-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
69 lines (60 loc) · 2.2 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
import pygame
import random
import player
from pygame.locals import *
import recursos
from constuctores import *
class main():
pygame.init()
ventana = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("Ventana Principal")
clock = pygame.time.Clock()
clock = pygame.time.Clock()
cursor1 = recursos.Cursor()
imgFondo = pygame.image.load("Img/FondoP.png").convert()
img1 = pygame.image.load("Img/spritesZ/ZCD2.png")
botonZ = recursos.Boton(img1,158,450)
img2 = pygame.image.load("Img/spritesC/CCD2.png")
botonC = recursos.Boton(img2,358,450)
img3 = pygame.image.load("Img/spritesN/NCD2.png")
botonN = recursos.Boton(img3,558,450)
img4 = pygame.image.load("Img/spritesS/SCD2.png")
botonS = recursos.Boton(img4,718,440)
director = Director()
jugando = False
ejecutando = True
while ejecutando == True:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
if cursor1.colliderect(botonZ.rect):
director.setBuilder(ConstructorZombis())
jugando = True
if cursor1.colliderect(botonC.rect):
director.setBuilder(ConstructorCaballeros())
jugando = True
if cursor1.colliderect(botonN.rect):
director.setBuilder(ConstructorNinjas())
jugando = True
if cursor1.colliderect(botonS.rect):
director.setBuilder(ConstructorSatiros())
jugando = True
player = director.getHeroe()
if event.type == pygame.QUIT:
ejecutando = False
if jugando:
pygame.mouse.set_visible(False)
ventana.blit(imgFondo, [0, 0])
player.dibujar(ventana)
player.update()
clock.tick(25)
else:
ventana.blit(imgFondo,[0,0])
cursor1.actualizar()
botonZ.actualizar(ventana)
botonC.actualizar(ventana)
botonN.actualizar(ventana)
botonS.actualizar(ventana)
pygame.display.flip()
pygame.quit ()
if __name__ == "__main__":
main()