forked from erykrozdolski/360
/
main.py
621 lines (487 loc) · 21.1 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
import kivy
kivy.require('1.0.6')
from kivy.config import Config
from kivy.uix.widget import Widget
from kivy.uix.label import Label
Config.set('graphics', 'width', '400')
Config.set('graphics', 'height', '717')
from kivy.app import App
from kivy.properties import NumericProperty, ListProperty, BooleanProperty, StringProperty
from kivy.clock import Clock
from kivy.graphics import Ellipse
from kivy.core.window import Window
from random import randint
from kivy.uix.image import Image
from math import radians, cos, sin, sqrt
from kivy.uix.screenmanager import ScreenManager, Screen, NoTransition
from kivy.core.audio import SoundLoader
from kivy.storage.jsonstore import JsonStore
from os.path import join
data_dir = App().user_data_dir
store = JsonStore(join(data_dir, 'store.json'))
try:
store.get('highscore')
except KeyError:
store.put('highscore', best=0)
circle_path = 'images/icon.png'
white_circle_path = 'images/white_circle.png'
grey_circle_path = 'images/grey_circle.png'
big_grey_circle_path = 'images/big_grey_circle.png'
big_orange_circle_path = 'images/orange_big_circle.png'
music_sound = SoundLoader.load('sounds/360music.wav')
win_sound = SoundLoader.load('sounds/360winsound.wav')
lose_sound = SoundLoader.load('sounds/360losesound.wav')
click_sound = SoundLoader.load('sounds/360clicksound.wav')
highscore_sound = SoundLoader.load('sounds/360highscoresound.wav')
size = Window.size
window_x = (size[0])
window_y = (size[1])
fps = 70
enemy_fps = 60
speed_time = 0
direction_time = 0
score = 0
sm = ScreenManager(transition=NoTransition())
class BackgroundTemplate(Widget):
pass
class CircleButton(Widget):
font_size = NumericProperty(20)
def __init__(self, path, screen, radius, midpoint, font_size, word, **kwargs):
super(CircleButton, self).__init__(**kwargs)
self.texture = Image(source=path, mipmap=True).texture
self.font_size = font_size
self.radius = radius
self.screen = screen
self.midpoint = midpoint
self.x = self.midpoint[0]
self.y = self.midpoint[1]
self.corner_pos = (self.x - self.radius, self.y - self.radius)
self.word = word
self.label = Label(center_x=self.x, center_y=self.y, font_size=self.font_size, text=self.word)
with self.canvas:
Ellipse(texture=self.texture, pos=self.corner_pos, size=(self.radius * 2, self.radius * 2))
self.add_widget(self.label)
def on_touch_down(self, touch):
if self.corner_pos[0] < touch.x < self.x + self.radius and self.corner_pos[1] < touch.y < self.y + self.radius:
sm.current = self.screen
class TinyButton(Widget):
font_size = NumericProperty(20)
def __init__(self, path, screen, radius, midpoint, font_size, word, **kwargs):
super(TinyButton, self).__init__(**kwargs)
self.texture = Image(source=path, mipmap=True).texture
self.font_size = font_size
self.radius = radius
self.screen = screen
self.midpoint = midpoint
self.x = self.midpoint[0]
self.y = self.midpoint[1]
self.corner_pos = (self.x - self.radius, self.y - self.radius)
self.word = word
self.label = Label(x=self.midpoint[0], center_y=self.midpoint[1], font_size=self.font_size, text=self.word)
self.label.bind(size=self.label.setter('text_size'))
with self.canvas:
Ellipse(texture=self.texture, pos=self.corner_pos, size=(self.radius * 2, self.radius * 2))
self.add_widget(self.label)
def on_touch_down(self, touch):
global click_sound
click_sound.play()
if self.corner_pos[1] < touch.y < self.y + self.radius:
sm.current = self.screen
class Circle(Widget):
was_position = ListProperty()
font_size = NumericProperty(20)
text = StringProperty('0')
def __init__(self, radius, midpoint, font_size, name='', **kwargs):
super(Circle, self).__init__(**kwargs)
self.texture = Image(source=circle_path, mipmap=True).texture
self.font_size = font_size
self.radius = radius
self.midpoint = midpoint
self.x = self.midpoint[0]
self.y = self.midpoint[1]
self.corner_pos = (self.x - self.radius, self.y - self.radius)
self.position_list = []
self.name = name
self.is_full = False
for position in range(0, 360):
self.fi = radians(position)
x = int(self.x - (self.radius + 30) * cos(self.fi)) - 11
y = int(self.y + (self.radius + 30) * sin(self.fi)) - 11
self.position_list.append((x, y))
with self.canvas:
