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moderatorwindow.py
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moderatorwindow.py
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# -*- coding: utf-8 -*-
from PyQt4.QtGui import QMainWindow, QKeyEvent
from PyQt4.QtCore import pyqtSignature, Qt, SIGNAL
from ui.Ui_moderatorwindow import Ui_MainWindow
from mainwindow import MainWindow
import config
class ModeratorWindow(QMainWindow, Ui_MainWindow):
def __init__(self, parent = None):
QMainWindow.__init__(self, parent)
self.setupUi(self)
self.setWindowTitle('Moderator Display')
self.connect(self.Correct, SIGNAL("clicked()"), self.correctClicked)
self.connect(self.Power, SIGNAL("clicked()"), self.powerClicked)
self.connect(self.Negative, SIGNAL("clicked()"), self.wrongClicked)
self.connect(self.Clear, SIGNAL("clicked()"), self.clearClicked)
self.connect(self.Timer, SIGNAL("clicked()"), self.timerClicked)
self.connect(self.Previous, SIGNAL("clicked()"), self.previousClicked)
self.connect(self.Next, SIGNAL("clicked()"), self.nextClicked)
def keyPressEvent(self, event):
if type(event) == QKeyEvent:
if self.gameWindow.isBuzzer(event.text()):
if not self.gameWindow.teamIsHighlighted():
for team in self.gameWindow.teamObjectList:
if event.text() in team.buzzerList:
buzzerIndex = team.buzzerList.index(event.text())
playerIndex = int(team.activePlayerList[buzzerIndex])
playerPicture = team.playerPictureList[playerIndex]
playerName = team.playerNameList[playerIndex]
teamWidget = team.teamWidget
self.gameWindow.buzzed(playerPicture, playerName, teamWidget)
else:
self.gameWindow.functionHandler(event.text())
def powerClicked(self):
self.gameWindow.functionHandler(config.powerButton)
def correctClicked(self):
self.gameWindow.functionHandler(config.correctButton)
def wrongClicked(self):
self.gameWindow.functionHandler(config.negButton)
def clearClicked(self):
self.gameWindow.functionHandler(config.clearButton)
def timerClicked(self):
self.gameWindow.functionHandler(config.startTimer)
def previousClicked(self):
self.gameWindow.functionHandler(config.previousQuestion)
def nextClicked(self):
self.gameWindow.functionHandler(config.nextQuestion)
@pyqtSignature("")
def on_actionNew_Game_triggered(self):
from newgame import NewGameDialog
self.newgame=NewGameDialog()
from modules import databaseaccess
teamsDict = databaseaccess.get_Teams()
for team_id in teamsDict:
self.newgame.team1.addItem(teamsDict[team_id], team_id)
self.newgame.team2.addItem(teamsDict[team_id], team_id)
self.newgame.show()
self.connect(self.newgame.accept, SIGNAL("clicked()"), self.acceptedClicked)
self.connect(self.newgame.reject, SIGNAL("clicked()"), self.rejectedClicked)
def acceptedClicked(self):
self.gameWindow = MainWindow()
self.gameWindow.team1 = self.newgame.team1.currentText()
self.gameWindow.team2 = self.newgame.team2.currentText()
team1index = self.newgame.team1.currentIndex()
team2index = self.newgame.team2.currentIndex()
self.gameWindow.team1id = self.newgame.team1.itemData(team1index).toString()
self.gameWindow.team2id = self.newgame.team2.itemData(team2index).toString()
from modules import databaseaccess
team1List = databaseaccess.get_Player_Name_By_Team_Id(self.gameWindow.team1id)
team2List = databaseaccess.get_Player_Name_By_Team_Id(self.gameWindow.team2id)
team1nameList = []
team2nameList = []
self.connect(self.gameWindow, SIGNAL('previousQuestion'), self.previousQuestion)
self.connect(self.gameWindow, SIGNAL('nextQuestion'), self.nextQuestion)
self.gameWindow.setupGame(self.gameWindow.team1, self.gameWindow.team2)
self.gameWindow.show()
self.newgame.close()
def rejectedClicked(self):
self.newgame.close()
def previousQuestion(self):
from modules import databaseaccess
self.gameWindow.questionNumber = self.gameWindow.questionNumber - 1
questionList = databaseaccess.get_Question_By_Id(self.gameWindow.questionNumber)
self.Question.setText(questionList[0])
self.Answer.setText(questionList[1])
def nextQuestion(self):
from modules import databaseaccess
self.gameWindow.questionNumber = self.gameWindow.questionNumber + 1
questionList = databaseaccess.get_Question_By_Id(self.gameWindow.questionNumber)
self.Question.setText(questionList[0])
self.Answer.setText(questionList[1])