forked from michal-molas/minecraft2D
/
main.py
43 lines (32 loc) · 810 Bytes
/
main.py
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import pygame
import config
import Player
import Terrain
import Equipment
import showcoords
pygame.init()
window = pygame.display.set_mode((config.screen_width, config.screen_height))
pygame.display.set_caption("Minecraft2D")
terrain = Terrain.Terrain()
player = Player.Player(terrain)
equipment = Equipment.Equipment()
def update(ev):
player.update(ev, terrain, equipment)
equipment.update(ev)
def draw():
window.fill((0, 0, 0))
terrain.draw(window, player)
player.draw(window)
equipment.draw(window)
showcoords.draw(window, player)
terrain.create_terrain()
run = True
while run:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
run = False
update(events)
draw()
pygame.display.update()
pygame.quit()