self.ellipse = Ellipse(texture=self.texture, pos=self.corner_pos,
size=(self.radius * 2, self.radius * 2))
self.label = Label(text=self.text, pos=(self.x - 50, self.y - 50), font_size=self.font_size,
font_name='Montserrat-SemiBold.ttf', markup=True)
self.bind(text=self.update)
def update(self):
if self.is_full:
self.label.text = str(len(self.was_position) * 2) + '[color=f16a4c]*[/color]'
else:
self.label.text = str(len(self.was_position) * 2)
middle_circle = Circle(70, [window_x // 2, window_y // 2], name='middle', font_size=23)
down_circle = Circle(50, [window_x // 2, window_y // 2 - 180], name='down', font_size=18)
up_circle = Circle(50, [window_x // 2, window_y // 2 + 180], name='up', font_size=18)
menu_circle = Circle(70, [window_x // 2, window_y // 2], name='menu', font_size=25)
class Player(Widget):
texture = Image(source=white_circle_path).texture
diameter = 22
radius = diameter // 2
kill = BooleanProperty(True)
def __init__(self, actual_circle, enemies_circle_list, main_circle=middle_circle, second_circle=up_circle,
third_circle=down_circle, **kwargs):
super(Player, self).__init__(**kwargs)
self.main_circle = main_circle
self.second_circle = second_circle
self.third_circle = third_circle
self.actual_circle = actual_circle
self.new_actual_circle = actual_circle
self.position_list = self.actual_circle.position_list
self.change_direction = True
self.position = 180
self.pos = self.position_list[self.position]
self.speed = 2
self.enemies_circle_list = enemies_circle_list
self.x = self.pos[0] + self.radius
self.y = self.pos[1] + self.radius
def set_position(self):
if self.change_direction:
if self.position < len(self.position_list) - self.speed:
self.position += self.speed
else:
self.position = 0
else:
if self.position > 0:
self.position -= self.speed
else:
self.position = len(self.position_list) - self.speed
self.pos = self.position_list[self.position]
def set_circle(self):
if self.actual_circle.x + self.actual_circle.radius * 0.4 > \
self.x > self.actual_circle.x - self.actual_circle.radius * 0.4:
if self.actual_circle == self.main_circle:
if self.y < self.actual_circle.y:
self.new_actual_circle = self.third_circle
elif self.y > self.actual_circle.y:
self.new_actual_circle = self.second_circle
elif self.actual_circle == self.third_circle:
if self.y > self.actual_circle.y:
self.new_actual_circle = self.main_circle
elif self.actual_circle == self.second_circle:
if self.y < self.actual_circle.y:
self.new_actual_circle = self.main_circle
if self.new_actual_circle != self.actual_circle:
self.actual_circle = self.new_actual_circle
if self.change_direction is False:
self.change_direction = True
else:
self.change_direction = False
if self.actual_circle == self.main_circle:
if self.y < self.actual_circle.y:
self.position = int(abs(self.position - len(self.position_list)))
elif self.y > self.actual_circle.y:
self.position = int(abs(self.position - len(self.position_list)))
elif self.actual_circle == self.second_circle:
if self.y < self.actual_circle.y:
self.position = int(abs(self.position - len(self.position_list)))
elif self.actual_circle == self.third_circle:
if self.y > self.actual_circle.y:
self.position = int(abs(self.position - len(self.position_list)))
self.position_list = self.actual_circle.position_list
def do_kill(self):
global score, lose_sound
for i in self.enemies_circle_list:
distance = sqrt((i.x - self.x) ** 2 + (i.y - self.y) ** 2)
if distance <= self.radius + i.radius:
self.actual_circle = middle_circle
self.position_list = middle_circle.position_list
self.x, self.y = middle_circle.position_list[self.position]
for enemy in self.enemies_circle_list:
enemy.speed = 0
self.position = 0
self.speed = 0
self.position = 180
lose_sound.play()
sm.current = 'game_over_screen'
return True
class Enemy(Widget):
texture = Image(source=grey_circle_path).texture
diameter = 22
radius = diameter // 2
change_direction = BooleanProperty(True)
position = NumericProperty(1)
def __init__(self, circle, **kwargs):
super(Enemy, self).__init__(**kwargs)
self.actual_circle = circle
self.new_actual_circle = circle
self.position_list = self.actual_circle.position_list
self.local_speed_time = 0
self.local_direction_time = 0
self.pos = self.position_list[self.position]
self.speed = 1
self.min_speed = 1
self.max_speed = 1
