y])
self.collisionLogger.finishBlock()
def normalizeDictFromRSD(self, dictionary):
return dict(zip(dict(dictionary).values(), dict(dictionary).keys()))
def handleCollide(self, object_, objectsHit):
for obj in objectsHit:
if not objectsHit[obj] in object_.handledCollisions:
obj = objectsHit[obj]
if object_.getType()=="MovingObject" and obj.getType()=="StationaryObject":
c = self.getCollisionDirection(object_, obj)
if c[0] or c[1]:
object_.setAngle(maths.getAngleOfReflection(object_.getAngle(), 0))
pos = object_.getPosition()
vec = maths.polarToCartesian((180+object_.getAngle())%360, 3)
pos = pos[0]-vec[0], pos[1]-vec[1]
object_.setPosition(pos)
elif c[2] or c[3]:
object_.setAngle(maths.getAngleOfReflection(object_.getAngle(), 90))
pos = object_.getPosition()
vec = maths.polarToCartesian((180-object_.getAngle())%360, 3)
pos = pos[0]-vec[0], pos[1]-vec[1]
object_.setPosition(pos)
object_.setSpeed(maths.getReducedSpeedByPercent(object_.BOUNCYNESS, object_.getSpeed()))
object_.onCollide(obj)
elif object_.getType()=="StationaryObject" and obj.getType()=="StationaryObject":
object_.onCollide(obj)
elif object_.getType()=="MovingObject" and obj.getType()=="MovingObject":
object_.moveBack(object_.getSpeed()*2)
print object_.getName(), obj.getName()
vec = maths.getFinalPolarVectorFromVector(object_.MASS, object_.getVector(), obj.MASS, obj.getVector())
#vec = maths.getFinalPolarVectorFromVector(obj.MASS, obj.getVector(), object_.MASS, object_.getVector())
if object_.getName()!="Ball":
obj.setSpeed(vec[0][1])
obj.setAngle(vec[0][0])
obj.addHandledCollision(object_)
object_.setSpeed(vec[1][1])
object_.setAngle(vec[1][0])
else:
obj.setSpeed(vec[1][1])
obj.setAngle(vec[1][0])
obj.addHandledCollision(object_)
object_.setSpeed(vec[0][1])
object_.setAngle(vec[0][0])
elif object_.getType()=="StationaryObject" and obj.getType()=="MovingObject":
object_.onCollide(obj)
elif object_.getType()=="ContainerObject" and obj.getType()=="MovingObject":
object_.onCollide(obj)
elif object_.getType()=="MovingObject" and obj.getType()=="ContainerObject":
object_.onCollide(obj)
else:
self.logger.error("Invalid Object(s): "+str(object_.getType())+", "+str(obj.getType()))
def getCollisionDirection(self, a, b):
return (b.getRect().collidepoint((a.getRect().midtop[0], a.getRect().midtop[1])),
b.getRect().collidepoint((a.getRect().midbottom[0], a.getRect().midbottom[1]-1)),
b.getRect().collidepoint((a.getRect().midleft[0], a.getRect().midleft[1])),
b.getRect().collidepoint((a.getRect().midright[0]-1, a.getRect().midright[1]))
)
def constructRSD(self, dictionary):
ans = {}
for x in dictionary:
ans[x] = tuple(dictionary[x].getRect())
return dict(zip(ans.values(), ans.keys()))
class CollisionLogger():
def __init__(self, path):
self.f = open(path, "w")
self.endLength = 0
def startBlock(self, frameCount):
block = ("#"+("="*10)+"[ "+str(frameCount)+" ]"+("="*10)+"#\n")
self.endLength = len(block)
self.f.write(block)
def addTopic(self, name):
self.f.write(name+":\n")
def addSubTopic(self, name, data):
self.f.write(" - "+name+": "+str(data)+"\n")
def addSubSubTopic(self, name, data):
self.f.write(" - "+name+": "+str(data)+"\n")
def finishBlock(self):
self.f.write("#"+str("="*(self.endLength-3))+"#\n\n")
def closeFile(self):
self.f.close()
class Object:
def __init__(self, name, rect):
self.MASS = 0
self.FRICTION = 0
self.BOUNCYNESS = 0
self.TYPE = "OBJECT"
self.VISIBLE_BY_SONAR = False
self.name = name
self.rect = rect
self.handledCollisions = []
def addHandledCollision(self, obj):
self.handledCollisions.append(obj)
def getRect(self):
return self.rect
def setRect(self, rect):
self.rect = rect
def getName(self):
return self.name
def setName(self, name):
self.name = name
def onCollide(self, data):
pass
def getType(self):
return self.TYPE
def setType(self, type_):
self.TYPE = type_
def update(self):
self.handledCollisions = []
def draw(self):
pass
def moveToCenter(self):
self.setPosition(((constants.WORLD_SIZE[0]/2), (constants.WORLD_SIZE[1]/2)))
self.setSpeed(0)
class MovingObject(Object):
def __init__(self, name, rect):
Object.__init__(self, name, rect)
self.VISIBLE_BY_SONAR = True
self.TYPE = "MovingObject"
self.speed = 0
self.heading = 0
self.acceleration = 0
self.angle = 0
self.position = 0, 0
self.oldPosition = 0, 0
self.vector = 0, 0
self.objectLookingAt = None
def moveBack(self, steps):
self.vector = maths.polarToCartesian(self.angle, -steps)
x,y = self.vector
self.position = self.position[0]+x, self.position[1]+y
def getPosition(self):
return self.position
def setPosition(self, position):
self.oldPosition = self.position
self.position = position
self.rect.centerx = self.getPosition()[0]
self.rect.centery = self.getPosition()[1]
def revertToOldPosition(self):
self.setPosition(self.oldPosition)
def setVector(self, vec):
self.vector = vec
def getVector(self):
return self.vector
def setSpeed(self, speed):
self.speed = speed
def getSpeed(self):
return self.speed
def getHeading(self):
return self.heading
def setHeading(self, heading):
self.heading = heading
self.angle = self.heading
def setAcceleration(self, acceleration):
self.acceeleration = acceleration
def getAcceleration(self):
return self.acceleration
def setAngle(self, angle):
self.angle = angle
def getAngle(self):
return self.angle
class StationaryObject(Object):
def __init__(self, name, rect):
Object.__init__(self, name, rect)
self.VISIBLE_BY_SONAR = True
self.TYPE = "StationaryObject"
self.MASS = -1
class ContainerObject(Object):
def __init__(self, name, rect):
Object.__init__(self, name, rect)
self.TYPE = "ContainerObject"