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game_function.py
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game_function.py
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import pygame, sys
from bullet import Bullet
from pygame.sprite import Group
from random import randint
from enemy import Enemy
from friend import Friend
from time import sleep
from enemy_2 import Enemy_2
from hook import Hook
def chek_events(game_settings, ship, screen, bullets, button, stats, enemies, sb):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT:
ship.image = pygame.transform.scale(pygame.image.load("images/peter_pen_right.png"), (200, 250))
ship.moving_right=True
if event.key==pygame.K_LEFT:
ship.moving_left = True
ship.image = pygame.transform.scale(pygame.image.load("images/peter_pen_left.png"), (200, 250))
if event.key==pygame.K_UP:
ship.moving_up=True
if event.key == pygame.K_ESCAPE:
sys.exit()
if event.key==pygame.K_DOWN:
ship.moving_down=True
if event.key==pygame.K_SPACE:
if len(bullets) < 50:
new_bullets=Bullet(game_settings,ship,screen)
bullets.add(new_bullets)
if event.type == pygame.KEYUP:
ship.image = pygame.transform.scale(pygame.image.load("images/peter_pan_stand.png"), (150, 200))
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
# ship.image="images/peter_pen_left.png"
if event.key==pygame.K_UP:
ship.moving_up=False
if event.key==pygame.K_DOWN:
ship.moving_down=False
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = pygame.mouse.get_pos()
check_play_button(button, mouse_x, mouse_y, stats, bullets, ship, game_settings, screen, enemies, sb)
def check_play_button(button, mouse_x, mouse_y, stats, bullets, ship, game_settings, screen, enemies, sb):
if button.rect.collidepoint(mouse_x, mouse_y):
stats.game_active = True
stats.score = 0
sb.prep_score()
if stats.game_over == True:
create_enemies(screen, enemies)
stats.game_over = False
#aliens.empty()
bullets.empty()
#create_fleet(game_settings, screen, ship)
#ship.center_ship()
stats.reset_stats()
# game_settings.reset_speed()
stats.score = 0
def create_enemies(screen, enemies):
enemy = Enemy(screen)
enemy_2 = Enemy_2(screen)
hook = Hook(screen)
enemies.add(enemy, enemy_2, hook)
def update_screen(background,ships,bullets,enemies,screen, button, friends,stats,sb):
pygame.display.flip()
#screen.fill(game_settings.bg_color)
background.update()
if stats.game_active == False:
button.draw_button()
if stats.game_over:
# screen.blit.transform.scale(pygame.image.load("images/game_over.jpeg"), (0, 0)), (screen.image, (150, 200))
screen.blit(pygame.image.load("images/game_over.jpeg"), (0, 0))
sb.show_score()
def aliens_move(enemies, screen, friends, ships, bullets, ship):
enemies.draw(screen)
for enemy in enemies.copy():
enemy.rect.x -=1
for friend in friends.copy():
friend.rect.x +=1
#
# ship.blitme()
#ships.draw(screen)
friends.draw(screen)
for bullet in bullets.sprites():
bullet.draw_bullet()
# if stats.game_active == False:
# button.draw_button()
# sb.show_score()
def update_bullets(bullets, enemies, ships, friends, hook, stats, sb, screen):
bullets.update()
# print(len(enemies))
# if
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullets)
# collision = pygame.sprite.groupcollide(bullets, enemies, True, True)
# if collision:
# stats.score += 1
# sb.prep_score()
if stats.enemies_life > 0 and pygame.sprite.groupcollide(enemies, bullets, False, True):
stats.enemies_life -= 1
sb.prep_score()
# print(stats.score, stats.enemies_life)
elif stats.enemies_life == 0 and pygame.sprite.groupcollide(enemies, bullets, False, False):
for bullet in bullets.copy():
if pygame.sprite.collide_rect(bullet, hook):
stats.game_active = False
stats.game_over = True
pygame.sprite.groupcollide(enemies, bullets, True, True)
stats.score += 1
stats.enemies_life = stats.score
sb.prep_score()
if pygame.sprite.groupcollide(enemies, ships, True, True):
stats.game_active = False
stats.game_over = True
#if len(enemies) == 0
if pygame.sprite.groupcollide(enemies, friends, True, True):
stats.score += 1
stats.enemies_life = stats.score
sb.prep_score()
# .screen.blit(self.score_image, self.score_rect)
# pygame.image.load("images/Tinkerbell.png")
# pygame.transform.scale(self.bullet_img, (70, 70))