self.x = self.pos[0] + self.diameter // 2
self.y = self.pos[1] + self.diameter // 2
def set_position(self):
if self.change_direction:
if self.position < len(self.position_list) - self.speed:
self.position += self.speed
else:
self.position = 0
else:
if self.position > 0:
self.position -= self.speed
else:
self.position = len(self.position_list) - self.speed
self.pos = self.position_list[self.position]
def change_speed(self):
if self.min_speed != self.max_speed:
self.speed = randint(self.min_speed, self.max_speed)
def update(self):
global speed_time, direction_time
self.set_position()
if speed_time > self.local_speed_time and self.local_speed_time:
if randint(0, 1):
self.change_speed()
speed_time = 0
if direction_time > self.local_direction_time and self.local_direction_time:
if randint(0, 1):
self.change_direction = not self.change_direction
direction_time = 0
class GameScreen(Screen):
global score, direction_time, middle_circle, up_circle, down_circle
game_score = StringProperty(str(score))
def __init__(self, **kwargs):
super(GameScreen, self).__init__(**kwargs)
self.middle_enemy = Enemy(middle_circle)
self.up_enemy = Enemy(up_circle)
self.down_enemy = Enemy(down_circle)
self.enemies_circle_list = [self.middle_enemy, self.down_enemy, self.up_enemy]
self.circle_list = [middle_circle, up_circle, down_circle]
self.player_circle = Player(middle_circle, self.enemies_circle_list, middle_circle, up_circle, down_circle)
def raise_level(self, dt):
global score, fps, direction_time, enemy_fps
if 11 > score > 5:
fps = 75
enemy_fps = 68
for i in self.enemies_circle_list:
i.local_direction_time = 300
elif 17 > score > 11:
fps = 82
enemy_fps = 72
for i in self.enemies_circle_list:
i.local_direction_time = 250
elif 23 > score > 17:
fps = 86
enemy_fps = 76
for i in self.enemies_circle_list:
i.local_direction_time = 250
i.local_speed_time = 230
i.max_speed = 2
elif 35 > score > 23:
fps = 90
enemy_fps = 82
for i in self.enemies_circle_list:
i.local_direction_time = 200
i.local_speed_time = 225
elif 47 > score > 35:
fps = 99
enemy_fps = 90
for i in self.enemies_circle_list:
i.local_direction_time = 150
i.local_speed_time = 200
elif 59 > score > 47:
fps = 110
enemy_fps = 100
for i in self.enemies_circle_list:
i.local_direction_time = 125
i.local_speed_time = 125
elif 71 > score > 59:
fps = 120
enemy_fps = 110
for i in self.enemies_circle_list:
i.local_direction_time = 100
i.local_speed_time = 100
i.max_speed = 2
elif 83 > score > 71:
for i in self.enemies_circle_list:
i.local_direction_time = 90
i.local_speed_time = 125
elif 95 > score > 83:
for i in self.enemies_circle_list:
i.local_direction_time = 125
i.local_speed_time = 125
i.max_speed = 3
elif score > 95:
for i in self.enemies_circle_list:
i.local_direction_time = 125
def is360(self, player, main_circle, all=True):
global score, win_sound, middle_circle, down_circle, up_circle
if player.position not in player.actual_circle.was_position:
player.actual_circle.was_position.append(player.position)
if (len(player.actual_circle.was_position)) == len(player.actual_circle.position_list) / 2:
player.actual_circle.is_full = True
score += 1
win_sound.play()
if all:
if middle_circle.is_full and up_circle.is_full and down_circle.is_full:
score += 3
for i in self.circle_list:
i.was_position = []
i.is_full = False
else:
if main_circle.is_full:
main_circle.was_position = []
main_circle.is_full = False
def restart(self):
global speed_time, direction_time, score, fps, enemy_fps
self.player_circle.kill = False
fps = 70
enemy_fps = 60
speed_time = 0
direction_time = 0
self.player_circle.actual_circle, self.player_circle.new_actual_circle = middle_circle, middle_circle
self.player_circle.x, self.player_circle.y = self.player_circle.position_list[self.player_circle.position]
self.player_circle.speed = 2
self.player_circle.position = 180
for i in self.enemies_circle_list:
i.position = 0
i.speed = 1
i.max_speed = 1
i.local_direction_time = 0
for i in self.circle_list:
i.was_position = []
i.is_full = False
def update(self, dt):
global score, direction_time, sm, speed_time
self.game_score = str(score)
self.player_circle.set_position()
self.is360(self.player_circle, self.player_circle.actual_circle, all=True)
self.raise_level(dt)
direction_time += 1
speed_time += 1
for circle in self.circle_list:
circle.update()
if self.player_circle.do_kill():
sm.current = 'game_over_screen'
self.restart()
def enemy_update(self, dt):
for circle in self.enemies_circle_list:
circle.update()
def on_touch_down(self, touch):
if touch.pos[0] > 200:
if not self.player_circle.change_direction:
self.player_circle.change_direction = True
else:
self.player_circle.change_direction = False
elif touch.pos[0] < 200:
self.player_circle.set_circle()
def on_pre_enter(self):
global fps, enemy_fps, score
score = 0
Clock.schedule_interval(self.update, 1.0 / fps)
Clock.schedule_interval(self.enemy_update, 1.0 / enemy_fps)
def on_leave(self):
Clock.unschedule(self.update)
Clock.unschedule(self.enemy_update)
class GameOverScreen(Screen):
global score, store
best_result = str(store.get('highscore')['best'])
game_score = StringProperty(score)
highscore = StringProperty(best_result)
def __init__(self, **kwargs):
super(GameOverScreen, self).__init__(**kwargs)
self.again_button = CircleButton(big_grey_circle_path, 'game_screen', 70, [window_x // 2, window_y // 2], 40,
'again')
self.menu_button = CircleButton(big_grey_circle_path, 'menu_screen', 40,
[window_x // 2 + 125, window_y // 2 - 125], 20, 'menu')
self.add_widget(self.again_button)
self.add_widget(self.menu_button)
def update(self, dt):
global score, direction_time, sm
self.game_score = str(score)
def on_pre_enter(self):
global score, store
if score > int(self.highscore):
self.highscore = str(score)
store.put('highscore', best=self.highscore)
highscore_sound.play()
Clock.schedule_interval(self.update, 1.0 / 60)
def on_leave(self):
Clock.unschedule(self.update)
class MenuScreen(Screen):
game_score = StringProperty(str(score))
def __init__(self, **kwargs):
global menu_circle
super(MenuScreen, self).__init__(**kwargs)
self.play_button = TinyButton(big_orange_circle_path, 'game_screen', 25, [40, window_y // 2 - 150], 25,
' play')
self.htp_button = TinyButton(big_grey_circle_path, 'htp_screen', 25, [40, window_y // 2 - 220], 25,
' how to play')
self.menu_circle = menu_circle
self.menu_player = Player(menu_circle, [], main_circle=menu_circle)
self.add_widget(self.play_button)
self.add_widget(self.htp_button)
# self.add_widget(self.quit_button)
self.circle_list = [menu_circle]
def is360(self, player, main_circle, all=True, sound=True, second_circle=up_circle, third_circle=down_circle):
global score
if player.position not in player.actual_circle.was_position:
player.actual_circle.was_position.append(player.position)
if (len(player.actual_circle.was_position)) == len(player.actual_circle.position_list) / 2:
player.actual_circle.is_full = True
score += 1
if all:
if main_circle.is_full and second_circle.is_full and third_circle.is_full:
score += 3
for i in self.circle_list:
i.was_position = []
i.is_full = False
else:
if main_circle.is_full:
main_circle.was_position = []
main_circle.is_full = False
def update(self, dt):
self.menu_player.set_position()
self.is360(self.menu_player, self.menu_circle, all=False)
self.menu_circle.update()
def on_pre_enter(self):
Clock.schedule_interval(self.update, 1.0 / 60)
def on_leave(self):
Clock.unschedule(self.update)
class HtpScreen(Screen):
def __init__(self, **kwargs):
super(HtpScreen, self).__init__(**kwargs)
self.back1tomenu_button = CircleButton(big_grey_circle_path, 'menu_screen', 80,
[window_x // 2, window_y // 2 - 200], 25, 'back')
self.add_widget(self.back1tomenu_button)
class My360App(App):
def on_pause(self):
return True
def on_resume(self):
pass
def build(self):
global sm
music_sound.loop = True
music_sound.play()
game_screen = GameScreen(size=(400, 717), name='game_screen')
menu_screen = MenuScreen(name='menu_screen')
game_over_screen = GameOverScreen(name='game_over_screen')
htp_screen = HtpScreen(name='htp_screen')
menu_screen.add_widget(menu_screen.menu_player)
menu_screen.add_widget(menu_circle)
game_screen.add_widget(middle_circle)
game_screen.add_widget(up_circle)
game_screen.add_widget(down_circle)
game_screen.add_widget(game_screen.middle_enemy)
game_screen.add_widget(game_screen.down_enemy)
game_screen.add_widget(game_screen.up_enemy)
game_screen.add_widget(game_screen.player_circle)
sm.add_widget(menu_screen)
sm.add_widget(game_screen)
sm.add_widget(game_over_screen)
sm.add_widget(htp_screen)
return sm
if __name__ == '__main__':
My360App().run()